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Might and Magic: Clash of Heroes Foxhead Send a noteboard - 06/08/2011 12:59:55 PM
One of the best games i've played on the DS, if you have one you should get this game.

This is a strategic, turn based RPG. The story is a pretty standard fantasy fare, but you're not playing for the plot but for the best and most innovative gameplay i've experienced on the DS. I'll try to explain it in this review as it really is the core of this game. The graphics are fine, not spectacular but serviceable, although the art in the cut scenes are very sylish. The music is pretty catchy too, not immense but after a while you may find youself with the battle theme stuck in your head. Controls are fine, there's not much use of the touchscreen, you can use it but i always used the directional pad and buttons; much easier.

So, the gameplay. You play as 5 different friends who are scattered by a demon. Through the storyline they will come to command very different armies; elves, demons, knights, the undead and wizards (i know, how cliche eh?). It is these armies and upon the battlefield that you play the game. They have their own units and abilities which mean that tactics change everytime you change character (this happens as the plot develops, you play as each as least once). Each army is composed of three types of units; core, elite and champion. These each have attack (damage dealt), turn time (the amount of turns it takes for them to attack once activated), toughness (how much damage they absorb when not activated) attributes and then some may or may not have a special power. There are four colours for every unit on the battlefield, matching the colours in the right formation activates them.

Core: Basic units of an endless supply. To activate line three (of the same colour) vertically on the battefield. To create a wall line three horizontally. Occupy one space on the battlefield.

Elite: Deal more damage, maximum of 10 in the army at any point. Can permanently die id hit while not active or 'idle'. To activate vertically line two core units (of the same colour) behind an elite. Occupy two spaces on the battlefield.

Champion: Deal HUGE damage, a maximum between 3 and 5 (depending on the unit). Can permanently die while idle. To activate place 4 core unites (of the same colour) in a square behind it. Occupy four spaces on the battlefield.

The aim of the game is to kill the opposing commander by hitting him. This consists of arranging your units (by colour) so they activate, waiting till they fully charge (determined by turn time) and then attacking. The opponent is obviously doing the same. You can defend by creating walls that absorb the damage that units deal. Once you've gotten through their walls and defeated any enemies in your activated units path you hit the commander. Once his HP reaches zero you win. Not only is this format of game incredibly addictive, but they also mix it by having moving targets (the standard is just hitting any of the backline) and timing it so that you can only hit the target when they'e vulnerable. You can increase attack strength by linking (where formations of the colour have the same remaining turn time) or fusing (putting the same formation and colour behind another) and you move by selecting units or deleting them.

It's quite difficult to explain, but incredibly easy to pick up.

If you still can't picture it check out a clip on youtube for Clash of Might gameplay. With this combat system every battle is basically a puzzle where you are tring to activate your units by manouvering them around the field while at the same time creating walls so that your enemy doesn't kill you. On top of this each of the 5 characters has there own "ability" (either offensive or defensive) that activates when you've been hit enough or you've hit your enemy enough and items that can be equipped (only one at a time) that might decrease turn time or increase HP or attack etc.

It is a brilliant game, a little bit easy at times, but the bosses can take multiple attempts to beat and the level bosses are difficult. The gameplay time is a little short for an RPG(i think maybe 25 hours?) and there isn't much replayability however there is a quick battle option in the start menu where you select a commander and difficulty rating to play and as the game is all about the battle rather than the story this is where you'll coming back to play the game when you've finished the main storyline.
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Might and Magic: Clash of Heroes - 06/08/2011 12:59:55 PM 490 Views
I agree, this game is a blast! *NM* - 06/08/2011 01:48:12 PM 169 Views

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