Active Users:212 Time:18/05/2024 08:33:14 AM
Re: I'm actually going to have to disagree with you on the first one. yaminohasha Send a noteboard - 29/08/2010 04:10:49 AM

1) Because I never know which one to choose. I'm afraid that if I pick something too hard, I'll get frustrated with the game, and not finish it. Or get taken out of the flow of the story because I spent so much time trying to beat a certain part of it. Or if I pick something too easy, I'll breeze through the game and never be challenged.

2) Because it trivializes the accomplishment of playing the game. Having a hard time with something? Eh, turn down the difficulty. Ever competed in something against a friend who let you win? Feel good about yourself afterward? I doubt it. You might say, "well don't turn down the difficulty!" but it's not the same. Even just having the option there is a different experience. It's just not as big a deal when you always have that safety net there to catch you.

Plus, there's the issue of bragging rights, too. You used to be able to spend a while beating a game, and be the only one of your friends who had done it. Now they've all beaten it, usually in the first few days of ownership. You struggle through on Insane, and by the time you finish, all proud of yourself, your friends have moved on.

SIGH. Anyway, it's a dumb complaint I suppose, but still, I don't like it. I wish game companies would just balance games reasonably, and give everyone a level playing field. If they must "help" people, I wish they'd do it in game. Checkpoints, tutorials, whatever. Or even including a few cheat codes isn't so bad. Just let it mean something when I say "I beat the game."


Don't assume everyone is playing the game for the "challenge." Some people are invested in the worlds created by the developers and don't have to damns to rub together about gameplay or difficulty. Some players just like to explore and see the sights. If I want to blow through the plot and see how it ends, why should your personal need for challenge prevent me from doing so?

See below for an interesting video that kicked off a very enlightening series (for me anyway) of posts on how developer's constant focus on a small group of hardcore players is stunting the growth of the gaming player-base.
"The law of probabilities decreed me guiltless of his blood for in all my small experiences with guns, I had not hit anything I had tried to hit, and I knew I had done my best to hit him." ~ Mark Twain
Linky
Reply to message
The little things that don't make the back of the box. - 25/08/2010 02:10:31 AM 917 Views
Re: The little things that don't make the back of the box. - 25/08/2010 02:59:10 AM 595 Views
those are some of my favorites. *NM* - 25/08/2010 02:54:43 PM 252 Views
True, fast saves, too. *NM* - 25/08/2010 09:50:43 PM 287 Views
Those are pretty good additions. - 26/08/2010 03:41:58 AM 602 Views
The ability to run quickly at any time. - 25/08/2010 03:09:47 AM 599 Views
That can certainly be frustrating, especially in a game with a lot of backtracking. *NM* - 26/08/2010 03:42:30 AM 308 Views
It's my biggest problem with my favorite genre (wRPG). - 26/08/2010 05:04:26 AM 540 Views
Come on. Morrowind is fast enough. - 26/08/2010 07:56:52 PM 650 Views
That's because with those boots you keep running off mountains. - 26/08/2010 10:22:34 PM 557 Views
... what?? - 27/08/2010 06:50:02 AM 722 Views
...I think you radically underestimate the time it takes to do those things. - 27/08/2010 08:30:45 AM 556 Views
Re: ...I think you radically underestimate the time it takes to do those things. - 27/08/2010 02:05:52 PM 606 Views
I totally agree. - 27/08/2010 04:47:03 PM 530 Views
Yeah... the boots plus a good homemade jump spell worked for me. - 30/08/2010 07:35:51 PM 518 Views
ANy online FPS that has a quick mute. - 25/08/2010 03:24:44 AM 631 Views
Re: ANy online FPS that has a quick mute. - 25/08/2010 11:16:51 AM 613 Views
You can now, but not when it first came out... - 25/08/2010 02:08:43 PM 651 Views
Entertaining, informative and VARIED loading screen blurbs - 25/08/2010 07:37:58 AM 624 Views
Re: Entertaining, informative and VARIED loading screen blurbs - 26/08/2010 03:44:32 AM 610 Views
adjustable difficulty - 25/08/2010 10:42:22 AM 601 Views
I'm actually going to have to disagree with you on the first one. - 26/08/2010 12:11:44 AM 612 Views
I, too, am never quite sure where my ideal difficulty lies. - 26/08/2010 03:46:11 AM 591 Views
Same *NM* - 26/08/2010 01:25:14 PM 298 Views
i like beating the game on a variety of difficulties - 26/08/2010 09:03:57 AM 581 Views
I agree (with some qualfications) - 26/08/2010 03:47:41 PM 525 Views
I guess I more or less agree with that. - 26/08/2010 05:30:22 PM 530 Views
Re: I'm actually going to have to disagree with you on the first one. - 29/08/2010 04:10:49 AM 751 Views
I actually agree with that. - 29/08/2010 02:24:00 PM 572 Views
a lot of the gamer-angst about the new WoW expansion is based on this. - 29/08/2010 04:44:56 PM 601 Views
Saving the game whenever the fuck I want - 25/08/2010 09:49:40 PM 596 Views
Journals have to be one of my favorite things. - 25/08/2010 11:19:58 PM 650 Views
The journal for Sword of the Beresaad was the worst. *NM* - 26/08/2010 12:14:24 AM 340 Views
oh that one was horrible... - 26/08/2010 03:38:36 AM 527 Views
Me too. I hate doing that. *NM* - 26/08/2010 05:05:11 AM 282 Views
I generally find myself ignoring Journals in most games. Most. *NM* - 26/08/2010 03:47:31 AM 307 Views
Ugh set save points bug the crap out of me - 26/08/2010 04:11:13 AM 568 Views
In FFXII, the save point before Ahriman is about ten minutes away. - 26/08/2010 05:06:57 AM 563 Views
that was what irritated me most about playing a few of those games. *NM* - 26/08/2010 05:04:03 PM 306 Views
Ugh set save points bug the crap out of me - 26/08/2010 04:18:19 AM 501 Views
Guild Wars and their Quest Arrows... - 26/08/2010 10:29:07 AM 749 Views
Agreed, that's a big one. - 26/08/2010 01:51:34 PM 541 Views
I don't like it being unavoidable. Oblivion's compass sucked. *NM* - 26/08/2010 11:36:37 PM 252 Views

Reply to Message