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Character background and motivation doesn't equal RPG beetnemesis Send a noteboard - 06/11/2012 02:29:57 PM
I mean, it sounds like your main problem is that the game isn't structured like AC1.

AC1 was extremely mission-based. Each "chapter" focused on killing one dude. And then you more or less HAD to do the repetitive, tedious "information gathering" sidequests.

One of the things I think AC2 does better is shake up that formula. The plot flows much better. The tutorial missions, instead of being in some cold Animus database, are playing as Ezio in his youth. The story and characters develop, instead of just being "Now you will kill this man."

Just racing ahead to get to the next "main" assassination sort of defeats the purpose, I think.


That said, there's a reason I and others have said that each AC game improves upon the last. AC Brotherhood adds in a lot more "side" assassinations, where you have to assassinate various Templar Captains to reclaim neighborhoods.

The collectibles in Assassin's Creed games have usually been terrible. AC2's feathers are AC1's flags- just ignore them.
I amuse myself.
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Since everyone is making Assassin's Creed threads, I might as well do so . (Complete) - 04/11/2012 08:15:03 AM 837 Views
Character background and motivation doesn't equal RPG - 06/11/2012 02:29:57 PM 550 Views
But that's not all. - 06/11/2012 06:04:47 PM 760 Views
Eh, I can't fault a game for trying to enhance its story - 06/11/2012 09:59:40 PM 488 Views
Neither do I. *NM* - 07/11/2012 12:00:00 AM 293 Views
I won't argue with your points, but I will say: I loved AC2, and enjoyed it far more than 1. - 08/11/2012 07:58:52 PM 645 Views
You are not alone. - 09/11/2012 06:49:32 AM 795 Views
Started playing AC today, not sure how I like it yet. *NM* - 08/11/2012 10:38:12 PM 12672 Views
One of the problems everyone (including me) has is that the AC games are not actually stealth games - 13/11/2012 04:04:50 PM 562 Views
Quite so. - 13/11/2012 07:23:58 PM 730 Views
So, to recap: - 21/11/2012 08:17:55 AM 939 Views

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