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Actions should definitely have consequences beetnemesis Send a noteboard - 09/08/2010 05:38:13 AM
Don't instakill them, but if they doublecross a high-level wizard, there'd better be some consequences.

How high level? Can he Geas them into making them go find the MacGuffin they banished to another Plane?

Why didn't the wizard get this thing himself? Is the party tougher than him?


Hm... how about this: the party has to go to some shaman, wise woman, temple, hut, SOMETHING to do whatever they're going to do. While they're meeting the head honcho of the place, make them make spot checks to see the scrying sensor. If they don't see it, have the head honcho sense it (reactions include the honcho being all secretive and whispering "We are being WATCHED" or just waving to the sensor)


Then... it depends. If the players want to destroy it, maybe they have to get to the nearest ley-line nexus, which is a week's hike away. Meanwhile, they're being assaulted each night by the wizard's minions/summons, because he's too frail to face them in open combat unless it's neccessary.
I amuse myself.
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Oh those silly PCs.... - 09/08/2010 04:50:09 AM 861 Views
Actions should definitely have consequences - 09/08/2010 05:38:13 AM 549 Views
Re: Actions should definitely have consequences - 09/08/2010 11:05:20 PM 604 Views
Stay away from dominate - 10/08/2010 05:17:01 AM 525 Views
Definitely consequences. - 11/08/2010 11:03:02 PM 528 Views
Rule #2 Don't screw a caster...ever...especially if the caster is more powerful than you - 11/08/2010 11:53:34 PM 414 Views
Rule #4 as a safe guard, invest in some clerical protection. - 12/08/2010 03:23:48 AM 502 Views
I consider that as staying dead *NM* - 12/08/2010 06:34:29 AM 225 Views
but liches are dead! they're just lively *NM* - 12/08/2010 12:58:24 PM 222 Views
That's a dangerous game, linking to TV Tropes. *NM* - 09/08/2010 09:15:14 PM 256 Views
Well, it depends on the Wizard and the situation, I should think. - 12/08/2010 07:24:11 AM 546 Views

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