Personally, I think most games should have a set level of difficulty. Once you beat that, it can unlock the... "So, you think that you're pretty good, right? Try this then." I certainly don't mind a "normal" difficulty and then an Insane level. I look forward to trying out the Fall Out New Vegas "Hardcore" where you have to account for regular drinking of water, eating, sleeping. It'll probably get old after a while, but it'll be interesting.
There are a couple game types that I don't mind a difficulty slider. Racing/Simulation games like Gran Tourismo and sports games. For the former, the technical level of skill needed to play, even at normal sometimes, is ridiculous. It is nice to be able to set a level and have fun. For sports games, the higher the level of difficulty the more ridiculous the things the AI competitor is able to do (things that seem to ignore the physics of the game and the rules that apply to the players controlled elements).
I don't play either of those game types much, so it's nice to set an easier difficulty and build up proficiency. In these games it's usually possible to adjust the difficulty on a per game/race/event basis.
There are a couple game types that I don't mind a difficulty slider. Racing/Simulation games like Gran Tourismo and sports games. For the former, the technical level of skill needed to play, even at normal sometimes, is ridiculous. It is nice to be able to set a level and have fun. For sports games, the higher the level of difficulty the more ridiculous the things the AI competitor is able to do (things that seem to ignore the physics of the game and the rules that apply to the players controlled elements).
I don't play either of those game types much, so it's nice to set an easier difficulty and build up proficiency. In these games it's usually possible to adjust the difficulty on a per game/race/event basis.
The little things that don't make the back of the box.
- 25/08/2010 02:10:31 AM
1429 Views
Hilarious that you listed the only two games I own. That is all. *NM*
- 25/08/2010 02:34:56 AM
531 Views
The ability to run quickly at any time.
- 25/08/2010 03:09:47 AM
1112 Views
That can certainly be frustrating, especially in a game with a lot of backtracking. *NM*
- 26/08/2010 03:42:30 AM
535 Views
It's my biggest problem with my favorite genre (wRPG).
- 26/08/2010 05:04:26 AM
1031 Views
Come on. Morrowind is fast enough.
- 26/08/2010 07:56:52 PM
1197 Views
That's because with those boots you keep running off mountains.
- 26/08/2010 10:22:34 PM
1033 Views
... what??
- 27/08/2010 06:50:02 AM
1216 Views
...I think you radically underestimate the time it takes to do those things.
- 27/08/2010 08:30:45 AM
1083 Views
Re: ...I think you radically underestimate the time it takes to do those things.
- 27/08/2010 02:05:52 PM
1103 Views
Yeah... the boots plus a good homemade jump spell worked for me.
- 30/08/2010 07:35:51 PM
1013 Views
ANy online FPS that has a quick mute.
- 25/08/2010 03:24:44 AM
1109 Views
adjustable difficulty
- 25/08/2010 10:42:22 AM
1069 Views
I'm actually going to have to disagree with you on the first one.
- 26/08/2010 12:11:44 AM
1131 Views
I agree (with some qualfications)
- 26/08/2010 03:47:41 PM
1041 Views
Re: I'm actually going to have to disagree with you on the first one.
- 29/08/2010 04:10:49 AM
1321 Views
a lot of the gamer-angst about the new WoW expansion is based on this.
- 29/08/2010 04:44:56 PM
1123 Views
Saving the game whenever the fuck I want
- 25/08/2010 09:49:40 PM
1114 Views
Journals have to be one of my favorite things.
- 25/08/2010 11:19:58 PM
1141 Views
The journal for Sword of the Beresaad was the worst. *NM*
- 26/08/2010 12:14:24 AM
569 Views
I generally find myself ignoring Journals in most games. Most. *NM*
- 26/08/2010 03:47:31 AM
535 Views
Ugh set save points bug the crap out of me
- 26/08/2010 04:11:13 AM
1066 Views
In FFXII, the save point before Ahriman is about ten minutes away.
- 26/08/2010 05:06:57 AM
1059 Views
that was what irritated me most about playing a few of those games. *NM*
- 26/08/2010 05:04:03 PM
539 Views
Guild Wars and their Quest Arrows...
- 26/08/2010 10:29:07 AM
1355 Views
- 26/08/2010 10:29:07 AM
1355 Views
Agreed, that's a big one.
- 26/08/2010 01:51:34 PM
1045 Views
I don't like it being unavoidable. Oblivion's compass sucked.
*NM*
- 26/08/2010 11:36:37 PM
489 Views
*NM*
- 26/08/2010 11:36:37 PM
489 Views
Drawing on the map/compass is also something I miss in all other coop games w/ maps...
- 26/08/2010 04:03:53 PM
1107 Views
Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
- 01/09/2010 12:56:56 AM
1112 Views
