If they'd done that they would have been fired or sued.
Werthead Send a noteboard - 04/04/2012 12:09:15 AM
As for Obsidian, true, their development time was cut short by LucasArts. But they didn't have the backbone to stand up for themselves and say, "Do you want a bad/mediocre game released with the Lucasarts' name attached to it?"
Er, it doesn't work like that. Obsidian was given a project to do and then had their schedule slashed. They probably said to LucasArts, "This isn't going to work," and got a reply like, "Sorry, this is the situation, deal with it." Obsidian would be forced to comply or face legal action for breach of contract.
Obsidian's perennial problem is that they want to be independent and work with different studios, rather than pursuing the normal course of desperately wanting to be bought out by a single studio (as we saw BioWare do with EA, disastrously for DRAGON AGE 2 and MASS EFFECT 3 as it turned out) for a more regular income. This means working for hire, being paid a flat rate rather than percentages on each copy sold and being utterly at the mercy of their contract and their publisher's wishes.
The biggest problem is that in this realtionship, QA is handled by the publisher, but with each of their big game problems (ALPHA PROTOCOL, NEW VEGAS and KotOR 2) the publisher (Sega, Bethesda and LucasArts respectively) dropped the ball. LucasArts needed KotOR 2 out before Christmas no matter what and they ran out of time for any substantial QA. Fortunately, the actual game wasn't really buggy, just incomplete in some areas. Bethesda did fix NEW VEGAS, but not until after release (when the game's reputation was already battered). Sega and Obsidian's relationship seems a lot more acrimonious, as Obsidian was trying to develop an original IP that could become a big franchise for them, but Sega's interest in the property was variable and they refused to pay for Obsidian to do anything at all after delivering the alpha build (which is essentially what was released).
Some of this is rotten luck, some of it is down to the culture of the industry. Obsidian are unusual now in being an independent, relatively big developer. Most of their contemporaries have been swallowed up by the big publishers so these problems don't really come up as much now with other companies.
And with New Vegas we found out why. Even with a full development period, they will only get about 80%-85% there.
They didn't have a 'full development period' for NEW VEGAS either (a year for a game of that size is insanely fast), although this did know this ahead of time and so were able to scale back their more ambitious ideas (and hold back some of the stronger storytelling elements for the DLC, to have more time to work on them).
The problem with the glitches is that Bethesda accepted the game as it was given to them and were supposed to do QA and bug-fixing themselves (as it was their engine which they knew inside-out) and didn't bother. Conspiracy theorists have even said they did this deliberately so NV would get lower review scores so they wouldn't have to pay Obsidian their bonus (publishers give developers a bonus if the game scores 85% or more on metacritic; NV scored 84%). However, I honestly don't think Bethesda are that asshattery. They just dropped the ball on QA, probably due to time. Note that the game now is pretty stable after much patching.
Also, Bethesda themselves have pretty ropey bug records. SKYRIM isn't too bad (apparently the game was finished early last year and they had an unusually long period of bug-fixing and polishing), FALLOUT 3 was variable by user (and some of the DLC was totally screwed; POINT LOOKOUT barely worked on some PCs), OBLIVION was rocky in places and, going back quite a while, DAGGERFALL was one of the most disastrous games ever released for bugs (it makes the worst of Obsidian's games look totally polished in comparison). Yet they seem to get nothing but critical praise. A bit weird, really.
This message last edited by Werthead on 04/04/2012 at 12:10:50 AM
Mass Effect 3 and the Ending From Hell (massive spoilers if you haven't finished the game)
18/03/2012 07:13:16 PM
- 1620 Views
The ending was extremely terrible considering the rest of the game.
18/03/2012 08:27:24 PM
- 1149 Views
It is possible to reconcile the Quarians and Geth. They end up sharing Rannoch. *NM*
24/03/2012 04:25:18 PM
- 639 Views
Yeah, you need to make a Paragon choice in the final conversation.
27/03/2012 02:12:18 PM
- 1208 Views
Rewriting/destroying the Heretics and Tali and Legions loyalty from ME2 also count. *NM*
01/04/2012 09:10:13 AM
- 539 Views
Yes. Unfortunately you need those things too.
07/04/2012 01:51:11 AM
- 1161 Views
That sucks. Luckily I had my saves saved. *NM*
07/04/2012 09:48:53 AM
- 541 Views
Yeah. I mean I could have downloaded a save, but I didn't realize it was that important.
07/04/2012 06:09:42 PM
- 1114 Views
I hope indoctrination ia the case and we get dlc. The ending(s) was a serious dissapointment. *NM*
20/03/2012 04:53:18 PM
- 599 Views
Yeah. I had an immediate, powerful, and visceral dislike of the ending.
24/03/2012 04:31:33 PM
- 1151 Views
That ending took effort.
26/03/2012 11:48:28 AM
- 1208 Views
There is some good stuff out there, and brilliant if you are prepared to go old-school.
27/03/2012 02:10:20 PM
- 1066 Views
Thanks for recommendations.
30/03/2012 04:46:42 AM
- 1264 Views
I can't stand Obsidian.
30/03/2012 09:25:27 AM
- 1056 Views
Granted, I had the benefit of playing the game long after release...
30/03/2012 09:31:58 AM
- 1020 Views
Yeah, New Vegas has been patched now.
31/03/2012 09:52:29 PM
- 1087 Views
I played all of these games on the console...
31/03/2012 11:50:26 PM
- 1050 Views
If they'd done that they would have been fired or sued.
04/04/2012 12:09:15 AM
- 1059 Views
I think Morrowind and the 2 expansions and Oblivion were the some of the last PC games I played.
04/04/2012 03:29:11 AM
- 1099 Views
I had a main-quest bug in SKYRIM involving Parthunax and the Blades.
05/04/2012 10:56:19 AM
- 972 Views
I was only given 2 options at the end
06/04/2012 11:35:50 PM
- 1253 Views
Exactly, it was entirely not clear which was which
17/06/2012 04:34:31 PM
- 1124 Views
Re: Exactly, it was entirely not clear which was which
17/06/2012 10:36:57 PM
- 999 Views
Re: Exactly, it was entirely not clear which was which
17/06/2012 10:52:11 PM
- 1057 Views
Re: Exactly, it was entirely not clear which was which
18/06/2012 09:12:17 AM
- 1066 Views
ME2
18/06/2012 12:39:05 PM
- 1160 Views
Only the face was bugged (it's patched now), everything else is (and was) imported correctly. *NM*
18/06/2012 08:09:12 PM
- 514 Views
I can finally read this thread.
And I believe I'm in the "that was pretty good" camp.
07/04/2012 04:31:45 AM
- 1077 Views

I take issue with one of your issues
08/04/2012 12:20:00 AM
- 1150 Views

Re: I can finally read this thread.
And I believe I'm in the "that was pretty good" camp.
09/04/2012 01:02:02 AM
- 1198 Views

Re: I can finally read this thread.
And I believe I'm in the "that was pretty good" camp.
09/04/2012 03:08:35 PM
- 1030 Views

It's possible your Rannoch decision was bugged.
10/04/2012 08:36:08 PM
- 931 Views
Could be. I'm a little hesitant to go around crying bug, but that's always a possibility. *NM*
10/04/2012 09:30:40 PM
- 545 Views