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Rule -1: Without players, the DM is powerless. grogg0316 Send a noteboard - 21/06/2010 06:54:15 PM

Aaaanyways, the point is: never say no to a player when he or she wants to try something. Instead, let them try, and suffer whatever consequences come from it, even if it is just failure. And occasionally give them something to reward such behavior.


When I DM I try to take a laid back, hand waving approach to the rules. The player's handbook to me is a good guide on what you can do but is not a be all / end all book. However, my last couple of groups have been more about Rules-As-Written than anything else.

Fortunately, I have Joe's Book of Broken Bull$hit too help show them the error of their ways. :devil:
Forum posts should be like a skirt. Long enough to cover the topic but short enough to keep your attention.
Just keep this in mind.
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Riding a hostile creature - 15/06/2010 09:58:07 PM 760 Views
Your DM was being a dick. - 16/06/2010 02:08:17 AM 696 Views
Don't forget the roll to make sure he lands on the creature. - 16/06/2010 08:59:42 AM 726 Views
And if you are playing 4th ed, which kicks 3.5's ass ( ), then you'd do something similar. - 16/06/2010 09:33:10 PM 650 Views
mm. two things that bother me about 4th edition - 17/06/2010 05:16:07 AM 642 Views
Yep. - 18/06/2010 12:28:08 AM 587 Views
I don't much mind 4th edition, wasn't trying to make a big argument - 18/06/2010 01:09:01 PM 633 Views
Oh, I know. - 18/06/2010 06:19:05 PM 609 Views
Also: I'm confused by what you mean when you say "core" classes. - 18/06/2010 04:26:59 AM 578 Views
I'm talking about the classes which DnD has always associated with as "Core" - 18/06/2010 01:27:27 PM 635 Views
Those ARE all in the Player's Handbook 1. - 18/06/2010 06:16:45 PM 617 Views
Yah, I was just signing on to say that they seem to have fixed that - 19/06/2010 06:07:43 AM 645 Views
Well... 3rd edition had about a million books. So that's not exactly a new trend *NM* - 19/06/2010 03:56:20 PM 257 Views
yah i know... - 21/06/2010 08:29:29 AM 594 Views
Agreed. Ihaven't DM'd since 2nd edition, but : - 18/06/2010 09:25:41 AM 682 Views
depending on how complicated you wanted to make it... - 18/06/2010 01:30:37 PM 622 Views
Indeed. The number 1 rule for any DM: never say no. If a player wants to do something, let them try. - 18/06/2010 06:31:20 PM 630 Views
you should make them make a charisma check - 19/06/2010 06:09:21 AM 586 Views
Rule -1: Without players, the DM is powerless. - 21/06/2010 06:54:15 PM 826 Views
Bad DM.....bad boy! *NM* - 16/06/2010 06:06:03 PM 258 Views

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