It's kind of like Portal, in the sense that you're one person with a weird device and you use it to solve first person platforming puzzles, often involving speed and momentum.
Except, instead of creating portals, you switch dimensions.
There's the Fuzzy dimension (where everything is super-light, and easy to pick up and throw).
There's the Heavy dimension (where everything is heavy and indestructible and you can't lift it)
The Slow-mo dimension (self evident, but things go VERY. SLOW. Except for you, of course.)
And the Anti-gravity dimension (which I haven't gained access to, yet).
The puzzles are numerous, and do a good job of getting you used to each dimension while mixing up which you have access to at different points.
It's longer/has more puzzles than Portal, but the writing isn't as good, and it...
OK, this is slightly hard to explain. So, in Portal, the environments all looked basically the same, and there were very few unique objects to manipulate. This was justified, because you were in a sterile testing environment (for the most part).
QC ALSO has environments that all look the same, and only a few unique objects. But the setting is a giant crazy Mansion. So it gets noticable REAL quickly when the painting on the wall is a duplicate. Also, instead of crates, there are machines that generate safes and tables.
It's such a small complaint, and not really relevant to the meat of the game. It just kind of bugged me, though. I'm so sick of safes and couches being flung through the air.
That said, I just spent about 4 hours playing it, and I'd guess I'm about halfway through. A lot of fun.
Except, instead of creating portals, you switch dimensions.
There's the Fuzzy dimension (where everything is super-light, and easy to pick up and throw).
There's the Heavy dimension (where everything is heavy and indestructible and you can't lift it)
The Slow-mo dimension (self evident, but things go VERY. SLOW. Except for you, of course.)
And the Anti-gravity dimension (which I haven't gained access to, yet).
The puzzles are numerous, and do a good job of getting you used to each dimension while mixing up which you have access to at different points.
It's longer/has more puzzles than Portal, but the writing isn't as good, and it...
OK, this is slightly hard to explain. So, in Portal, the environments all looked basically the same, and there were very few unique objects to manipulate. This was justified, because you were in a sterile testing environment (for the most part).
QC ALSO has environments that all look the same, and only a few unique objects. But the setting is a giant crazy Mansion. So it gets noticable REAL quickly when the painting on the wall is a duplicate. Also, instead of crates, there are machines that generate safes and tables.
It's such a small complaint, and not really relevant to the meat of the game. It just kind of bugged me, though. I'm so sick of safes and couches being flung through the air.
That said, I just spent about 4 hours playing it, and I'd guess I'm about halfway through. A lot of fun.
I amuse myself.
Quantum Conundrum is an excellent puzzle game
- 31/07/2012 04:06:16 AM
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