Active Users:286 Time:27/04/2024 10:47:33 PM
Re: Alright, second crack at this... Fanatic-Templar Send a noteboard - 02/09/2010 07:13:21 AM
I don't think any of the gateway units can really handle the Marauders, unless you have an overwhelming number, which is generally not possible since the Terran can build the Marauders faster than you can make your own gateway units (at least in the early game; once you get Warp Gates it is a different story). Plus, with the concussive shells, the marauders can snipe units pretty easily. High Templar are quite good and an exception to that rule, but a couple of Immortals are generally necessary as well IMO.


How do you figure?

Marauder build time = 30
Zealot build time = 33
Stalker and Sentry build times = 42

However, Marauders can't be built until you get a tech lab (during which time you can't produce units) and Protoss can Chrono Boost their units to make them come out much faster.

'Course, if the Terrans use only Marauders, then Immortals are a good idea, but against Marine/Marauder or Marine/Marauder/Ghost I've found large numbers of Gateway units work great, sometimes better than Immortals (since those are expensive and very vulnerable to EMP).

I guess I don't really know why. All I remember is that I usually got pwned by Reavers lol
I didn't like using them because they moved really slowly and their attack was kind of hard to control (for me anyway). I like the Colossi much more.


Well, it's true that most people who are sad to see the Reaver feel that way because it was one of those units whose power was directly proportional to a player's skill. Bad players like me could hardly make anything useful out of a Reaver, but great player could do stuff like this. Mutalisks were a similar unit for Zerg.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 02/09/2010 at 07:15:25 AM
Reply to message
Your thoughts on Starcraft 2 units - 31/08/2010 11:22:45 AM 1085 Views
Have you seen the patch notes for the upcoming 1.1? - 31/08/2010 02:15:43 PM 899 Views
I swear, I posted a pretty lengthy reply, but it's gone now *NM* - 31/08/2010 07:59:01 PM 477 Views
Re: Your thoughts on Starcraft 2 units - 31/08/2010 08:31:03 PM 869 Views
Agreed on the queen. The corruptor remains awful. - 31/08/2010 09:25:08 PM 625 Views
I generally agree - 31/08/2010 10:44:20 PM 716 Views
Ultralisks counter Siege Tanks - 01/09/2010 01:59:26 AM 756 Views
That is where the Overlord drops come in handy - 01/09/2010 02:10:03 AM 679 Views
Re: That is where the Overlord drops come in handy - 01/09/2010 02:29:23 AM 786 Views
I don't play as Zerg either, but I've seen it done effectively. Check out this video - 01/09/2010 03:13:51 AM 795 Views
That was a great move! - 01/09/2010 03:24:46 AM 871 Views
Yeah the roaches made a huge difference - 01/09/2010 07:42:46 AM 756 Views
Alright, second crack at this... - 31/08/2010 10:22:40 PM 790 Views
Re: Alright, second crack at this... - 01/09/2010 02:27:27 AM 841 Views
Re: Alright, second crack at this... - 01/09/2010 07:56:06 AM 767 Views
Re: Alright, second crack at this... - 02/09/2010 07:13:21 AM 744 Views
Also, wraiths are worse than useless - 31/08/2010 10:49:17 PM 678 Views
Marauder... expensive? - 02/09/2010 04:30:47 AM 750 Views
Re: Marauder... expensive? - 02/09/2010 05:21:22 AM 610 Views
Well, we've got Force Field, Hallucinate, Psi Storm and Feedback, so I'm not complaining . - 02/09/2010 07:04:39 AM 641 Views
They're handy in team games. Not so much in 1v1. - 02/09/2010 07:35:10 AM 697 Views
In regards to Infested Terrans - 02/09/2010 07:48:36 AM 779 Views
It's slow as all hell. - 02/09/2010 08:02:51 AM 748 Views
It depends... - 02/09/2010 08:34:53 AM 738 Views

Reply to Message