Wizard sends his familiar, along with an armed guard, to recover the stone
beetnemesis Send a noteboard - 07/10/2009 02:24:38 AM
If there's only 4, the wizard can't afford to just leave it there.
Is the party bringing the stone with them? Have it be stolen in the middle of the night. They can either fight off the theives, and then have map or a note or something point the way to the Evil Wizard...
...or the stone could get stolen, and they could Track the thieves back to the castle.
I like the idea of an intelligent, snarky, Improved Familiar leading a group of thugs.
Is the party bringing the stone with them? Have it be stolen in the middle of the night. They can either fight off the theives, and then have map or a note or something point the way to the Evil Wizard...
...or the stone could get stolen, and they could Track the thieves back to the castle.
I like the idea of an intelligent, snarky, Improved Familiar leading a group of thugs.
I amuse myself.
D&D DM Help!
05/10/2009 11:33:52 PM
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Wizard sends his familiar, along with an armed guard, to recover the stone
07/10/2009 02:24:38 AM
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The stone is quite large.
07/10/2009 04:08:10 PM
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Hm... I'd say, either make the party interested in researching it, or have the bad guys steal it
07/10/2009 08:30:58 PM
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Re: Hm... I'd say, either make the party interested in researching it, or have the bad guys steal it
07/10/2009 09:44:00 PM
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THis is D&D. You're a DM. Size shouldn't be an issue
07/10/2009 09:26:21 PM
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Teleport Any Object?
07/10/2009 09:45:18 PM
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You running 3.5? 4th? There's a Shrink Item spell in 3.5 that would be perfect.
07/10/2009 10:31:41 PM
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yes. basic shrinkage and teleportation spells always work on artifacts
*NM*
09/10/2009 11:35:26 PM
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He's the DM. What he says about the world and it's magic goes. *NM*
13/10/2009 04:31:15 AM
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