I don't think any of the gateway units can really handle the Marauders, unless you have an overwhelming number, which is generally not possible since the Terran can build the Marauders faster than you can make your own gateway units (at least in the early game; once you get Warp Gates it is a different story). Plus, with the concussive shells, the marauders can snipe units pretty easily. High Templar are quite good and an exception to that rule, but a couple of Immortals are generally necessary as well IMO.
How do you figure?
Marauder build time = 30
Zealot build time = 33
Stalker and Sentry build times = 42
However, Marauders can't be built until you get a tech lab (during which time you can't produce units) and Protoss can Chrono Boost their units to make them come out much faster.
'Course, if the Terrans use only Marauders, then Immortals are a good idea, but against Marine/Marauder or Marine/Marauder/Ghost I've found large numbers of Gateway units work great, sometimes better than Immortals (since those are expensive and very vulnerable to EMP).
I guess I don't really know why. All I remember is that I usually got pwned by Reavers lol
I didn't like using them because they moved really slowly and their attack was kind of hard to control (for me anyway). I like the Colossi much more.
I didn't like using them because they moved really slowly and their attack was kind of hard to control (for me anyway). I like the Colossi much more.
Well, it's true that most people who are sad to see the Reaver feel that way because it was one of those units whose power was directly proportional to a player's skill. Bad players like me could hardly make anything useful out of a Reaver, but great player could do stuff like this. Mutalisks were a similar unit for Zerg.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 02/09/2010 at 07:15:25 AM
Your thoughts on Starcraft 2 units
31/08/2010 11:22:45 AM
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Re: Your thoughts on Starcraft 2 units
31/08/2010 08:31:03 PM
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I generally agree
31/08/2010 10:44:20 PM
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Ultralisks counter Siege Tanks
01/09/2010 01:59:26 AM
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That is where the Overlord drops come in handy
01/09/2010 02:10:03 AM
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Re: That is where the Overlord drops come in handy
01/09/2010 02:29:23 AM
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I don't play as Zerg either, but I've seen it done effectively. Check out this video
01/09/2010 03:13:51 AM
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I'm only familiar with Zerg and what annoys me as Zerg, SO.
31/08/2010 10:12:48 PM
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Tried Zerg once or twice in coop games last week. Any advice for a Zerg noob?
31/08/2010 10:36:28 PM
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Queen per hatchery. Constant spawn larvae. Expand creep constantly.
01/09/2010 07:53:27 AM
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The thing about the Zerg in Starcraft 2, is that they're a very reactionary race.
02/09/2010 09:12:16 AM
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Thanks for both replies. The Queens + larvae help tremendously. I'll work on the rest.
02/09/2010 08:41:24 PM
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Alright, second crack at this...
31/08/2010 10:22:40 PM
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Re: Alright, second crack at this...
01/09/2010 02:27:27 AM
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Re: Alright, second crack at this...
01/09/2010 07:56:06 AM
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Re: Alright, second crack at this...
02/09/2010 07:13:21 AM
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I really only play the campaigns in single player mode, so my experience might be a little different
01/09/2010 12:54:07 AM
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Marauder... expensive?
02/09/2010 04:30:47 AM
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Re: Marauder... expensive?
02/09/2010 05:21:22 AM
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Well, we've got Force Field, Hallucinate, Psi Storm and Feedback, so I'm not complaining
.
02/09/2010 07:04:39 AM
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In regards to Infested Terrans
02/09/2010 07:48:36 AM
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The Raven is excellent, but in my opinion it's really expensive.
02/09/2010 07:31:38 AM
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Yeah, the ability to do all that while burrowed is really great.
02/09/2010 07:42:22 AM
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You can? Crap. In that case, I need to start using it. *NM*
02/09/2010 09:33:17 PM
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Yes... press the hotkey for burrow and then the key for parasite (very quickly, but in that order)
03/09/2010 03:39:38 AM
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