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A few answers Isaac Send a noteboard - 29/12/2010 06:01:51 PM
Quick Sidenote: I totally forgot to post the Stuff on Random Attacks and Gossip, that's up now, but might get a tweak since I didn't scrutinize it quite as closely

Do crisis effects ever last more than one turn?


No, but the same Crisis can come back up the next round. You'll see Looming Crisis come up a day or two before a round ends and one of them could be identical to the current one, particularly until I've had a chance to make up more. The flavor would probably be different but the game aims for continuity so the new crisis might be written up as a sort of 'consequence' of the last one, it isn't, they are random, but Riots on Vega doesn't sounds as good as "Because the Landsdraad voted let House Blah strip mine a memorial on Deneb, riots have erupted there", otherwise crises are just the current round.

If you move an elector, I assume its milita move with it?


You can't move one, you buy them with their location secret and you find it out. The elector lives at their own capital and spends most of their time there. Heroes can move, Electors can't. Let me know if I made a mistake in the rules or theres an ambiguous passage, I expect there are several.

The pro tem crisis slot (and the Directorate one): Essentially, they just make it twice as likely that their chosen crisis will occur, right? a 2/6 chance instead of a 1/6


Yep, the two Perks on that just get to double the odds, or triple them, they might both pick the same thing on accident or on purpose.

I believe this is said somewhere, but not sure where. How much info do we know about each other? Like, will I know that Bob is Space Guild? Or will I only know that the Space Guild is in the game, and Bob is in the game, but won't know they're linked?


You'll only know Bob is in the game - to start - and you can make some fairly decent guesses about who he isn't based on his Base Vote. If someone starts out with the max or min votes, 12 and 5, you know what their Diplo and Intrigue scores had to be and can pair it down to the three factions that have those stats, but short of a Curb Stomp House Raid or a Gather Intel on Player success you don't know their Faction for sure. You can tell people what your Faction is or what someone's faction is but they might decide you're lying. Nobody knows which Factions are in the game, besides their own, though I assume by the time Severe Crises start popping up everyone would know. Deduction is your friend, faction goals are public, lots of actions show up through Gossip, you can probably piece it together.

(PS this looks awesome. And thanks for cutting down on the acronyms. A master list of them all might come in handy, but for the most part, it wasn't too hard to follow. Once I'd read EVERYTHING, anyway)


Yeah, I tried to avoid acronym-itis, they will get used once everyone has adjusted I'm sure. Glad to here it wasn't too arcane or tl;dr, that was my biggest concern. Hope everyone enjoys it, Factions are already assigned but won't go out until later tonight
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein

King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
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Dune: Rules and Registration - 28/12/2010 09:36:17 PM 2947 Views
Rules: Table of Contents - 28/12/2010 09:37:07 PM 1499 Views
Primers - 28/12/2010 09:37:36 PM 1458 Views
Quick Intro - 28/12/2010 10:02:09 PM 1469 Views
I'm familiar with the RPG Board, what else should I know? - 28/12/2010 10:03:16 PM 1426 Views
I'm new to the RPG Board - 28/12/2010 10:03:42 PM 1516 Views
What should I know about the Dune Universe? - 28/12/2010 10:04:34 PM 1514 Views
Core Rules - 28/12/2010 09:37:59 PM 1444 Views
Joining the Game and Etiquette - 28/12/2010 09:41:04 PM 1425 Views
Actions and Action Points - 28/12/2010 09:42:26 PM 1508 Views
Diplomacy - 28/12/2010 09:44:12 PM 1554 Views
Combat - 28/12/2010 09:44:57 PM 1698 Views
Intrigue - 28/12/2010 09:45:39 PM 1529 Views
Assets - 28/12/2010 09:46:25 PM 1568 Views
Auctions - 28/12/2010 09:47:22 PM 1520 Views
Voting - 28/12/2010 09:48:25 PM 1543 Views
Winning the Game - 28/12/2010 09:49:50 PM 1505 Views
Appendices - 28/12/2010 09:38:25 PM 1482 Views
Appendix A: Factions - 28/12/2010 09:51:47 PM 1514 Views
Appendix B: Crisis Events - 28/12/2010 09:52:40 PM 1515 Views
Appendix C: Heroes & Electors - 28/12/2010 09:54:05 PM 1510 Views
Appendix D: Round Order & Duration - 28/12/2010 09:55:36 PM 1461 Views
Appendix E: Goals - 29/12/2010 01:40:55 AM 1406 Views
Appendix F: Court Gossip & NPC factions - 29/12/2010 05:41:12 PM 1451 Views
Appendix G: Auction Tables - 04/01/2011 09:21:12 PM 1562 Views
I saw 22 replies, and assumed there was a conversation. - 29/12/2010 07:36:55 AM 1483 Views
A few questions: - 29/12/2010 03:35:04 PM 1484 Views
A few answers - 29/12/2010 06:01:51 PM 1478 Views
Factions have been sent out, quick note - 29/12/2010 10:50:47 PM 1480 Views
I look forward to the example - 30/12/2010 10:27:30 PM 1467 Views
Re: I look forward to the example - 31/12/2010 01:29:02 AM 1428 Views
Some Clarificaitons and tweaks - 30/12/2010 10:15:39 PM 1528 Views
Day 1 Example - 31/12/2010 12:28:28 AM 1535 Views
Sample Faction for Demonstrations - 31/12/2010 12:29:06 AM 1542 Views
Sample Auction - 31/12/2010 12:29:50 AM 1453 Views
Can we delay this a little bit past the 2nd? - 01/01/2011 05:12:40 AM 1469 Views
He shows weakness! Release the hounds! *NM* - 01/01/2011 08:57:09 AM 733 Views
What's 'a little'? *NM* - 01/01/2011 06:50:34 PM 688 Views
A couple of days.... - 01/01/2011 08:38:54 PM 1401 Views
Without objection the 4th then - 02/01/2011 01:51:34 AM 1474 Views

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