NWN used a modular 3D system that enabled people to create their own dungeons/overland areas with ease. For BG you'd have to get people to hand-draw excellent background maps and then get someone to programme the game into them, which is a lot more work.
As the devs say on Twitter, there's some stuff they can do, but it's limited as BG was never designed to be fully customisable/modular from the ground up, whilst NWN was (and part of the reason why it's a bit bland, as the textures and designs had to be applicable to all manner of fan ideas and modules).
As the devs say on Twitter, there's some stuff they can do, but it's limited as BG was never designed to be fully customisable/modular from the ground up, whilst NWN was (and part of the reason why it's a bit bland, as the textures and designs had to be applicable to all manner of fan ideas and modules).
Baldur's Gate returns?
- 15/03/2012 11:22:04 AM
1601 Views
I'm pretty excited, although I don't really know what to expect (spoilers)
- 15/03/2012 01:39:14 PM
1115 Views
So, last night I was playing with some people and someone mentioned a Space Hamster...
- 15/03/2012 04:09:44 PM
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Apparently "enhanced" editions of both... one wonders what that's supposed to mean exactly.
- 15/03/2012 10:07:08 PM
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Console version?
- 16/03/2012 03:33:22 AM
1003 Views
Here's the run down.
- 16/03/2012 04:15:23 AM
1164 Views
When you say mods, does that include third party mods like tutu and unfinished business? *NM*
- 16/03/2012 10:55:41 AM
567 Views
If they implement a NWN-style editor allowing custom adventures, it could get interesting.
- 16/03/2012 08:33:19 PM
1126 Views
that'd make me nerd-gasm.
- 16/03/2012 11:07:01 PM
1227 Views
Almost certainly not.
- 17/03/2012 01:18:49 AM
1136 Views
