Re: I wonder if CGI is preferable to creative camera angles.
DomA Send a noteboard - 04/05/2011 11:48:20 PM
I'm guessing their budget isn't as grand as that for LoTR, which turned normal-sized people (almost) into hobbits.

That'd make their problem with having the dogs on set even worse. That technique relies on exact angles and actors performing in exact positions. Move an inch too far and the illusion is spoiled. That's asking a lot of doggies...
With motion capture, it's become a lot easier and much cheaper to create realistic animals than even a few years ago. They also have the option of shooting the dogs on green screen and composite them on the plates from filming (which makes it really easy to oversize them), using the 3D full CG dogs only for the larger or more complex action shots. I didn't pay attention to that, but I would not be surprised the attacking dog in ep. 2 was a VFX. All of this is costly, but so is filming with animals.
GoT: "Lord Snow" (spoilery discussion, you've been warned)
03/05/2011 02:42:00 AM
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My favourite so far as well.
03/05/2011 01:46:25 PM
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Does the whole Ghost thing really matter?
03/05/2011 03:05:11 PM
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*spoilers for later*
03/05/2011 04:21:44 PM
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I think Ghost is in Ep. 3
03/05/2011 09:29:01 PM
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*sigh* You had to go and make me check, didn't you?
Ghost is in Episode 2, but not 3.
04/05/2011 01:14:51 AM
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They've been having problems with the dogs.
03/05/2011 10:46:51 PM
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I hadn't considered that possibility, but it makes sense.
03/05/2011 11:07:48 PM
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haha, I was actually thinking that'd be a good thing.
04/05/2011 01:25:26 AM
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That's a good point.
04/05/2011 05:32:14 AM
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They're still pretty young, though, right?
04/05/2011 08:33:49 AM
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And
04/05/2011 04:00:22 PM
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What happens when they're supposed to get much bigger, though?
04/05/2011 04:11:55 PM
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I wonder if CGI is preferable to creative camera angles.
04/05/2011 09:26:47 PM
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Re: I wonder if CGI is preferable to creative camera angles.
04/05/2011 11:48:20 PM
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How were ratings for episodes 2 and 3, by the way? *NM*
04/05/2011 08:28:36 AM
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