Active Users:335 Time:28/04/2024 04:33:38 AM
tbh, I rather like not having a compass. jh Send a noteboard - 03/01/2012 05:20:56 PM
And killing people for fun is a way of life around there.

What I don't like is the lack of consequences for what I choose to do. I kill ulfric stormcloak, and still people go on and on about the war... it would perhaps have made sense if I had done it the other way around, after all, the empire isn't likely to stop jst because they were thrown out...


Also, I can't help but feel that this game lacks a certain replayability... I still think I like morrowind better, the lack of voice acting there actually made for a better game, since you could have more options in conversations and such.

It is better than oblivion though, I just want more politics... killing the emperor should have larger over-all effects, etc.
"People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world" - Calvin.
Reply to message
Skyrim: The moral implications of choices. - 03/01/2012 04:36:52 PM 936 Views
Yeah I miss a moral compass - 03/01/2012 05:03:05 PM 723 Views
tbh, I rather like not having a compass. - 03/01/2012 05:20:56 PM 735 Views
I had a hard time with the Stormcloak vs Imperial choice, too. (no spoilers) - 04/01/2012 06:14:24 PM 702 Views
Yeah that's how I decided it too, now. *NM* - 16/01/2012 10:42:04 AM 298 Views
I've been a follower of Azura ever since Morrowind - 05/01/2012 07:33:02 AM 705 Views
why do you feel you have do to everything with one character? *NM* - 05/01/2012 04:24:56 PM 320 Views
He's not saying that in his post. - 05/01/2012 06:55:42 PM 866 Views
oh I agree, i probably should have put my response under jens' post - 05/01/2012 07:23:59 PM 619 Views
Well, yes, "some". - 05/01/2012 07:24:42 PM 649 Views
There is some replay-ability - 05/01/2012 07:31:50 PM 902 Views
The moral implications of choices. - 11/01/2012 06:37:20 PM 799 Views

Reply to Message