Strength: Constitution: Fortitude:
Your strength represents your ability to physically affect the world, your constitution your ability to endure physical stress. They are base stats and give you a bonus for every two points above 10, or a penalty for every two points below eleven. Fortitude is your defense from attacks against your physical well being, such as poison or disease.
Dexterity: Intelligence: Reflex:
Your dexterity represents your speed and coordination, your intelligence your ability to reason and adapt. They are base stats and give you a bonus for every two points above 10, or a penalty for every two points below eleven. Reflex is your defense from attacks that require you to react quickly to evade.
Wisdom: Charisma: Will:
Your wisdom is your ability to perceive and understand the world around you, your charisma is your force of personality. They are base stats and give you a bonus for every two points above 10, or a penalty for every two points below eleven. Will is your defense from attacks against your mind.
Initiative: Speed: Armour Class:
Initiative is your ability to act quickly in pressure situations, your speed is your rate of movement in hexes, and your amour class is your defense against physical attacks such as from weapons.
Hit Points/Bloodied: ( ) Healing Surges: Surge Value:
Your hit points represent the amount of damage you can take before collapsing. Your bloodied value is half that, and represents you have taken some significant wounds. The number in parenthesis is the amount of hit points gained with each level, I just forgot to remove it before sending it to you. Healing Surges are your ability to recuperate from the strains of combat, you can use them a number of times per day (mostly between encounters) to regain hit points equal to the Surge Value. Some abilities allow you to use Healing Surges in combat as well, notably the second wind, which you can use once per encounter as a standard action to regain hit points and gain a +2 bonus to all defenses until your next turn.
Skills Rank Score Total
These represent a number of acquired skills you have either trained in or some natural talent for. It translated pretty badly from my Word file, but the occasional first column with a '+5' means you are trained in that skill, the second column (or first in the untrained skills) represents your natural talent due to your base stats, and the final column is your overall bonus, including occasional +2 bonuses for your upbringing and nationality.
Academia:
Knowledge of academic subjects.
Acrobatics:
Balance and agility.
Athletics:
Performing physically straining exercises such as climbing or swimming.
Bluff:
Being deceitful.
Diplomacy:
Skills of persuasion and politics.
Endurance:
Persevering through physically stressful circumstances.
Herbalism:
Knowledge of herbs for healing and poisoning.
History:
Knowledge of history.
Insight:
Understanding social dynamics and comprehend motives or undercurrents.
Intimidate:
Scaring people.
Nature:
Ability to survive in the wilds, and knowledge of natural things.
Navigation:
Skills at sea and operating ships.
One Power:
Knowledge of the One Power and Aes Sedai lore.
Perception:
Seeing, hearing, feeling even smelling. Tasting? Never happened yet, but I'd imagine so.
Perform:
Artistic performances, including playing music and dancing.
Stealth:
General sneakiness.
Streetwise:
Surviving in the streets and knowing the right people.
Thievery:
Picking locks and sleight of hand.
Feats
These are particular talents you've developed. I've typically written what they do in parenthesis, unless they're proficiencies, in which case it simply means you can use that equipment without penalties.
Class Features
Traits unique to your class and character. Also noted in parenthesis what they do.
Equipment
Stuff you have.
Weapons
(two handed, 1d12 dam. axe with High Crit)
Knife (one handed, +1 to hit, 1d4 dam. light blade with off-hand and light thrown)
(Number of hands required, amount of damage dealt on a successful attack with the weapon, type of weapon, special properties of the weapon (most of which are passive, but thrown means you can throw them and reach means you can use them in melee on enemies a short distance from you.)
Background
Explains why you're here. Hint hint.
Your strength represents your ability to physically affect the world, your constitution your ability to endure physical stress. They are base stats and give you a bonus for every two points above 10, or a penalty for every two points below eleven. Fortitude is your defense from attacks against your physical well being, such as poison or disease.
Dexterity: Intelligence: Reflex:
Your dexterity represents your speed and coordination, your intelligence your ability to reason and adapt. They are base stats and give you a bonus for every two points above 10, or a penalty for every two points below eleven. Reflex is your defense from attacks that require you to react quickly to evade.
Wisdom: Charisma: Will:
Your wisdom is your ability to perceive and understand the world around you, your charisma is your force of personality. They are base stats and give you a bonus for every two points above 10, or a penalty for every two points below eleven. Will is your defense from attacks against your mind.
Initiative: Speed: Armour Class:
Initiative is your ability to act quickly in pressure situations, your speed is your rate of movement in hexes, and your amour class is your defense against physical attacks such as from weapons.
Hit Points/Bloodied: ( ) Healing Surges: Surge Value:
Your hit points represent the amount of damage you can take before collapsing. Your bloodied value is half that, and represents you have taken some significant wounds. The number in parenthesis is the amount of hit points gained with each level, I just forgot to remove it before sending it to you. Healing Surges are your ability to recuperate from the strains of combat, you can use them a number of times per day (mostly between encounters) to regain hit points equal to the Surge Value. Some abilities allow you to use Healing Surges in combat as well, notably the second wind, which you can use once per encounter as a standard action to regain hit points and gain a +2 bonus to all defenses until your next turn.
Skills Rank Score Total
These represent a number of acquired skills you have either trained in or some natural talent for. It translated pretty badly from my Word file, but the occasional first column with a '+5' means you are trained in that skill, the second column (or first in the untrained skills) represents your natural talent due to your base stats, and the final column is your overall bonus, including occasional +2 bonuses for your upbringing and nationality.
Academia:
Knowledge of academic subjects.
Acrobatics:
Balance and agility.
Athletics:
Performing physically straining exercises such as climbing or swimming.
Bluff:
Being deceitful.
Diplomacy:
Skills of persuasion and politics.
Endurance:
Persevering through physically stressful circumstances.
Herbalism:
Knowledge of herbs for healing and poisoning.
History:
Knowledge of history.
Insight:
Understanding social dynamics and comprehend motives or undercurrents.
Intimidate:
Scaring people.
Nature:
Ability to survive in the wilds, and knowledge of natural things.
Navigation:
Skills at sea and operating ships.
One Power:
Knowledge of the One Power and Aes Sedai lore.
Perception:
Seeing, hearing, feeling even smelling. Tasting? Never happened yet, but I'd imagine so.
Perform:
Artistic performances, including playing music and dancing.
Stealth:
General sneakiness.
Streetwise:
Surviving in the streets and knowing the right people.
Thievery:
Picking locks and sleight of hand.
Feats
These are particular talents you've developed. I've typically written what they do in parenthesis, unless they're proficiencies, in which case it simply means you can use that equipment without penalties.
Class Features
Traits unique to your class and character. Also noted in parenthesis what they do.
Equipment
Stuff you have.
Weapons
(two handed, 1d12 dam. axe with High Crit)
Knife (one handed, +1 to hit, 1d4 dam. light blade with off-hand and light thrown)
(Number of hands required, amount of damage dealt on a successful attack with the weapon, type of weapon, special properties of the weapon (most of which are passive, but thrown means you can throw them and reach means you can use them in melee on enemies a short distance from you.)
Background
Explains why you're here. Hint hint.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
The Glowing Embers
- 21/09/2009 05:39:05 AM
2897 Views
Sounds interesting, too bad it's too late to join(unless it's not.) Good luck guys *NM*
- 21/09/2009 05:48:58 AM
943 Views
Sounds like some of us got a little creative this time. Fun.
- 21/09/2009 12:35:02 PM
1592 Views
Yeah ...
- 21/09/2009 05:58:22 PM
1743 Views
So, for your sheets.
- 21/09/2009 09:30:54 PM
1726 Views
guess i'll RP
- 22/09/2009 12:16:22 AM
1614 Views
Alrighty then.
- 22/09/2009 12:45:30 AM
1599 Views
call me
- 22/09/2009 01:39:15 AM
1758 Views
"Maravin?"
- 22/09/2009 02:03:23 AM
1586 Views
"Xanthe,"
- 22/09/2009 03:21:16 AM
1668 Views
"I am Delat,"
- 22/09/2009 08:33:16 PM
1658 Views
"well im always up for killing,"
- 22/09/2009 10:51:19 PM
1630 Views
"I don't make the bloody commands...
- 22/09/2009 11:40:50 PM
1613 Views
"Very well."
- 22/09/2009 11:56:04 PM
1580 Views
"Brute strength will get us nowhere,"
- 23/09/2009 02:18:35 AM
1552 Views
"Arson wouldn't work well."
- 23/09/2009 03:43:17 AM
1528 Views
"No, we will not do poison."
- 23/09/2009 08:06:49 PM
1628 Views
Xanthe crosses her arms.
- 24/09/2009 12:11:50 AM
1760 Views
Fine, but you do it,"
- 24/09/2009 12:25:03 AM
1642 Views
"The manner in which these men die is irrelevant.
- 24/09/2009 02:06:49 AM
1487 Views
Horizontal Scroll Avoidance
- 24/09/2009 03:33:59 AM
1645 Views
Splitting up and getting to work.
- 24/09/2009 05:23:54 AM
1691 Views
so, does anything else happen?
- 27/09/2009 04:34:14 AM
1608 Views
We're waiting on you and Katie to perform your actions. *NM*
- 27/09/2009 04:45:55 AM
930 Views
Mostly Darth_Katie.
- 27/09/2009 05:34:32 AM
1717 Views
Alrighty, here we go.
- 27/09/2009 06:25:03 AM
1620 Views
At the kitchens...
- 27/09/2009 07:38:15 AM
1574 Views
Xanthe is disappointed, but not ready to give up yet.
- 27/09/2009 04:44:48 PM
1598 Views
Re: Xanthe is disappointed, but not ready to give up yet.
- 27/09/2009 09:32:22 PM
1527 Views
You're in the kitchen and you have the apron. What now? *NM*
- 29/09/2009 12:38:42 AM
867 Views
Oh, sorry ...
- 29/09/2009 01:39:49 AM
1511 Views
Re: Oh, sorry ...
- 29/09/2009 03:39:05 AM
1715 Views
Dodging the horizontal scroll...
- 01/10/2009 10:05:05 PM
1533 Views
The gleeman returns to his story...
- 03/10/2009 04:15:10 AM
1574 Views
Maravin stands there
- 03/10/2009 06:12:09 PM
1564 Views
Xanthe is furious.
- 03/10/2009 06:35:43 PM
1546 Views
Tian stays in the common room...
- 03/10/2009 10:46:52 PM
1427 Views
Things get under way...
- 04/10/2009 07:37:31 AM
1663 Views
Tian releases his grip on his sword...
- 04/10/2009 01:15:06 PM
1703 Views
Down in the common room...
- 04/10/2009 08:25:04 PM
1518 Views
Sammil rushes down the steps, hoping to catch the Tinker before he does anything stupid.....
- 04/10/2009 08:31:27 PM
1457 Views
"Fool,
- 04/10/2009 08:46:14 PM
1579 Views
"Very well then, let's make this quick.
- 04/10/2009 08:56:39 PM
1513 Views
Screams
- 04/10/2009 11:06:31 PM
1668 Views
"Bloody hell, that didn't work at all.
- 04/10/2009 11:26:59 PM
1535 Views
"not much point in staying here,"
- 05/10/2009 02:15:25 AM
1458 Views
Tian steps down from the steps, sword drawn...
- 05/10/2009 09:44:00 PM
1666 Views
They're both gone already. *NM*
- 06/10/2009 02:07:43 AM
837 Views
OoC: Heeeheeheee
- 06/10/2009 02:23:39 AM
1495 Views
Maravin is running with sammil
- 06/10/2009 03:38:31 AM
1675 Views
"Before we continue, we should probably find where that girl ran off to...." *NM*
- 06/10/2009 04:02:43 AM
942 Views
OoC
- 06/10/2009 04:10:40 AM
1449 Views
so yea lets search for her *NM*
- 06/10/2009 05:39:27 AM
830 Views
"Well then, let's get searching."
- 07/10/2009 08:31:00 PM
1473 Views
Yeah, I'm just waiting to see what Napoleon does. *NM*
- 08/10/2009 12:20:06 AM
768 Views
Ok...
- 08/10/2009 03:33:31 PM
1423 Views
Regrouping
- 10/10/2009 04:59:18 AM
1515 Views
"By the way tian,"
- 10/10/2009 04:51:34 PM
1510 Views
"I wonder where you got such an interesting and creative question."
- 10/10/2009 07:22:43 PM
1549 Views
"I'm up for some Whitecloak slaying.
- 10/10/2009 08:17:57 PM
1535 Views
Xanthe agrees, and followers her companions through the woods as quickly as possible. *NM*
- 15/10/2009 12:04:48 AM
814 Views
Be sure to tell me when you've done with your roleplaying so I can move on to the next scene. *NM*
- 12/10/2009 08:50:15 AM
919 Views
I think I'm good to just go with you, F-T. *NM*
- 14/10/2009 10:36:05 PM
907 Views
Yup, I think we're good.
- 15/10/2009 12:05:31 AM
1517 Views
So get in on that freeform thing! *NM*
- 15/10/2009 03:13:13 AM
819 Views
And get creative! *NM*
- 15/10/2009 03:13:23 AM
814 Views
So many demands, geez!
- 15/10/2009 03:55:13 AM
1567 Views
All right, I should have something up before the weekend. Crazy busy lately. *NM*
- 15/10/2009 04:00:09 AM
877 Views


