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A few questions: beetnemesis Send a noteboard - 29/12/2010 03:35:04 PM

Do crisis effects ever last more than one turn?


If you move an elector, I assume its milita move with it?

The pro tem crisis slot (and the Directorate one): Essentially, they just make it twice as likely that their chosen crisis will occur, right? a 2/6 chance instead of a 1/6

I believe this is said somewhere, but not sure where. How much info do we know about each other? Like, will I know that Bob is Space Guild? Or will I only know that the Space Guild is in the game, and Bob is in the game, but won't know they're linked?



(PS this looks awesome. And thanks for cutting down on the acronyms. A master list of them all might come in handy, but for the most part, it wasn't too hard to follow. Once I'd read EVERYTHING, anyway)
I amuse myself.
This message last edited by beetnemesis on 29/12/2010 at 03:35:15 PM
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Rules: Table of Contents - 28/12/2010 09:37:07 PM 1352 Views
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Quick Intro - 28/12/2010 10:02:09 PM 1335 Views
I'm familiar with the RPG Board, what else should I know? - 28/12/2010 10:03:16 PM 1275 Views
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Core Rules - 28/12/2010 09:37:59 PM 1327 Views
Joining the Game and Etiquette - 28/12/2010 09:41:04 PM 1296 Views
Actions and Action Points - 28/12/2010 09:42:26 PM 1370 Views
Diplomacy - 28/12/2010 09:44:12 PM 1443 Views
Combat - 28/12/2010 09:44:57 PM 1540 Views
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Assets - 28/12/2010 09:46:25 PM 1418 Views
Auctions - 28/12/2010 09:47:22 PM 1374 Views
Voting - 28/12/2010 09:48:25 PM 1405 Views
Winning the Game - 28/12/2010 09:49:50 PM 1367 Views
Appendices - 28/12/2010 09:38:25 PM 1355 Views
Appendix A: Factions - 28/12/2010 09:51:47 PM 1386 Views
Appendix B: Crisis Events - 28/12/2010 09:52:40 PM 1368 Views
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I look forward to the example - 30/12/2010 10:27:30 PM 1320 Views
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