Active Users:1015 Time:29/01/2026 05:39:19 AM
Okay, expected changes Isaac Send a noteboard - 15/01/2011 05:29:31 AM
As mentioned form the get-go, I loathe mid-rules changes but first time mechanics and all, some a clearly necessary for the goal of balanced play and the simplest rules possible while permitting complex play.

I'll miss the outcry but it does screw based on timezone and it's real purpose was always just to give people an idea how people are bidding, most players don't have a bidding strategy yet so its not really helping.

So, Auctions are now all silent, and all full duration. Auction numbers are now simply Round#Letter, 3A, 3B, etc. Phases are Early and Late, and will probably go as Sunday Evening start, early end Wednesday Evening - which is one of my busier nights typically so reports would still go out that night just a bit later. Gossip will simply trail the start of each 2 phases, round deadlines will be a murky 'saturday night', though the round deadline for this round will be Sunday 9 PM still. Rounds really need to end on weekends, they take time to deal with, not that much but it's a rare sunday I can't find a free hour or two, whereas weekdays can be pretty busy.

Other changes - since the spreadsheet makes life so easy for some things I will institute a couple of the changes I'd been leery of. None of this happens till round 3 and formal rules changes will occur then, these are just 'highly probable'

Combat - The troop limit will be raised to a non-C dependent value, probably 30 legions, and upkeep will be instituted, probably at 100 MS per legion, including elites and upgrades but not militia. Militia will be capped at 3-5 per location, not sure about limit yet.

Irrelevant to current players but I will also change starting legions from CC to be either C+3 or C+starting Locations.

Will tinker with the Weapons factory, tokens, and way militia are bought, I may simply make them available for purchase at say 1000 MS the auction some of at MB 300 each round. I might simply change the Def Upgrade to allow a player to make a unit of militia somewhere too

Currently everything that goes unbought or is liquidated goes into a NPC pool, I've decided not to bother with grudge rules, they'll simply be divided up to reasonably non-hostile NPC factions under my control who will act intelligently, reasonably, and sanely, probably use one or more of the unused factions. Which means if you liquidate something and attack it, you will provoke them and they will respond better than ye olde dumb computer would.

I will probably adapt the intrigue actions like gather Intel and assassinate to stack similar to how multiple attacks on the same location work. In a seizure for instance, a second force striking the same location in a round has the defender's BS at a -2, something that may come up soon obviously. Be noted, in the same spirit, that under current rules you can only move a number of legions per round equal to your Combat score, that this specifically means "Send", it has nothing to do with how many troops you can actually attack with. It merely controls how many troops you can order to move from point A to point B, there is no limit to how many units you can have fight in a round. If John Sends 3 legion to Smirno and Bob sends 3 Legions to Smirno, they will both attack Smirno, one after the other, If Bob sends 3 legions and transfers them to John that round, nothing in the rules that I recall prevents John from attacking with 6 Legions on Smirno. Nothing prevents John from keeping those legions either.

Embassy Bonus - I haven't decided the exact algorithm yet, but this will be an additional income source to help offset troop upkeep and will be slanted towards diplomacy score and do away with the Diplomacy bonus on planets and electors, which I've decided is too abstract and prone to generating circular references. Current Formula that is the leading candidate is DDDCI*Locations*10 MS... which works out, with average score being 2 (not player average, what a 2 indicates in terms of skill) as being exactly 100 MS per location, the cost of upkeep on a single legion with presumed 1 legion per location being the 'average' peacetime garrison. The main runner up is a legion upkeep cost of 200 MS with DDCI*Loc*25, or 'average' DDCI of 8 and 200 per location. Not the obvious bonus to diplomacy, and this income would be a separate one. Suggestions still welcome, the flavor is increased contributions and bribes and extortion from others from your 'perceived power', being a skilled diplomat is very helpful, as is having a lot of stuff. Option 3, slighlty more complex (which is only a concern regarding players since I use a spreadsheet meaning I only have to write the formula once) is DIxVotes + DCxLocations, but both would have different cash modifiers, votes being more plentiful than locations, so it would probably be something like DI x Votes x 5 MS + DC x Locations x 15 MS. Note that all of these favor diplomacy and all would replace the weak and murky Diplo bonus to votes. It will invariably be calibrated so that a 2/2/2 faction would be able to almost exactly pay for troop upkeep with it, if they were doing the 1 legion per location thing.

The last thing I will definitely be tinkering with House Raids, likely changing it so they do damage to Wealth and local Legions (currently the case) and suck out a percentage of everyone non-location based incomes... which would be stock income, this embassy income described above, and the player's Homeworld income.

Thoughts?
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein

King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
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Dune: Round 2 - 11/01/2011 03:33:07 AM 1548 Views
Crisis - 11/01/2011 03:33:39 AM 1078 Views
Forecast - 11/01/2011 03:34:03 AM 971 Views
Auction Log and Results - 11/01/2011 03:34:21 AM 1175 Views
Player Vote Tracker - 11/01/2011 03:34:38 AM 1025 Views
Votes! Grand Ball and Chancellor's Challenge have been passed - 11/01/2011 05:06:36 PM 1115 Views
Pirate Vote Tracker - 13/01/2011 07:41:42 PM 914 Views
Court Gossip Log - 11/01/2011 03:35:11 AM 1165 Views
Incidentally... - 12/01/2011 05:50:01 AM 1213 Views
CHOAM Auction Round 2 Phase 1 - 11/01/2011 03:35:53 AM 1287 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS) - 11/01/2011 04:17:53 AM 1190 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM* - 11/01/2011 11:33:08 PM 743 Views
2050 MS *NM* - 13/01/2011 01:58:12 AM 502 Views
2100 MS *NM* - 13/01/2011 11:38:52 AM 588 Views
EDIT: 2100 MS - Invalid bid, my stupidity - 13/01/2011 11:43:24 AM 1053 Views
Incidentally you could just offer Beet a sum to buy it off of him - 13/01/2011 12:20:31 PM 1008 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM* - 13/01/2011 11:40:26 AM 523 Views
I checked it. thats 4 AM my time. - 13/01/2011 11:42:50 AM 997 Views
Ouch - 13/01/2011 12:17:33 PM 1021 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM* - 13/01/2011 04:47:34 PM 1236 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment - 11/01/2011 04:20:34 AM 1236 Views
3000 MS *NM* - 11/01/2011 02:26:00 PM 568 Views
3100 MS *NM* - 11/01/2011 03:13:03 PM 536 Views
3300 MS *NM* - 11/01/2011 04:00:49 PM 598 Views
3350 MS *NM* - 11/01/2011 10:58:22 PM 546 Views
3400 MS *NM* - 11/01/2011 11:30:49 PM 621 Views
3450 MS *NM* - 12/01/2011 12:50:32 AM 608 Views
Pah, minimum bids. 3600 MS *NM* - 12/01/2011 02:28:44 AM 627 Views
They're pretty abitrary for non-LiqVal items *NM* - 12/01/2011 02:56:49 AM 575 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM* - 12/01/2011 02:34:42 PM 672 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars - 12/01/2011 02:59:56 PM 1001 Views
But I like horizontal scroll! *NM* - 12/01/2011 03:13:41 PM 564 Views
Exactly. I'm trying to destroy the status quo. - 13/01/2011 06:06:18 AM 1031 Views
3650 MS *NM* - 12/01/2011 07:47:15 AM 625 Views
3700 MS *NM* - 12/01/2011 02:33:41 PM 567 Views
3750 MS *NM* - 12/01/2011 04:23:05 PM 576 Views
3850 MS *NM* - 12/01/2011 07:04:46 PM 535 Views
3900 MS *NM* - 13/01/2011 01:57:57 AM 487 Views
Cut that out! 4400 MS! *NM* - 13/01/2011 06:17:52 AM 513 Views
I'm tempted to offer 4450... But not now. - 13/01/2011 11:35:00 AM 1083 Views
I will though. 4450 MS. *NM* - 13/01/2011 02:18:03 PM 586 Views
4500 MS *NM* - 13/01/2011 04:04:46 PM 501 Views
HZ scroll - last bid 4500 *NM* - 13/01/2011 06:29:59 PM 615 Views
4550 MS *NM* - 14/01/2011 11:46:43 PM 573 Views
Round 1 Phase 1 has begun - 11/01/2011 04:57:21 AM 1058 Views
Let's look at forecasts - 12/01/2011 04:24:46 AM 1359 Views
Court Gossip - 11/01/2011 05:40:30 AM 1112 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 02:27:56 PM 567 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 04:09:16 PM 587 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 05:05:51 PM 571 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 11:32:35 PM 600 Views
Hmmm. Debate? - 11/01/2011 05:20:59 PM 1021 Views
Yeaah - 11/01/2011 05:47:12 PM 1097 Views
Re: Yeaah - 11/01/2011 06:23:44 PM 1003 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am - 12/01/2011 05:45:11 AM 1027 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer. - 12/01/2011 05:51:48 AM 1083 Views
This crisis is a no-brainer. - 12/01/2011 03:12:21 PM 1023 Views
Good analysis. - 12/01/2011 04:06:20 PM 1005 Views
Court Gossip - Chancellor’s Challenge - 12/01/2011 09:20:43 AM 1452 Views
Vote: Accept Chancellor’s Challenge *NM* - 12/01/2011 02:31:59 PM 592 Views
Vote: Accept Challenge *NM* - 12/01/2011 04:06:51 PM 505 Views
Vote: Accept Chancellor's Challenge. (Erm...?) - 12/01/2011 05:46:38 PM 1012 Views
I was attacked by the Bandits of Surewood Forest - 12/01/2011 07:08:16 PM 1072 Views
I think "pirates" just means "NPC raiders" - 12/01/2011 07:35:04 PM 961 Views
According to Court Gossip, it would be the Brigands of Bendar - 12/01/2011 09:45:36 PM 1060 Views
I was attacked by the Brigands of Bendar last night. - 13/01/2011 07:17:27 PM 977 Views
Vote: Accept Chancellor's Challenge. *NM* - 12/01/2011 07:05:23 PM 624 Views
Vote: Accept Challenge *NM* - 12/01/2011 08:08:48 PM 580 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 12/01/2011 09:51:25 PM 551 Views
(Others should do this, too) - 13/01/2011 07:31:09 AM 1019 Views
I thought that as Adjutant General you could simply report our conclusions. *NM* - 14/01/2011 06:02:38 AM 554 Views
4 players have to "confirm" the names HINT HINT - 14/01/2011 08:21:23 AM 966 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM* - 14/01/2011 07:15:00 PM 573 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM* - 14/01/2011 04:05:29 AM 511 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 05:33:45 AM 532 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:34:11 AM 502 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 05:34:38 AM 563 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 01:53:23 PM 562 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 01:53:03 PM 528 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 01:52:43 PM 552 Views
Pirate Name: Pirates of Carib Ion Sea - 14/01/2011 06:47:25 PM 1017 Views
I think that makes 4 of us for every name. - 15/01/2011 12:02:20 AM 1047 Views
Oh, he already has. Nevermind then. - 15/01/2011 12:03:30 AM 1220 Views
CHOAM Auction Round 2 Phase 1 - 13/01/2011 02:13:36 AM 1093 Views
All reports out now - 13/01/2011 03:08:33 AM 942 Views
Court Gossip - 13/01/2011 04:18:26 AM 990 Views
About bidding - 13/01/2011 01:03:40 PM 1221 Views
Pirate Name: Brigands of Bendar *NM* - 13/01/2011 07:40:53 PM 591 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:48:23 AM 573 Views
Battle Plans - 14/01/2011 02:44:01 PM 1021 Views
As for the money... (and a couple other things) - 14/01/2011 06:05:04 PM 1065 Views
I agree with this arrangement. *NM* - 14/01/2011 07:14:16 PM 671 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM* - 14/01/2011 08:17:00 PM 560 Views
Cool. I can get another one. *NM* - 14/01/2011 09:42:53 PM 563 Views
I'll get the third. *NM* - 14/01/2011 10:32:02 PM 510 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats - 14/01/2011 09:43:58 PM 1011 Views
As stated above, I will be one of them - 15/01/2011 12:54:44 AM 1086 Views
So is anyone else investigating pirates? - 16/01/2011 02:28:06 AM 1075 Views
I guess I could do one. *NM* - 16/01/2011 02:43:05 AM 568 Views
Which group do you want? - 16/01/2011 04:41:04 AM 1011 Views
Late Auction Results - 15/01/2011 02:26:03 AM 1079 Views
Looming Crises - Round Ends 9 PM EST Sunday - 15/01/2011 02:27:48 AM 1185 Views
Some More Notes - 15/01/2011 03:47:59 AM 1039 Views
I'd be all for condensing it into one auction phase - 15/01/2011 04:07:56 AM 1085 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though. - 15/01/2011 04:18:19 AM 989 Views
I think a better solution would be to randomize the deadlines - 15/01/2011 04:47:43 AM 1098 Views
That's true enough. *NM* - 15/01/2011 04:56:09 AM 524 Views
That's a possibility - 15/01/2011 05:32:55 AM 982 Views
Hm... - 15/01/2011 07:13:06 AM 1081 Views
Okay, expected changes - 15/01/2011 05:29:31 AM 1136 Views
Probably a short delay on processing - 16/01/2011 10:37:39 PM 985 Views

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