Hm.
Ok, each task is worth 1000MS each, and finishing everything is 4000MS each.
We can either leave it at that, or as gossip suggested, give the people who do something a higher concentration. I propose the latter.
For the names, I say leave it be- everyone gets the thousand.
For investigating, let's see... 3,000 each, 21000 total MS. How about if everyone gives 300 MS to whomever finds a pirate homeworld?
So, someone who did no investigating, their total profit would be 2100MS (3000 - 300 - 300 - 300)
Someone who located one homeworld, would profit 4,200MS total. (3000 - 300 - 300 +(6 x 300))
Someone who located two homeworlds would make 6,300 MS (3000 - 300 + (6 x 300) + (6 x 300)
If someone happened to locate all 3 homeworlds, they'd make 8,400 (3000 + (6 x 300) + (6 x 300) + (6 x 300))
How does that sound? I feel like any more, and the non-investigatory players will be annoyed that they aren't getting enough money.
Actually... a thought: A bonus for learning the number of legions the pirates have. Maybe an additional 100MS per player?
There are two different ways to do this, as far as I can tell. The more AP-expensive, but straightforward way is to Gather Intel on Player. This is tougher, because every legion present gives a +2 bonus. The second way is to gather intel on player, get their homeworld, and then do gather intel on location (which is a cheaper action since it doesn't contain penalties from troops present)
Finally, for those who won't be investigating- remember, every turn they're investigating pirates, they're not investigating you. Potentially. The same goes for seizures.
-----
Now, Seizures.
There's a higher risk-reward with seizures. Yes, the prize is a planet, but you have to train your own troops (1,000 each), pay for attacking with them (4-500 for each troop), and your land is now less defended, either because your resources are more stretched out, or because your troops died.
Also, take a look at the Seizure chart. A tie loses, a +1 damages it and you lose a legion, a +2 damages it. +3 is golden So, say it's an Average Planet of 1200MS/turn.
If you get +1, you lose the equivalent of 2200MS (one legion, one turn of income from the planet).
+2, you lose the 1200 of the Planet for a turn, plus you had to spend an additional 1400 on training and moving another legion.
+3 you spent 2800 on training and moving two legions.
Now, these figures are misleading- even if you spent 2800 on legions, that means you have two more legions, which is pretty good.
But the point I wanted to make was that seizing can cost money!
The income of the planet should balance it out after a few turns have passed, but I think seizures should get a little more?
For seizing, let's see... 3,000 each, 21000 total MS. How about if everyone gives 400 MS to whomever conquers a pirate homeworld?
So, someone who did no seizing, their total profit would be 1800MS (3000 - 400 - 400 - 400)
Someone who seized one homeworld, would profit 4,600MS total. (3000 - 400 - 400 +(6 x 400))
Someone who seized two homeworlds would make 7,400 MS (3000 - 400 + (6 x 400) + (6 x 400)
If someone happened to seize all 3 homeworlds, they'd make 10,200 (3000 + (6 x 400) + (6 x 400) + (6 x 400))
And, for those who question why any of this is necessary- there has to be some additional incentive to do these things. Otherwise, I could just sit back, let others do all the work, use my resources to spy on and raid everyone else, and get the same reward as the rest of you. Now if I want to do that, I'm at least giving something up.
-----
Any thoughts on what to do with the final end-quest bonus of 4000MS?
We could do some more rewards, or we could just leave it at that.
-----
(Sidenote: We should make sure that we know who has what job before the end of the round. If two people investigate, say the Pirates of the Carib Ion Sea, it'd get annoying with splitting the reward, plus there'd be no way to know if the second party was telling the truth.)
Also, some suggestions for bylaws:
Whoever wants to do a task can pick it first come first serve. If there's a dispute, we can settle it by vote.
If you succeed in your task, great. If not, next round everyone else gets to decide if they want to take a shot at it, if no one wants the task, you can try again.
			
		
	Ok, each task is worth 1000MS each, and finishing everything is 4000MS each.
We can either leave it at that, or as gossip suggested, give the people who do something a higher concentration. I propose the latter.
For the names, I say leave it be- everyone gets the thousand.
For investigating, let's see... 3,000 each, 21000 total MS. How about if everyone gives 300 MS to whomever finds a pirate homeworld?
So, someone who did no investigating, their total profit would be 2100MS (3000 - 300 - 300 - 300)
Someone who located one homeworld, would profit 4,200MS total. (3000 - 300 - 300 +(6 x 300))
Someone who located two homeworlds would make 6,300 MS (3000 - 300 + (6 x 300) + (6 x 300)
If someone happened to locate all 3 homeworlds, they'd make 8,400 (3000 + (6 x 300) + (6 x 300) + (6 x 300))
How does that sound? I feel like any more, and the non-investigatory players will be annoyed that they aren't getting enough money.
Actually... a thought: A bonus for learning the number of legions the pirates have. Maybe an additional 100MS per player?
There are two different ways to do this, as far as I can tell. The more AP-expensive, but straightforward way is to Gather Intel on Player. This is tougher, because every legion present gives a +2 bonus. The second way is to gather intel on player, get their homeworld, and then do gather intel on location (which is a cheaper action since it doesn't contain penalties from troops present)
Finally, for those who won't be investigating- remember, every turn they're investigating pirates, they're not investigating you. Potentially. The same goes for seizures.
-----
Now, Seizures.
There's a higher risk-reward with seizures. Yes, the prize is a planet, but you have to train your own troops (1,000 each), pay for attacking with them (4-500 for each troop), and your land is now less defended, either because your resources are more stretched out, or because your troops died.
Also, take a look at the Seizure chart. A tie loses, a +1 damages it and you lose a legion, a +2 damages it. +3 is golden So, say it's an Average Planet of 1200MS/turn.
If you get +1, you lose the equivalent of 2200MS (one legion, one turn of income from the planet).
+2, you lose the 1200 of the Planet for a turn, plus you had to spend an additional 1400 on training and moving another legion.
+3 you spent 2800 on training and moving two legions.
Now, these figures are misleading- even if you spent 2800 on legions, that means you have two more legions, which is pretty good.
But the point I wanted to make was that seizing can cost money!
The income of the planet should balance it out after a few turns have passed, but I think seizures should get a little more?
For seizing, let's see... 3,000 each, 21000 total MS. How about if everyone gives 400 MS to whomever conquers a pirate homeworld?
So, someone who did no seizing, their total profit would be 1800MS (3000 - 400 - 400 - 400)
Someone who seized one homeworld, would profit 4,600MS total. (3000 - 400 - 400 +(6 x 400))
Someone who seized two homeworlds would make 7,400 MS (3000 - 400 + (6 x 400) + (6 x 400)
If someone happened to seize all 3 homeworlds, they'd make 10,200 (3000 + (6 x 400) + (6 x 400) + (6 x 400))
And, for those who question why any of this is necessary- there has to be some additional incentive to do these things. Otherwise, I could just sit back, let others do all the work, use my resources to spy on and raid everyone else, and get the same reward as the rest of you. Now if I want to do that, I'm at least giving something up.
-----
Any thoughts on what to do with the final end-quest bonus of 4000MS?
We could do some more rewards, or we could just leave it at that.
-----
(Sidenote: We should make sure that we know who has what job before the end of the round. If two people investigate, say the Pirates of the Carib Ion Sea, it'd get annoying with splitting the reward, plus there'd be no way to know if the second party was telling the truth.)
Also, some suggestions for bylaws:
Whoever wants to do a task can pick it first come first serve. If there's a dispute, we can settle it by vote.
If you succeed in your task, great. If not, next round everyone else gets to decide if they want to take a shot at it, if no one wants the task, you can try again.
		The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
	
	
	
	
	
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
			Dune: Round 2
	    
	         - 11/01/2011 03:33:07 AM
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			CHOAM Auction Round 2 Phase 1
	    
	         - 11/01/2011 03:35:53 AM
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			E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS)
	    
	         - 11/01/2011 04:17:53 AM
	        1085 Views
	        
	
		
	    
	
		
	    
			2000 MS - Edited because of mistype, read 200 MS originally. *NM*
	    
	         - 11/01/2011 11:33:08 PM
	        702 Views
	        
	
		
	    
	
		
	    
			2050 MS *NM*
	    
	         - 13/01/2011 01:58:12 AM
	        457 Views
	        
	
		
	    
	
	    
			2100 MS *NM*
	    
	         - 13/01/2011 11:38:52 AM
	        548 Views
	        
	
		
	    
	
	    
			EDIT: 2100 MS - Invalid bid, my stupidity
	    
	         - 13/01/2011 11:43:24 AM
	        941 Views
	        
	
		
	    
	
	    
			Incidentally you could just offer Beet a sum to buy it off of him
	    
	         - 13/01/2011 12:20:31 PM
	        895 Views
	        
	    
	
	    
			Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM*
	    
	         - 13/01/2011 11:40:26 AM
	        479 Views
	        
	
		
	    
	
	    
			I checked it. thats 4 AM my time.
	    
	         - 13/01/2011 11:42:50 AM
	        880 Views
	        
	
		
	    
	
	    
			Ouch
	    
	         - 13/01/2011 12:17:33 PM
	        905 Views
	        
	
		
	    
	
	    
			Too bad we don't have a chat room- that'd be perfect for outcry *NM*
	    
	         - 13/01/2011 04:47:34 PM
	        1100 Views
	        
	    
	
	    
			Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment
	    
	         - 11/01/2011 04:20:34 AM
	        1116 Views
	        
	
		
	    
	
	    
			3000 MS *NM*
	    
	         - 11/01/2011 02:26:00 PM
	        524 Views
	        
	
		
	    
	
		
	    
	
	    
			3100 MS *NM*
	    
	         - 11/01/2011 03:13:03 PM
	        496 Views
	        
	
		
	    
	
	    
			3300 MS *NM*
	    
	         - 11/01/2011 04:00:49 PM
	        560 Views
	        
	
		
	    
	
	    
			3350 MS *NM*
	    
	         - 11/01/2011 10:58:22 PM
	        497 Views
	        
	
		
	    
	
	    
			3400 MS *NM*
	    
	         - 11/01/2011 11:30:49 PM
	        580 Views
	        
	
		
	    
	
	    
			3450 MS *NM*
	    
	         - 12/01/2011 12:50:32 AM
	        567 Views
	        
	
		
	    
	
	    
			Pah, minimum bids.  3600 MS *NM*
	    
	         - 12/01/2011 02:28:44 AM
	        584 Views
	        
	
		
	    
	
	    
			They're pretty abitrary for non-LiqVal items *NM*
	    
	         - 12/01/2011 02:56:49 AM
	        538 Views
	        
	
		
	    
	
		
	    
			I think he was just Pahing the fact that we're bidding the minimum increments  *NM*
	    
	         - 12/01/2011 02:34:42 PM
	        628 Views
 *NM*
	    
	         - 12/01/2011 02:34:42 PM
	        628 Views
	        
	
		
	    
	
	     *NM*
	    
	         - 12/01/2011 02:34:42 PM
	        628 Views
 *NM*
	    
	         - 12/01/2011 02:34:42 PM
	        628 Views
	        
	
		
	    
			Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars
	    
	         - 12/01/2011 02:59:56 PM
	        890 Views
	        
	
		
	    
	
	    
	
		
	    
	
	    
			3650 MS *NM*
	    
	         - 12/01/2011 07:47:15 AM
	        581 Views
	        
	
		
	    
	
	    
			3700 MS *NM*
	    
	         - 12/01/2011 02:33:41 PM
	        527 Views
	        
	
		
	    
	
	    
			3750 MS *NM*
	    
	         - 12/01/2011 04:23:05 PM
	        530 Views
	        
	
		
	    
	
	    
			3850 MS *NM*
	    
	         - 12/01/2011 07:04:46 PM
	        497 Views
	        
	
		
	    
	
	    
			3900 MS *NM*
	    
	         - 13/01/2011 01:57:57 AM
	        447 Views
	        
	
		
	    
	
	    
			Cut that out!  4400 MS! *NM*
	    
	         - 13/01/2011 06:17:52 AM
	        474 Views
	        
	
		
	    
	
	    
			I'm tempted to offer 4450... But not now.  - 13/01/2011 11:35:00 AM
	        983 Views
	    
	         - 13/01/2011 11:35:00 AM
	        983 Views
	        
	
		
	    
	
	    
	
	     - 13/01/2011 11:35:00 AM
	        983 Views
	    
	         - 13/01/2011 11:35:00 AM
	        983 Views
	        
	
		
	    
	
	    
			Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am
	    
	         - 12/01/2011 05:45:11 AM
	        923 Views
	        
	
		
	    
	
		
	    
			Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer.
	    
	         - 12/01/2011 05:51:48 AM
	        973 Views
	        
	
		
	    
	
	    
	
	    
			Court Gossip - Chancellor’s Challenge
	    
	         - 12/01/2011 09:20:43 AM
	        1334 Views
	        
	
		
	    
	
		
	    
	
		
	    
	
		
	    
			Vote: Accept Chancellor's Challenge.  (Erm...?)
	    
	         - 12/01/2011 05:46:38 PM
	        916 Views
	        
	
		
	    
	
		
	    
	
		
	    
	
	    
			I was attacked by the Bandits of Surewood Forest
	    
	         - 12/01/2011 07:08:16 PM
	        959 Views
	        
	
		
	    
	
	    
			I think "pirates" just means "NPC raiders"
	    
	         - 12/01/2011 07:35:04 PM
	        853 Views
	        
	
		
	    
	
	    
	
	    
			Pirate Name: Pirates of Carib Ion Sea *NM*
	    
	         - 12/01/2011 09:51:25 PM
	        504 Views
	        
	
		
	    
	
		
	    
	
		
	    
	
		
	    
	
		
	    
	
		
	    
	
		
	    
			(Others should do this, too)
	    
	         - 13/01/2011 07:31:09 AM
	        897 Views
	        
	
		
	    
	
		
	    
			I thought that as Adjutant General you could simply report our conclusions. *NM*
	    
	         - 14/01/2011 06:02:38 AM
	        513 Views
	        
	
		
	    
	
	    
			4 players have to "confirm" the names  HINT HINT
	    
	         - 14/01/2011 08:21:23 AM
	        851 Views
	        
	
		
	    
	
	    
			Yeah, I did so below. I was explaining why I didn't do so earlier. *NM*
	    
	         - 14/01/2011 07:15:00 PM
	        536 Views
	        
	    
	
	    
			"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM*
	    
	         - 14/01/2011 04:05:29 AM
	        476 Views
	        
	
		
	    
	
		
	    
			Pirate Name: Pirates of Carib Ion Sea *NM*
	    
	         - 14/01/2011 05:33:45 AM
	        498 Views
	        
	
		
	    
	
	    
			Pirate Name: Bandits of Surewood Forest *NM*
	    
	         - 14/01/2011 05:34:11 AM
	        464 Views
	        
	
		
	    
	
		
	    
	
	    
	
		
	    
	
	    
			Pirate Name: Pirates of Carib Ion Sea
	    
	         - 14/01/2011 06:47:25 PM
	        899 Views
	        
	
		
	    
	
	    
			I think that makes 4 of us for every name.
	    
	         - 15/01/2011 12:02:20 AM
	        940 Views
	        
	
		
	    
	
	    
			Oh, he already has. Nevermind then.
	    
	         - 15/01/2011 12:03:30 AM
	        1102 Views
	        
	
		
	    
	
	    
			Even when drunk, the magic of smartphones keeps message board games alive! *NM*
	    
	         - 15/01/2011 06:50:33 AM
	        525 Views
	        
	    
	
	    
			Battle Plans
	    
	         - 14/01/2011 02:44:01 PM
	        912 Views
	        
	
		
	    
	
		
	    
			As for the money... (and a couple other things)
	    
	         - 14/01/2011 06:05:04 PM
	        950 Views
	        
	
		
		
	
	    		
			I agree with this arrangement. *NM*
		
	         - 14/01/2011 07:14:16 PM
	        625 Views
	        
	    
	
		
	    
			Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM*
	    
	         - 14/01/2011 08:17:00 PM
	        517 Views
	        
	
		
	    
	
	    
	
	    
			So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats
	    
	         - 14/01/2011 09:43:58 PM
	        905 Views
	        
	
		
	    
	
		
	    
	
		
	    
	
		
	    
			As stated above, I will be one of them
	    
	         - 15/01/2011 12:54:44 AM
	        961 Views
	        
	
		
	    
	
	    
			So is anyone else investigating pirates?
	    
	         - 16/01/2011 02:28:06 AM
	        970 Views
	        
	
		
	    
	
	    
			I guess I could do one. *NM*
	    
	         - 16/01/2011 02:43:05 AM
	        511 Views
	        
	
		
	    
	
	    
			Which group do you want?
	    
	         - 16/01/2011 04:41:04 AM
	        897 Views
	        
	
		
	    
	
	    
			I'll deal with the Bandits of Surewood Forest, after all, they did make the mistake of attacking me.
	    
	         - 16/01/2011 05:30:36 AM
	        935 Views
	        
	    
	
	    
			Some More Notes
	    
	         - 15/01/2011 03:47:59 AM
	        915 Views
	        
	
		
	    
	
		
	    
	
		
	    
	
	    
			I'd be all for condensing it into one auction phase
	    
	         - 15/01/2011 04:07:56 AM
	        969 Views
	        
	
		
	    
	
	    
			It'd be fairer for players like Bergioyn who aren't present near the deadline though.
	    
	         - 15/01/2011 04:18:19 AM
	        896 Views
	        
	
		
	    
	
	    
	
	    
 
  
  
  
  
  
 