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Advantages and Disadvantages to both large and small gateways Knightscape Send a noteboard - 08/06/2010 03:04:28 AM


1. Those Shaido women are months, if not years from being trained well enough to be used on a battle field.


Train them and have them specialize in gateways and traveling.


2. Channeling for hours at a time exhausts people to the point of being useless so the Seanchan would need to have dedicated gateway holders who would take no part in the battles and the army would subsequently be trapped in the new location. In effect creating potential suicide missions.

3. It's sort of like crossing a river on a battle field too... open a Gateway too close and the enemy can feel it ... a crafty general lets about half your force come through then slaughters them.


This would be a problem for both large and small gateways.


4. Will require the Seanchan to completely reorganize their military operations completely since they'll have to build specialized wagons/carts, dedicate far more damane resources to opening gateways than they typically would have to a single army group. Look at it from this angle ... there are at least 4 Major Seanchan camps/armies, Almoth Plain, Ebu Dar, Illian border, Murandy border. Each of these would need at least 100 damane to do nothing but open gateways for Traveling. What is that 1/3 of all damane resources dedicated to one task? And odds are this will be the strongest group of damane too.


Nope. They would have to have one specialized unit of damane that would travel to wherever they were needed to do a mass transit. The damane within each Seanchan army would still know the gateway weaves and could act as auxilary.


Sure you could move a pretty significant force with enough preparation, but it raises significant problems. Not to mention if you are facing an AS army on the other side they will have massive linked circles creating 1 big gate way that will take their army about 1/10th the time to move through, without tireing themselves out. Yes you are better off than you were before, but you are still at a significant disadvantage to those who can in fact link.


Trying to move an army through one big gateway instead of many small gateways creates several problems;
1) staging area - a huge area will be need for both the entrance and exit points
2) confusion - with so many trying to cram into one large gateway you are going to have to be careful everyone doesn't get in everyone else's way which could really slow things down, as opposed to many small gateways with plenty of space between them
3) using that much OP to open a large gateway will give away your location easily, using many gateways spread out over an area will give a good chance of surprise


In the end unlinked Traveling is far more effective for either very small groups of scouts etc


In the end linked or unlinked traveling will probably be more effective for either small groups or scouts, but in general many small gateways have enough advantages over one large gateway that it could be a huge factor in any conflict.
All good things come to those who wait.
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