Remember Radiant AI?
Great idea that ended up terrible. Like I said, I won't believe anything until I see it. But, the new tool, how it works conceptually, how they're talking about the approach... it's the right direction. They're using some of the reputation approach that Obsidian took with New Vegas but they're using a new tool that manages reputation, and items/quests/conversations, by person and by relationship. The idea being that if the NPCs is a character that knows you, maybe one that you've quested with, or has accompanied you (which they hope will be any number of NPCs this time around), and you have a good relationship, they won't mind if you come into their house and have some food. If a storekeeper dies, their is a backup designated that has dialogue/items/quests queued up... if you happen to have killed that shopkeeper and his daughter has taken over, she will probably still do business with you, but she'll remember, your prices will be steeper (and Bethesda has said that the PC best beware because she won't forget and just might try to do something about it).
Also, the AI can, and this has already been demonstrated to a good number of reviewers, tailor random events and side quests to the specific PC, their experience and history... meaning it will draw from events, locations, feats, to sync story with the game.
And much, much more.
As is always the case with all games, and always with Bethesda, the ideas are grand and would be awesome if done even close to right. The reality will be less than the sales pitch, but they could still be pretty dang awesome... or maddening missteps.
New in-game trailer for Elder Scrolls V: Skyrim is up...
- 24/02/2011 03:53:19 PM
1361 Views
If this and BF2 receive a proper PC treatment, I may be seldom seen this Fall.
- 24/02/2011 05:23:27 PM
963 Views
Todd Howard addressed that very question...
- 24/02/2011 05:45:10 PM
906 Views
The skills menu on the site's screenshot looks awful console-y. We'll have to wait and see, indeed.
- 25/02/2011 01:14:26 PM
870 Views
Again... he specifically mentioned that they were working on just that...
- 25/02/2011 03:15:27 PM
932 Views
That's good to hear, but I retain my right to be pessimistic about Bethesda's PC GUIs.
*NM*
- 08/03/2011 06:06:52 PM
374 Views
*NM*
- 08/03/2011 06:06:52 PM
374 Views
Well, that is always a sound practice when talking about Bethesda... they aim really high.
- 08/03/2011 06:59:46 PM
877 Views
That looked so good...
- 24/02/2011 05:42:46 PM
940 Views
I had words for it...
- 24/02/2011 05:45:44 PM
1182 Views
Re: I had words for it...
- 25/02/2011 02:34:32 PM
845 Views
I wouldn't say 'nothing'.
- 25/02/2011 03:23:32 PM
806 Views
"Nothing" may have been slightly influenced by a tinge of bitterness.
*NM*
- 25/02/2011 03:47:31 PM
385 Views
*NM*
- 25/02/2011 03:47:31 PM
385 Views
My mind is blown
- 24/02/2011 10:36:23 PM
859 Views
- 25/02/2011 03:19:38 PM
896 Views
- 25/02/2011 03:19:38 PM
896 Views
Oh, definitely
- 26/02/2011 05:05:46 AM
905 Views
Yes.
- 01/03/2011 07:14:05 PM
1000 Views
I refuse to trust Bethesda on anything. Especially AI.
- 01/03/2011 10:04:05 PM
827 Views
Indeed.
- 02/03/2011 01:06:26 AM
851 Views
