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Re: Alright, second crack at this... BlackAdder Send a noteboard - 01/09/2010 07:56:06 AM

1. Marauder (Terran) - This is a very cool unit with armour-piercing capabilities. He's a little expensive but excellent in some situations.

Probably the strongest unit in the game and the reason why so many people think the Terran is overpowered. For example, Terran can build this unit from basically the start of the game. The Protoss counter to the Marauder is Colossi, which are really high up the tech tree (need to get a Gateway, Cybernetics Core, Robotics Facility and also a Robotics Bay before you can build a Colossus; Marauder only requires a Tech-lab add-on to your Barracks). If you're playing Zerg, you basically don't have any good counter for the Marauders.. maybe using fungal growth with Infestors, but that requires like a Hive tech or something pretty high as well. I guess mutalisks would also work, but they die real quick to marines which any half-decent Terran player will always have in his army. Hydras are alright against Marauders but not exactly low-tech. Brood Lords would do well, but they are, once again, at the top of the tech tree.


Marauders are actually one of the few things thatstill get decimated by Zerglings. The problem is when they get a mix of Marauders and Marines :P.

Yeah that's true, assuming you can get a surround on the marauders, but it's generally not possible due to marines and helions in most Terran armies.

Incidentally, I don't use Colossi to stop them, good amounts of Gateway units deal with rem reasonably well, especially when supported by Immortals and High Templar.

I don't think any of the gateway units can really handle the Marauders, unless you have an overwhelming number, which is generally not possible since the Terran can build the Marauders faster than you can make your own gateway units (at least in the early game; once you get Warp Gates it is a different story). Plus, with the concussive shells, the marauders can snipe units pretty easily. High Templar are quite good and an exception to that rule, but a couple of Immortals are generally necessary as well IMO.

Reavers - thank god they're not in SC2


You may well be the first player I've met who is happy with the loss of Reavers. I'm curious why.

I guess I don't really know why. All I remember is that I usually got pwned by Reavers lol
I didn't like using them because they moved really slowly and their attack was kind of hard to control (for me anyway). I like the Colossi much more.
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