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Round 4 Fanatic-Templar Send a noteboard - 11/08/2010 08:16:04 PM
"Gorren, sound the alarm! Gorren? Gorren!"

But the enforcer in question, reeling from a nasty gash to the stomach inflicted by a deft slash from Sammil's knife, is not paying any attention to his allies' good advice. Instead, he holds a hand across his wound, blood seeping through his fingers, and raises his eyes to stare at you hatefully. "Light-blasted Darkfriends. I'll kill you, I'll kill the bloody tainted lot of you!" His colleagues share a concerned look.

Still, a wild attack from his cudgel barely flies over Sammil's head as he ducks low, and Tian barely has time to raise his shield arm to absorb the brunt of a second swipe, as the blow knocks him into the wall, his skull ringing from its impact with the damp stone. The other two surviving enforcers seize on the opportunity to lunge forward as well, a disoriented Tian taking another blow while Sammil desperately fends off the guards' attacks.


Sammil uses Deft Strike against the A7 enforcer: 12+2(dexterity)+2 (combat advantage)+1(proficiency)=17 vs. AC unknown
Damage: 3+2(dexterity)=5 damage.

A7 Enforcer is now bloodied.

Enforcer at B8 attacks Sammil with his sword: 10 vs AC 12+1 (Bastion of Defence)=13
Enforcer at A7 attacks Tian with his cudgel: Critical hit!
Tian takes 8 damage - loses 4 temporary hit points, none remaining.
Enforcer at B9 attacks Tian with his cudgel: 18 vs AC 12+1 (Bastion of Defense)=13
Tian takes 6 damage. Tian is now Bloodied

Combat Map:
A7: Enforcer, grants combat advantage, has taken 18 damage, is now bloodied.
A8 (Blue Dragon's Fang): Tian, has taken 17 damage, is now bloodied.
- Grants combat advantage to A7 and B9 (Flanked)
B7 (Yellow Dragon's Fang): Sammil, has taken 11 damage, is now bloodied. Also, a fallen enforcer's body.

Also, Sammil realises from the exchange that the only exit from the dungeons, or at least from this level of the dungeons, has to be forward (to the north on the map) because otherwise the guards wouldn't have had to rely on their slightly demented comrade to fetch reinforcements.

Sammil succeeds at an Insight check: 10+9=19 vs. DC unknown.
Tian fails at an Insight check: 12+0=12 vs. DC unknown.

Napoleon, you're up.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 11/08/2010 at 08:17:21 PM
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