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Re: Well. . .somewhat, I guess. Dannymac Send a noteboard - 04/02/2010 03:32:26 PM


Are we sure we know that from the last game? I thought the "Harvest" was more of a purge. The idea being to wipe out the species before they can be a threat to the reapers. Steal their resources to recharge their batteries, wipe them out, and start again. I was pretty sure it was just mass genocide, but perhaps I'm remembering wrong.


Well, we did know it was a systemic mass extinction. I'm pretty sure it is Tali who calls it "Harvesting" after speaking with Sovereign on Vermire. What we didn't know is WHY. Why would this race of super-machines just go into the black, wait for life to evolve, then kill it again. Why let it grow in the first place?

Here was the answer... that is their reproductive cycle.


I think I have two big "that doesn't even make videogame sense" hangups.

1) It was shaped like a human. Even assuming the "group consciousness" theory is correct, surely they could just feed the mental data from the mush into the current machines? Is there REALLY a reason to shape a reaper like a human?

2) From all appearances, the liquid mush was actually being used to grow the machine. There were four giant injectors or whatever, and all the tubes led to them. Does metal grow from flesh, somehow? Maybe they need dna or memories or whatever, but why the actual flesh?


Maybe I am just really good at suspense of disbelief, but this was pretty easy for me to deal with. For starters, the reveal here is that, contrary to what ME1 led us to believe, Reapers are not AI, but rather some kind of biological equivalent of the Dyson Sphere that Legion talks about, taking the collective consciousness of a species as well as their genetic markers and distilling it.

How do they achieve that with the Goop? No idea. I actually like that they didn't try to explain how it worked. I was too busy trying to blow the place up to ask too many questions.


Anyway. I guess I'm just annoyed because this whole thing seems to trivialize the Reapers, somehow. For some reason, the all knowing, all powerful, pinnacle of evolution machine gods expend massive resources to create Reapers that look like conquered species. And the method that they use to accomplish this makes little sense and isn't explained at all.

Overall, the human Reaper seemed to exist just for the shock value of turning a corner and seeing a giant metal head.


I still think you are looking at that process wrong. I don't think that the Reapers are designed, but rather grow following the base DNA used to make them. A Reaper is not a super-machine. It is, for lack of a better word, a species Cyborg, the biological sum of a species augmented with highly advanced technology.

Also, You are correct in that this removes some of the awe of the Reapers, but this is important, storywise. In the first game, the Reapers are an unstoppable army, and the Citadel Relay has to be kept closed or game over. It took most of the military strength of the Citadel just to stop Sovereign.

However, it is now clear that the Reapers, as a group, will eventually have to be dealt with. They can't just be an invincible God fleet or the series end would be the biggest let down of all time. We now know where they come from, why they are made, and why they perpetuate the Extinction cycle. Now we have seen where they come from, and what they are. So they can be beaten... it's just gonna be really, really hard.



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Re: Well. . .somewhat, I guess. - 04/02/2010 03:32:26 PM 1674 Views
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Re: Well. . .somewhat, I guess. - 04/02/2010 10:42:11 PM 1656 Views
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Re: The final verdict - 22/02/2010 09:01:53 PM 1589 Views
Explanation for death - 23/02/2010 02:00:16 AM 1587 Views
Can't be it, then - 23/02/2010 08:02:11 AM 1707 Views
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Re: He got taken by the bugs during the biotic bubble sequence? - 23/02/2010 08:03:46 AM 1606 Views
By the way, my game was surprisingly buggy - 23/02/2010 08:49:28 AM 1705 Views
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Re: Huh, I never got that. I only got one kind of bug. - 23/02/2010 04:29:46 PM 1485 Views
I had no bugs of any sort. *NM* - 23/02/2010 05:15:32 PM 834 Views
A complaint about the Morality system. (Or, how Mass Effect semi-killed roleplaying). - 27/02/2010 06:40:35 AM 1671 Views
Re: A complaint about the Morality system. (Or, how Mass Effect semi-killed roleplaying). - 27/02/2010 12:28:29 PM 1491 Views
Re: A complaint about the Morality system. (Or, how Mass Effect semi-killed roleplaying). - 27/02/2010 04:57:43 PM 1556 Views
Re: A complaint about the Morality system. (Or, how Mass Effect semi-killed roleplaying). - 28/02/2010 12:34:31 AM 1617 Views
I suppose. - 28/02/2010 03:29:23 AM 1589 Views
A vital part of role-playing is forcing the player to deal with the consequences of their actions - 27/02/2010 11:53:56 PM 1839 Views
Admittedly, my post was somewhat stream-of-consciousness. - 28/02/2010 03:28:02 AM 1539 Views
That's more understandable. - 28/02/2010 05:58:59 AM 1553 Views
Yeah, the tradeoff already works just fine. - 28/02/2010 06:05:44 AM 1555 Views
ok that's weird - 10/03/2010 06:52:39 PM 1577 Views

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