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You're on the right track, but let me clarify a bit. Aemon Send a noteboard - 30/09/2011 04:57:52 PM
Latency

Your latency is not a set thing that you get from your ISP. It's not like bandwidth where you have a "pipe" of a certain width that is always roughly the same size. Latency, rather, is the time it takes for your computer to communicate with another, and this varies depending on what computer you're trying to talk to. If you're trying to talk to a computer in Yemen, your latency will be large. If you're trying to talk to a computer on your local network, it will be negligible (to the point you'd have a hard time measuring it with standard software).

Further complicating the matter is that latency isn't just based on distance. It also depends on how many intermediate computers (routers) your traffic has to go through on the way, and how congested those computers are. Think of it like a road. Distance from point A to point B affects your arrival time, but so do stoplights (routers), number of other cars on the road, etc.

What this all means is that you can't rely on your latency to one server to predict your latency to another. Even if they're located in the same town. There's no telling how your traffic will be routed (there are an enormous number of possible routes), or what the network conditions will be like on the way.

Upload Speed

For online games, much more is downloaded than is uploaded, it's just that most internet connections have very limited upload speeds. However, for MOST games, the required upload bandwidth is very small. It's difficult to find hard data on this, but anecdotal evidence suggests that even 64kbit is perfectly adequate. All you're really transferring is your character's status. Position, time when you fire a bullet, etc. Nothing too intensive. This is around .07 of a megabit.

The big exception: hosting. If you're playing a game without dedicated servers, and you want to be the host, you'll need the above number for EACH player. In which case, yeah, you could definitely run into issues with upload speeds in the 0.25 - 0.5mbit range.
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Play any PC game on your PC, Mac or tablet, regardless of specifications. Seriously. - 23/09/2011 08:02:37 PM 787 Views
Just one question: is your connection 10MB/sec or 10mbps? - 23/09/2011 11:05:30 PM 426 Views
I'm guessing 10 mbps; 10 MB/s is like 120 mbps *NM* - 24/09/2011 07:57:58 AM 213 Views
80, but close. 1 byte = 8 bits. 10 megabytes = 80 megabits. *NM* - 24/09/2011 05:03:39 PM 167 Views
The bandwidth is not a big deal above a certain threshold. - 24/09/2011 05:10:41 PM 408 Views
So how do you measure or check your latency? *NM* - 24/09/2011 09:14:30 PM 167 Views
Generally, go to speedtest.net - 29/09/2011 09:07:20 PM 376 Views
You're on the right track, but let me clarify a bit. - 30/09/2011 04:57:52 PM 352 Views
10mbps *NM* - 24/09/2011 05:53:05 PM 219 Views
Sweet. My school connection is just a little below that *NM* - 24/09/2011 09:15:19 PM 178 Views
I'm a elitist codger who hates change, so it makes me unhappy for no good reason. - 23/09/2011 11:05:54 PM 405 Views
What about using the free system? - 24/09/2011 05:55:09 PM 425 Views
I don't need it. I am sitting at a PC powerful enough to play any of these games with no hitches. - 24/09/2011 06:25:36 PM 357 Views
It could still be useful to you, though. - 30/09/2011 05:15:48 PM 417 Views

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