Active Users:281 Time:03/05/2024 06:37:03 PM
Linux is a good comparison, I think (guess, really; I know only what moondog's told me about Linu. Joel Send a noteboard - 03/12/2010 06:22:57 AM
To Windows, anyway; equating Windows and DOS does the latter a great disservice, IMHO.
Great RPG, or the GREATEST RPG? Oh, oh....

I generally feel the 'best system' is the one that allows for the best gameplay, and generally as a GM I'm looking for one that many people already know, that totally newbs can learn fairly quickly and will not have to forget entirely if they move and wish to join another group, and so on. GURPs just doesn't do that so well, it's also the kinda Linux to D&D's Windows or DOS. If I find a group where most people know GURPS and the others want to learn, great, I'd say the same for any system, but in general, if someone ask me to run something with a newer group or where the inclusion of new or short term players is probable, I'm gonna go with D&D 3.5, I'm not a big 4.0 fan but I'd run that before going to an alternate system like GURPs or Palladium or White Wolf. Now, White Wolf is probably the easiest major system to teach new players but there are a fair numbe rof smaller ones, like Warhammer's various RPGs, which tend to allow quick generation and easy play, so even if I was running a one shot or short tem campaign I'd rather go with those than GURPS, and any long campaign I'm likely to go with D&D's most recent incarnations, at least for fantasy, outside of the swords and sorcery stuff I'm fairly amenable to using GURPs but I'd probably pick appropriate to the setting, Shadowrun for Cyberpunk, Palladium Rifts for cheezy high-tech post-apocalyptic, etc.

All that is why I've played a lot more AD&D 2nd ed. even though I strongly prefer GURPS and consider it a vastly superior system for both flexiblity and realism. It doesn't really have a steep learning curve, as such, but it's steep at the start and then plateaus. It's easier now, I think, as skills and character points have become more common (skimming the AD&D 3rd ed. rules seemed VERY familiar.... ;)) It's the only system I know where you can spend hours creating a character (I've spent whole evenings on mages, because of the spell system, but it makes a lot more sense to me than AD&Ds did; BUILDING a grimoire makes remembering what's in it much easier). Once players get past character creation though it almost plays itself, which is the idea; it's pretty realistic, lends itself to any imaginable environment and doesn't require investing in tons of books and dice.

My experience was, ironically, the opposite of yours: I knew GURPS, most of my friends did, and we could usually indoctrinate newbs quickly, but finding some poor dumb SOB to RUN it was nigh impossible (and I lived in Austin, Steve Jacksons global HQ). For a GM GURPS is often a hideously complex nightmare, because while players don't need to know every obscure rule created for every conceivable situation through months of laborious playtesting, the GM does. Unless he's very experienced with both games AND GURPS in particular he'll spend lots of time flipping through a 256 page Basic Set rulebook trying to remember where he saw that one rule (pterodactyl jousting, was that in the Combat Rules, the Advanced Combat Rules, the Mounted Combat Rules or the Flying Combat Rules... wait, was it in the text, or a sidebar... wait, could someone just shoot me now, please? :cries: ) Get a GM who knows his stuff and you're usually OK; in a medieval setting you can just toss a newb Dai Blackthorn or the pre-gen fighter, 'cos stats and skills are pretty intuitive. On the other hand, even if he's played GURPS a lot, if he hasn't run it a few times it's gonna be a long night....

It's still the only system where I can team my Bale sorcerer up with Captain Kirk and Billy the Kid to go fight Doctor Doom, and handle it pretty realistically (to the extent you can with something like that). I've got all the dice I need in my Axis&Allies set, several times over, and the only book I HAVE to buy is the Basic Set, though worldbooks are obviously helpful if you have an established setting in mind. Put it this way: When Wizards releases something to replace my twenty year old copy of GURPS: The Prisoner you let me know. ;)
Honorbound and honored to be Bonded to Mahtaliel Sedai
Last First in wotmania Chat
Slightly better than chocolate.

Love still can't be coerced.
Please Don't Eat the Newbies!

LoL. Be well, RAFOlk.
This message last edited by Joel on 03/12/2010 at 09:24:45 AM
Reply to message
GURPS (Now Linked). - 02/12/2010 03:51:52 PM 815 Views
It's an RPG I haven't heard of *NM* - 03/12/2010 01:10:16 AM 263 Views
Samesies. *NM* - 03/12/2010 03:07:47 AM 241 Views
It's a good system - 03/12/2010 05:38:59 AM 565 Views
Linux is a good comparison, I think (guess, really; I know only what moondog's told me about Linu. - 03/12/2010 06:22:57 AM 663 Views
I generally homebrew off D&D :p. - 03/12/2010 06:19:48 AM 552 Views
It is one of the better ones, surely. - 10/12/2010 02:08:29 PM 652 Views
Re: It is one of the better ones, surely. - 10/12/2010 06:38:51 PM 527 Views

Reply to Message