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Riding a hostile creature grogg0316 Send a noteboard - 15/06/2010 09:58:07 PM
So I'm in a D&D campaign right now and I ran into a bit of a snag. The party was at this tower speaking with the local garrison commander when it was attacked by this huge hulking monster. It was clearing its way through the guards stationed there and the party decided that it would be for the best if we helped. As the rest of the group ran down the stairs, my barbarian looked out the window. The monster was right below me!

Now my 8 int was working overtime formulating a plan. I could fit through the window, I had my axe in hand and the monster was straight down.

On my turn I announced my intention to leap from the window and either land on the beast's back or to drive my axe into its back and then hang on for dear life. I asked what checks I needed to make to accomplish either of my ideas.

I think that I threw the DM for a loop with this one and he was honestly expecting us to charge the monster one at a time through the door. He insinuated that while I could attempt this maneuver that I was sure to fail every and any check I would attempt to make and would just land flat on my back next to the monster.

So I have two questions:

1) Has anyone tried this in a game?

2) How was it handled?



I think if I had been running the game I'd have allowed it. I'd treat the leap from the window as a charge and any attempt to stay on the creature would have been dex based (balance or ride with super secret DM modifiers). In the second scenario, a strength check would be needed to hold onto the axe handle while it flings you about trying to remove you from its back.
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Riding a hostile creature - 15/06/2010 09:58:07 PM 587 Views
Your DM was being a dick. - 16/06/2010 02:08:17 AM 531 Views
Don't forget the roll to make sure he lands on the creature. - 16/06/2010 08:59:42 AM 552 Views
And if you are playing 4th ed, which kicks 3.5's ass ( ), then you'd do something similar. - 16/06/2010 09:33:10 PM 483 Views
mm. two things that bother me about 4th edition - 17/06/2010 05:16:07 AM 470 Views
Yep. - 18/06/2010 12:28:08 AM 420 Views
I don't much mind 4th edition, wasn't trying to make a big argument - 18/06/2010 01:09:01 PM 461 Views
Oh, I know. - 18/06/2010 06:19:05 PM 439 Views
Also: I'm confused by what you mean when you say "core" classes. - 18/06/2010 04:26:59 AM 420 Views
I'm talking about the classes which DnD has always associated with as "Core" - 18/06/2010 01:27:27 PM 469 Views
Those ARE all in the Player's Handbook 1. - 18/06/2010 06:16:45 PM 443 Views
Yah, I was just signing on to say that they seem to have fixed that - 19/06/2010 06:07:43 AM 486 Views
Well... 3rd edition had about a million books. So that's not exactly a new trend *NM* - 19/06/2010 03:56:20 PM 191 Views
yah i know... - 21/06/2010 08:29:29 AM 420 Views
Agreed. Ihaven't DM'd since 2nd edition, but : - 18/06/2010 09:25:41 AM 496 Views
depending on how complicated you wanted to make it... - 18/06/2010 01:30:37 PM 459 Views
Indeed. The number 1 rule for any DM: never say no. If a player wants to do something, let them try. - 18/06/2010 06:31:20 PM 457 Views
you should make them make a charisma check - 19/06/2010 06:09:21 AM 410 Views
Rule -1: Without players, the DM is powerless. - 21/06/2010 06:54:15 PM 640 Views
Bad DM.....bad boy! *NM* - 16/06/2010 06:06:03 PM 189 Views

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