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Wheel of Time for Rome Total War Logain Send a noteboard - 29/12/2009 05:35:19 AM
Just an F.Y.I.. I've been working the past week on modifying Rome Total War for the Wheel of Time. I know there was some interest in this modification several years ago, but that died when the modders quit/gave up.

I've got the map and regions done. I'm now working on changing names from roman/egyptian/barbarian names to Wheel of time names. If I ever get it all done, I'll post again and make it available for download for those who are interested.

Update 1:
I have the following factions:

1. Tarabon
2. The Seanchan Empire
3. Saldaea
4. The Combined Kingdoms of Arafel and Kandor
5. Shienar
6. Cairhien
7. Andor
8. Arad Doman
9. Ghealdan
10. Tar Valon
11. The Forsaken
12. Altara
13. The Aiel
14. Illian
15. Murandy
16. Tear
17. Amadicia
18. slave (nonplayable)
19. The Dark One
20. The Dark One
21. The Dark One
22. The Forsaken

I have the core attitudes and faction relationships set up so that everyone is inherently hostile to and at war with the 3 Dark One factions and the Forsaken faction. I have other core attitudes and faction relationships set up as well.

The easiest faction to play will be the Aiel. I have all 12 clans represented.

The hardest to play will probably be either Altara (because they start with just one region) or else one of the borderlander factions. Saldaea, Kandor/Arafel, and Shienar start allied, but if the Dark One and Forsaken invade (which is likely) then the borderlander factions will likely die.

Also difficult to play will be the Seanchan. Like the Forsaken and Dark One factions, most of the other factions are either at war with the Seanchan (i.e. Arad Doman, Tar Valon, Tarabon, Amadicia, Altara) or else hostile towards the Seanchan (just about everyone else). Plus, I have the Seanchan starting the game by holding several of the sea folk islands to the far west of the map. Strategically, the Seanchan have little land, but they do have a huge navy and they only have one direction to focus their attacks (i.e. east).

Anyway, I've got to get back to work on the modding. And Happy New Year everyone!

update 2: I added some screenshots. Here they are:

Screenshots of the overland map, diplomacy, and Kandor and Arafel loading screen. http://s789.photobucket.com/albums/yy177/Logain_2010/?newest=1

update 3: I did a bunch of more work on this over Labor Day weekend. I now have Damane, Aes Sedai, Black Ajah, and Asha'man channelers programmed and working in game. It is cool to see them hurl fireballs (really just big fiery boulders) at the enemy. I gave the Aes Sedai very reduced ranges.

My question is what to do with the Asha'man, Dedicated, and Soldiers. How do I integrate them? Which faction (if any) should be able to recruit them? Should any faction be able to recruit them or should I put them in a mercenary pool, maybe only recruitable for whoever holds the Caemlyn province?

I'm running into the problem of finding a way to compromise between what is practically possible to program and trying to stay true to the series as much as possible. I don't think it would be fair to see a ton of Asha'man running around in Andor's army right from the start. So I don't know how to add them in. I thought about making Asha'man only recruitable by the Aiel (since the Aiel kind of represent Rand's forces more than any other faction). However, the way I have the game programmed it is the year 979 and all the countries have not been conquered by Rand yet. So you could play Murandy or Ghealdan or whoever. Any thoughts or ideas of how to integrate the Asha'man would be appreciated.

Note also that I cracked the code to allow playing the 3 Dark One factions (previously unplayable). You can now be the Forsaken (control of Shayol Ghul and Tarwin's Gap) or any of 3 Trolloc factions (controlling different sectors of the blight).

I probably should just combine all the Dark One forces into one faction and that would free up 3 factions. I could then add Mayene, split Arafel and Kandor (instead of having them combined as they are now) and split the Aiel into Rand's Aiel and Couladin's Aiel. I think I'll do that for sure. That will take me a long time though.












This message last edited by Logain on 22/09/2010 at 03:54:51 AM
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Wheel of Time for Rome Total War - 29/12/2009 05:35:19 AM 1530 Views
Wow.. sounds interesting. *NM* - 29/12/2009 07:37:40 AM 264 Views
I'd like to see it. Let us know when your done. *NM* - 29/12/2009 08:28:56 AM 294 Views
This should be on the games board! - 29/12/2009 01:58:28 PM 649 Views
It sounds fantastic. Of course, why not use Medieval II? *NM* - 29/12/2009 02:39:07 PM 264 Views
I actually like Rome better, so it doesn't really bother me *NM* - 30/12/2009 12:06:43 AM 327 Views
They're pretty much the same game. - 31/12/2009 05:28:37 PM 530 Views
Yeah, that was what I was thinking. - 31/12/2009 07:43:06 PM 577 Views
I remember discussion about this ages ago - 29/12/2009 06:18:54 PM 591 Views
Let me know *NM* - 29/12/2009 06:49:05 PM 280 Views
YESSSSSSS! - 29/12/2009 07:38:45 PM 567 Views
IF this works out... - 29/12/2009 10:07:20 PM 667 Views
agreed *NM* - 29/12/2009 10:58:48 PM 314 Views
Yuck, I hate popcorn - 29/12/2009 11:11:33 PM 670 Views
Hell yeah!!! - 30/12/2009 12:06:08 AM 630 Views
Several questions - 31/12/2009 05:38:09 PM 889 Views
Re: Several questions - 01/01/2010 04:23:13 AM 828 Views
I can see pluses and minuses to this approach. - 01/01/2010 11:00:13 PM 860 Views
I love you. - 01/01/2010 05:07:50 AM 628 Views
Haven't heard anything about this for a while... - 18/02/2010 06:34:58 AM 536 Views
Re: Haven't heard anything about this for a while... - 19/02/2010 10:47:57 PM 551 Views
I updated the original post to add update #3 *NM* - 22/09/2010 03:25:29 AM 330 Views
How to make this downloadable to the public. - 22/09/2010 04:00:01 AM 582 Views
You might try asking over on the Games board - 22/09/2010 04:02:05 AM 539 Views

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