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Oh those silly PCs.... grogg0316 Send a noteboard - 09/08/2010 04:50:09 AM
So the high level wizard in my game has hired the party to go retrieve the local macguffin for him. Fearful that the wizard will only double cross them, the rogue is arguing to the party that they should instead either destroy the macguffin (an artifact) or banish it to another plane of existence.

Now, their employer is not going to like that idea. And I'm trying to decide if he will either kill someone in the party outright for betraying him (he's actually the only one that's been honest with the party) or if he'll try and actively stop them from following their plan.

He has the means of scrying on them. He has some of the rogue's blood. Or maybe some kind of curse?

Or does this seem as if I'd be punishing the party for trying to jump the rails?
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Oh those silly PCs.... - 09/08/2010 04:50:09 AM 876 Views
Actions should definitely have consequences - 09/08/2010 05:38:13 AM 556 Views
Re: Actions should definitely have consequences - 09/08/2010 11:05:20 PM 619 Views
Stay away from dominate - 10/08/2010 05:17:01 AM 536 Views
Definitely consequences. - 11/08/2010 11:03:02 PM 541 Views
Rule #2 Don't screw a caster...ever...especially if the caster is more powerful than you - 11/08/2010 11:53:34 PM 425 Views
Rule #4 as a safe guard, invest in some clerical protection. - 12/08/2010 03:23:48 AM 514 Views
I consider that as staying dead *NM* - 12/08/2010 06:34:29 AM 229 Views
but liches are dead! they're just lively *NM* - 12/08/2010 12:58:24 PM 224 Views
That's a dangerous game, linking to TV Tropes. *NM* - 09/08/2010 09:15:14 PM 261 Views
Well, it depends on the Wizard and the situation, I should think. - 12/08/2010 07:24:11 AM 556 Views

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