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Little things like that can make a big difference - in atmosphere, too, not just game mechanics. Legolas Send a noteboard - 01/09/2010 12:56:56 AM
For instance, in the original Age of Wonders (turn-based strategy game), the short descriptions given for every unit with an often great piece of artwork along with it. Many of them were not particularly original, but still they were fun to read, and the loss of those in the sequel AoW II (along with changes in graphics, obviously) made that game lose a lot of the charm of its predecessor - even if the game mechanics and gameplay possibilities were a good bit better.

In Age of Empires II (yes, can you tell that most of my games are way old?), the expansion added a farming queue of up to fifteen farms, keeping you from having to spend half of your time rebuilding exhausted farms instead of focusing on the unit production and fighting. I'm really not quite sure how people managed to play big battles before that.

In Torchlight, there are a few features which are notably - and intentionally - lacking from Diablo II, making it a lot less frustrating than Diablo II. The way dying is handled and town portals that stay open when you close the game come to mind, but the big one is transferring items between characters. The amount of times I've found gear in Diablo II that would be awesome for another character but all but useless for the one who actually found it... Of course I get that the game would be significantly easier with that feature, but really, it takes so much time already to get a character into the higher levels where the game is really fun, and it's not as if you find unique or other good gear so often. Frustrating if you then find something you would've preferred to find with another character.

Though Diablo II does have a very cleverly thought out system in terms of replayability, difficulty level and how you save - you can save and quit at any time, but only at certain places can you save and continue playing from the same spot.
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The little things that don't make the back of the box. - 25/08/2010 02:10:31 AM 1396 Views
Re: The little things that don't make the back of the box. - 25/08/2010 02:59:10 AM 1076 Views
those are some of my favorites. *NM* - 25/08/2010 02:54:43 PM 464 Views
True, fast saves, too. *NM* - 25/08/2010 09:50:43 PM 494 Views
Those are pretty good additions. - 26/08/2010 03:41:58 AM 1061 Views
The ability to run quickly at any time. - 25/08/2010 03:09:47 AM 1071 Views
That can certainly be frustrating, especially in a game with a lot of backtracking. *NM* - 26/08/2010 03:42:30 AM 520 Views
It's my biggest problem with my favorite genre (wRPG). - 26/08/2010 05:04:26 AM 1000 Views
Come on. Morrowind is fast enough. - 26/08/2010 07:56:52 PM 1167 Views
That's because with those boots you keep running off mountains. - 26/08/2010 10:22:34 PM 999 Views
... what?? - 27/08/2010 06:50:02 AM 1185 Views
...I think you radically underestimate the time it takes to do those things. - 27/08/2010 08:30:45 AM 1048 Views
Re: ...I think you radically underestimate the time it takes to do those things. - 27/08/2010 02:05:52 PM 1065 Views
I totally agree. - 27/08/2010 04:47:03 PM 1010 Views
Yeah... the boots plus a good homemade jump spell worked for me. - 30/08/2010 07:35:51 PM 981 Views
ANy online FPS that has a quick mute. - 25/08/2010 03:24:44 AM 1071 Views
Re: ANy online FPS that has a quick mute. - 25/08/2010 11:16:51 AM 1090 Views
You can now, but not when it first came out... - 25/08/2010 02:08:43 PM 1117 Views
Entertaining, informative and VARIED loading screen blurbs - 25/08/2010 07:37:58 AM 1067 Views
Re: Entertaining, informative and VARIED loading screen blurbs - 26/08/2010 03:44:32 AM 1086 Views
adjustable difficulty - 25/08/2010 10:42:22 AM 1037 Views
I'm actually going to have to disagree with you on the first one. - 26/08/2010 12:11:44 AM 1094 Views
I, too, am never quite sure where my ideal difficulty lies. - 26/08/2010 03:46:11 AM 1090 Views
Same *NM* - 26/08/2010 01:25:14 PM 549 Views
i like beating the game on a variety of difficulties - 26/08/2010 09:03:57 AM 1024 Views
I agree (with some qualfications) - 26/08/2010 03:47:41 PM 1007 Views
I guess I more or less agree with that. - 26/08/2010 05:30:22 PM 973 Views
Re: I'm actually going to have to disagree with you on the first one. - 29/08/2010 04:10:49 AM 1282 Views
I actually agree with that. - 29/08/2010 02:24:00 PM 1015 Views
a lot of the gamer-angst about the new WoW expansion is based on this. - 29/08/2010 04:44:56 PM 1089 Views
Saving the game whenever the fuck I want - 25/08/2010 09:49:40 PM 1078 Views
Journals have to be one of my favorite things. - 25/08/2010 11:19:58 PM 1108 Views
The journal for Sword of the Beresaad was the worst. *NM* - 26/08/2010 12:14:24 AM 550 Views
oh that one was horrible... - 26/08/2010 03:38:36 AM 987 Views
Me too. I hate doing that. *NM* - 26/08/2010 05:05:11 AM 498 Views
I generally find myself ignoring Journals in most games. Most. *NM* - 26/08/2010 03:47:31 AM 520 Views
Ugh set save points bug the crap out of me - 26/08/2010 04:11:13 AM 1026 Views
In FFXII, the save point before Ahriman is about ten minutes away. - 26/08/2010 05:06:57 AM 1024 Views
that was what irritated me most about playing a few of those games. *NM* - 26/08/2010 05:04:03 PM 525 Views
Ugh set save points bug the crap out of me - 26/08/2010 04:18:19 AM 958 Views
Guild Wars and their Quest Arrows... - 26/08/2010 10:29:07 AM 1323 Views
Agreed, that's a big one. - 26/08/2010 01:51:34 PM 1010 Views
I don't like it being unavoidable. Oblivion's compass sucked. *NM* - 26/08/2010 11:36:37 PM 475 Views
Little things like that can make a big difference - in atmosphere, too, not just game mechanics. - 01/09/2010 12:56:56 AM 1075 Views

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