Active Users:260 Time:12/05/2024 08:00:35 PM
If he hasn't decided on an action when it's his turn, then he forfeits his turn. jh Send a noteboard - 19/07/2011 11:32:49 AM
Really, just tell him before the game starts that you'll have none of that slow playing stuff; after the first 3 or so times when he doesn't get to do anything, he'll learn. :P

Hardball it. You're the DM, what you say goes. If the rulebooks disagree, then the rulebooks are wrong.
"People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world" - Calvin.
Reply to message
Analysis Problems in D&D - 17/07/2011 11:18:09 PM 684 Views
Get a tiny hourglass (that obviously doesn't take an hour)... - 18/07/2011 02:14:17 AM 606 Views
While tempting... - 18/07/2011 02:34:03 AM 555 Views
then make it so you'll dump acid on him. *NM* - 18/07/2011 11:53:18 PM 213 Views
Now THAT is tempting. *NM* - 19/07/2011 12:44:32 PM 225 Views
I like the hourglass idea. - 18/07/2011 02:20:24 PM 502 Views
A timer seems reasonable. I've heard of other groups doing this - 18/07/2011 02:24:40 PM 549 Views
1 minute to make a decision? - 26/07/2011 08:03:59 PM 442 Views
If he hasn't decided on an action when it's his turn, then he forfeits his turn. - 19/07/2011 11:32:49 AM 676 Views
Flow of play can be a very big issue in a game. - 26/07/2011 04:47:05 PM 530 Views
it's pretty much been the "stop playing" issue in my family - 26/07/2011 07:44:22 PM 549 Views
- 26/07/2011 07:59:38 PM 445 Views

Reply to Message