grinding implies a repetitiveness. it was a joy to level up in BG. if you go off the beaten track and you complete quests then gaining experience points is a product of that. at no point (for me) was there ever a feeling of "right just another hundred hobgolbins to kill before i level up" i just went off and did another quest and through the killing swathes of enemies along the way i gained XP.
Actually it's usually the quest rewards that give the valuable xp, not the killing. Unless you're killing named characters or rarer monsters like Ogres or Frost Wolves, anyway. But the point was not about the actual fighting and quest completing, which is usually ok, it's about having to go out to those wilderness area and then explore the crap out of them so you can actually find the quest givers or valuable kills. The clockwise square search pattern I used to explore those areas is one of the less fond memories I have of this otherwise great game. And yet it's something you have to do because there's really nothing to indicate where to find the interesting people and stuff unless you're using a walkthrough, which I don't. And you need to find those quests for: 1- the experience, although granted you don't need to find them all for enough experience, but like I said quests are the better method of exp advancement, so you do need to go out and find them, 2- loot: you'll really never get a lot of the equipment you'd need unless you search these areas. And I'm not talking about the ridiculous stuff like the Friendly Arm's Ring of Wizardry, a lot of your gear'll likely come from killing bounty hunters or bandits randomly hanging out in the wilderness, 3- If you're a lore buff like me, you'll probably want to talk to everybody for that obsession. Otherwise you might never learn of Davaeorn's good brother or other interesting but useless stuff. And like I said, I really like scaring Diviners, and a lot of them are out in the wilds for some reason.
you have to look at where you are though in BG. there was a lot of wilderness on the map, not everywhere is going to have dragon masquarading as lord trying to steal land. to me that made BG feel more real because it wasn't as built up or populated as BG2 except in the obvious places like baldurs gate which is an enormous city.
It makes it feel less real to me. There's a reason for that cliché about adventurers starting at a tavern. When you're looking for a quest, your best plan is not usually to head out into the wilderness hoping to find someone whose friend was killed by Ogres or whatever. In Baldur's Gate 2, you head out into the wilderness for a purpose, and might encounter other quests on the way, but they're played as actual random encounters. At no point do you go out scouring the Yukon with a comb in search of quest givers.
plus mages kick ass.
Not at low level they don't. 1 spell per day, 2 if you've specialised? Magic Missile does 1d4+1 damage, once per day. A fighter with a bastard sword does - if memory serves, it's been a while - 1d12+strength bonus, which can be as high as +4. Each round. Granted, he has a chance to miss, but still. Sleep and Charm Person are better, but they have a chance of failing outright at which point you've essentially lost your magical power for the day. And if you want Identify, well...doesn't every quest basically boil down to retrieve something/someone or kill something/someone? i can name as many similar quests in BG2
Yes, of course. Eventually all quests will involve killing people. Although Baldur's Gate 2 had the Shadow Thieves' quest to accumulate a fortune of cash to pay their services or the Radiant Order's negotiation quests or the like, they still involve retrieving and killing at some point. But a lot of the quests in Baldur's Gate have nothing more. Retrieve the Flamedance Ring the Hobgoblins stole, kill the Spider infestation, kill the Ogre that stole that Gnome's belt, and that's just from the one location. None of these quests will lead to anything, or tell you anything about anyone or anything. You don't really feel like you've accomplished much from them either. In contrast, the quests in the Copper Coronet include getting duped by Firkraag, chain quests for various NPCs - Anomen, Korgan, Nalia - which are actual side stories and help develop those NPCs which will be adventuring with you, and a quest to free the gladiatorial slaves.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
~Master Splinter
Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
So I gotta know if this is happening to anyone else...
30/04/2011 01:22:24 AM
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you must gather your party before venturing forth
30/04/2011 10:16:34 AM
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oh god....I hope that narrator makes lots of money. He DESERVES it
30/04/2011 10:01:01 PM
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This behaviour must not continue. Feel the burning stare of my HAMSTER and change your ways!
30/04/2011 11:43:38 PM
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the best. Particularly since follow-ups having come CLOSE :rollups:
01/05/2011 12:25:01 AM
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To me, yes, but then I'm currently playing it, so not as odd.
01/05/2011 12:25:17 AM
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live by the sword live a good long time!
01/05/2011 01:30:21 AM
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I've never played the first one - sounds like there are some good lines there too. *NM*
01/05/2011 09:44:48 PM
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...how could you play the follow-ups without playing the first one?
02/05/2011 01:18:12 AM
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I never played BG1 and still REALLY enjoyed BG2. The story seemed a clean enough break to "get it."
02/05/2011 01:14:23 PM
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Yeah, exactly... I don't really feel the loss.
02/05/2011 10:50:04 PM
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to put it simply, you're wrong about the gameplay.
03/05/2011 01:42:10 PM
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It might clarify things a bit if I say I've never played tabletop RPGs.
03/05/2011 10:21:34 PM
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Baldur's Gate requires level grinding though.
03/05/2011 11:47:30 PM
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you don't grind
04/05/2011 08:36:12 AM
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Depends on your perspective I guess.
04/05/2011 06:49:52 PM
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so does every game, honestly. LIFE is level grinding.
04/05/2011 10:15:26 AM
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That's not true, and you know it's not true - you've talked about playing games that don't have it
04/05/2011 01:18:51 PM
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No. Specifically, I was commenting on Baldur's Gate compared to Shadows of Amn.
04/05/2011 07:04:55 PM
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I wasn't aware you were specifically comaring BG to SoA.
04/05/2011 07:43:32 PM
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Ah, sorry then. Yes, it was in reply to the improvements of BG2 to BG1.
05/05/2011 12:45:55 AM
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Re: Ah, sorry then. Yes, it was in reply to the improvements of BG2 to BG1.
05/05/2011 01:16:04 AM
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Re: Ah, sorry then. Yes, it was in reply to the improvements of BG2 to BG1.
05/05/2011 02:41:11 AM
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Re: Ah, sorry then. Yes, it was in reply to the improvements of BG2 to BG1.
05/05/2011 03:16:08 AM
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I do have the impression that SoA (and certainly ToB) swings a bit the other way regarding mages.
04/05/2011 09:40:12 PM
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Yes. It's not the fault of the games though, they're using D&D rules, so it comes with the territory
05/05/2011 12:25:21 AM
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Diablo 1 is vastly superior to Diablo 2. Just saying.
*NM*
03/05/2011 02:22:44 PM
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As I said I haven't played the former, but I really rather doubt it.
*NM*
03/05/2011 10:22:07 PM
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Diablo 1 wins in the story and atmosphere department.
03/05/2011 10:37:30 PM
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If you thought they both had a terrible gameplay...
04/05/2011 09:41:46 PM
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Because they're addicting and I'm exaggerating. I have completed both.
04/05/2011 10:04:40 PM
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