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It's possible that ... Nate Send a noteboard - 15/11/2011 01:03:41 AM
... I automatically weave more epicness and meaning into a game like this while I play it. But it really was pretty cool.

To balance my squeals, I have heard that the melee combat is still a little too simple. It's also true that while the npc animations and voices are ten times better than in Oblivion, the fact that they're not really moving much can break immersion in long conversations, and there's still just a hint of stiffness to them. In addition, though changing weapons and spells is better than in previous Elder Scrolls games, it's still a pain to spell- or weapon-dance, and therefore not worth it except for the tough fights. That said, as in the dragon fight, I'm capable of switching from bow and arrow to fireball to daily power to fireball to ward to fireball to flame blast to fireball in the course of a fight without ever having to open up the main menu, so it could be a lot worse.

Now I want to tell the story of the haunted dungeon.
Warder to starry_nite

Chapterfish — Nate's Writing Blog
http://chapterfish.wordpress.com
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