Active Users:536 Time:06/10/2025 11:11:33 AM
As for the money... (and a couple other things) beetnemesis Send a noteboard - 14/01/2011 06:05:04 PM
Hm.

Ok, each task is worth 1000MS each, and finishing everything is 4000MS each.

We can either leave it at that, or as gossip suggested, give the people who do something a higher concentration. I propose the latter.

For the names, I say leave it be- everyone gets the thousand.

For investigating, let's see... 3,000 each, 21000 total MS. How about if everyone gives 300 MS to whomever finds a pirate homeworld?

So, someone who did no investigating, their total profit would be 2100MS (3000 - 300 - 300 - 300)

Someone who located one homeworld, would profit 4,200MS total. (3000 - 300 - 300 +(6 x 300))

Someone who located two homeworlds would make 6,300 MS (3000 - 300 + (6 x 300) + (6 x 300)

If someone happened to locate all 3 homeworlds, they'd make 8,400 (3000 + (6 x 300) + (6 x 300) + (6 x 300))


How does that sound? I feel like any more, and the non-investigatory players will be annoyed that they aren't getting enough money.


Actually... a thought: A bonus for learning the number of legions the pirates have. Maybe an additional 100MS per player?

There are two different ways to do this, as far as I can tell. The more AP-expensive, but straightforward way is to Gather Intel on Player. This is tougher, because every legion present gives a +2 bonus. The second way is to gather intel on player, get their homeworld, and then do gather intel on location (which is a cheaper action since it doesn't contain penalties from troops present)




Finally, for those who won't be investigating- remember, every turn they're investigating pirates, they're not investigating you. Potentially. The same goes for seizures.

-----
Now, Seizures.

There's a higher risk-reward with seizures. Yes, the prize is a planet, but you have to train your own troops (1,000 each), pay for attacking with them (4-500 for each troop), and your land is now less defended, either because your resources are more stretched out, or because your troops died.

Also, take a look at the Seizure chart. A tie loses, a +1 damages it and you lose a legion, a +2 damages it. +3 is golden So, say it's an Average Planet of 1200MS/turn.

If you get +1, you lose the equivalent of 2200MS (one legion, one turn of income from the planet).

+2, you lose the 1200 of the Planet for a turn, plus you had to spend an additional 1400 on training and moving another legion.

+3 you spent 2800 on training and moving two legions.

Now, these figures are misleading- even if you spent 2800 on legions, that means you have two more legions, which is pretty good.

But the point I wanted to make was that seizing can cost money!
The income of the planet should balance it out after a few turns have passed, but I think seizures should get a little more?

For seizing, let's see... 3,000 each, 21000 total MS. How about if everyone gives 400 MS to whomever conquers a pirate homeworld?

So, someone who did no seizing, their total profit would be 1800MS (3000 - 400 - 400 - 400)

Someone who seized one homeworld, would profit 4,600MS total. (3000 - 400 - 400 +(6 x 400))

Someone who seized two homeworlds would make 7,400 MS (3000 - 400 + (6 x 400) + (6 x 400)

If someone happened to seize all 3 homeworlds, they'd make 10,200 (3000 + (6 x 400) + (6 x 400) + (6 x 400))



And, for those who question why any of this is necessary- there has to be some additional incentive to do these things. Otherwise, I could just sit back, let others do all the work, use my resources to spy on and raid everyone else, and get the same reward as the rest of you. Now if I want to do that, I'm at least giving something up.
-----
Any thoughts on what to do with the final end-quest bonus of 4000MS?

We could do some more rewards, or we could just leave it at that.




-----


(Sidenote: We should make sure that we know who has what job before the end of the round. If two people investigate, say the Pirates of the Carib Ion Sea, it'd get annoying with splitting the reward, plus there'd be no way to know if the second party was telling the truth.)




Also, some suggestions for bylaws:

Whoever wants to do a task can pick it first come first serve. If there's a dispute, we can settle it by vote.

If you succeed in your task, great. If not, next round everyone else gets to decide if they want to take a shot at it, if no one wants the task, you can try again.
I amuse myself.
Reply to message
Dune: Round 2 - 11/01/2011 03:33:07 AM 1458 Views
Crisis - 11/01/2011 03:33:39 AM 942 Views
Forecast - 11/01/2011 03:34:03 AM 884 Views
Auction Log and Results - 11/01/2011 03:34:21 AM 1106 Views
Player Vote Tracker - 11/01/2011 03:34:38 AM 952 Views
Votes! Grand Ball and Chancellor's Challenge have been passed - 11/01/2011 05:06:36 PM 1007 Views
Pirate Vote Tracker - 13/01/2011 07:41:42 PM 824 Views
Court Gossip Log - 11/01/2011 03:35:11 AM 1073 Views
Incidentally... - 12/01/2011 05:50:01 AM 1080 Views
CHOAM Auction Round 2 Phase 1 - 11/01/2011 03:35:53 AM 1096 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS) - 11/01/2011 04:17:53 AM 1058 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM* - 11/01/2011 11:33:08 PM 696 Views
2050 MS *NM* - 13/01/2011 01:58:12 AM 445 Views
2100 MS *NM* - 13/01/2011 11:38:52 AM 537 Views
EDIT: 2100 MS - Invalid bid, my stupidity - 13/01/2011 11:43:24 AM 911 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM* - 13/01/2011 11:40:26 AM 469 Views
I checked it. thats 4 AM my time. - 13/01/2011 11:42:50 AM 858 Views
Ouch - 13/01/2011 12:17:33 PM 879 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM* - 13/01/2011 04:47:34 PM 1064 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment - 11/01/2011 04:20:34 AM 1092 Views
3000 MS *NM* - 11/01/2011 02:26:00 PM 514 Views
3100 MS *NM* - 11/01/2011 03:13:03 PM 485 Views
3300 MS *NM* - 11/01/2011 04:00:49 PM 553 Views
3350 MS *NM* - 11/01/2011 10:58:22 PM 489 Views
3400 MS *NM* - 11/01/2011 11:30:49 PM 569 Views
3450 MS *NM* - 12/01/2011 12:50:32 AM 561 Views
Pah, minimum bids. 3600 MS *NM* - 12/01/2011 02:28:44 AM 577 Views
They're pretty abitrary for non-LiqVal items *NM* - 12/01/2011 02:56:49 AM 530 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM* - 12/01/2011 02:34:42 PM 617 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars - 12/01/2011 02:59:56 PM 862 Views
But I like horizontal scroll! *NM* - 12/01/2011 03:13:41 PM 516 Views
Exactly. I'm trying to destroy the status quo. - 13/01/2011 06:06:18 AM 908 Views
3650 MS *NM* - 12/01/2011 07:47:15 AM 569 Views
3700 MS *NM* - 12/01/2011 02:33:41 PM 519 Views
3750 MS *NM* - 12/01/2011 04:23:05 PM 523 Views
3850 MS *NM* - 12/01/2011 07:04:46 PM 483 Views
3900 MS *NM* - 13/01/2011 01:57:57 AM 440 Views
Cut that out! 4400 MS! *NM* - 13/01/2011 06:17:52 AM 464 Views
I'm tempted to offer 4450... But not now. - 13/01/2011 11:35:00 AM 964 Views
I will though. 4450 MS. *NM* - 13/01/2011 02:18:03 PM 535 Views
4500 MS *NM* - 13/01/2011 04:04:46 PM 443 Views
HZ scroll - last bid 4500 *NM* - 13/01/2011 06:29:59 PM 556 Views
4550 MS *NM* - 14/01/2011 11:46:43 PM 524 Views
Round 1 Phase 1 has begun - 11/01/2011 04:57:21 AM 920 Views
Let's look at forecasts - 12/01/2011 04:24:46 AM 1250 Views
Court Gossip - 11/01/2011 05:40:30 AM 974 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 02:27:56 PM 525 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 04:09:16 PM 543 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 05:05:51 PM 528 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 11:32:35 PM 534 Views
Hmmm. Debate? - 11/01/2011 05:20:59 PM 896 Views
Yeaah - 11/01/2011 05:47:12 PM 957 Views
Re: Yeaah - 11/01/2011 06:23:44 PM 930 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am - 12/01/2011 05:45:11 AM 896 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer. - 12/01/2011 05:51:48 AM 937 Views
This crisis is a no-brainer. - 12/01/2011 03:12:21 PM 880 Views
Good analysis. - 12/01/2011 04:06:20 PM 863 Views
Court Gossip - Chancellor’s Challenge - 12/01/2011 09:20:43 AM 1303 Views
Vote: Accept Chancellor’s Challenge *NM* - 12/01/2011 02:31:59 PM 537 Views
Vote: Accept Challenge *NM* - 12/01/2011 04:06:51 PM 458 Views
Vote: Accept Chancellor's Challenge. (Erm...?) - 12/01/2011 05:46:38 PM 894 Views
I was attacked by the Bandits of Surewood Forest - 12/01/2011 07:08:16 PM 933 Views
I think "pirates" just means "NPC raiders" - 12/01/2011 07:35:04 PM 822 Views
According to Court Gossip, it would be the Brigands of Bendar - 12/01/2011 09:45:36 PM 939 Views
I was attacked by the Brigands of Bendar last night. - 13/01/2011 07:17:27 PM 849 Views
Vote: Accept Chancellor's Challenge. *NM* - 12/01/2011 07:05:23 PM 563 Views
Vote: Accept Challenge *NM* - 12/01/2011 08:08:48 PM 527 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 12/01/2011 09:51:25 PM 494 Views
(Others should do this, too) - 13/01/2011 07:31:09 AM 871 Views
I thought that as Adjutant General you could simply report our conclusions. *NM* - 14/01/2011 06:02:38 AM 506 Views
4 players have to "confirm" the names HINT HINT - 14/01/2011 08:21:23 AM 812 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM* - 14/01/2011 07:15:00 PM 528 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM* - 14/01/2011 04:05:29 AM 466 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 05:33:45 AM 489 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:34:11 AM 458 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 05:34:38 AM 516 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 01:53:23 PM 522 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 01:53:03 PM 485 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 01:52:43 PM 494 Views
Pirate Name: Pirates of Carib Ion Sea - 14/01/2011 06:47:25 PM 860 Views
I think that makes 4 of us for every name. - 15/01/2011 12:02:20 AM 914 Views
Oh, he already has. Nevermind then. - 15/01/2011 12:03:30 AM 1073 Views
CHOAM Auction Round 2 Phase 1 - 13/01/2011 02:13:36 AM 987 Views
All reports out now - 13/01/2011 03:08:33 AM 826 Views
Court Gossip - 13/01/2011 04:18:26 AM 853 Views
About bidding - 13/01/2011 01:03:40 PM 1073 Views
Pirate Name: Brigands of Bendar *NM* - 13/01/2011 07:40:53 PM 553 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:48:23 AM 516 Views
Battle Plans - 14/01/2011 02:44:01 PM 889 Views
As for the money... (and a couple other things) - 14/01/2011 06:05:04 PM 926 Views
I agree with this arrangement. *NM* - 14/01/2011 07:14:16 PM 617 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM* - 14/01/2011 08:17:00 PM 503 Views
Cool. I can get another one. *NM* - 14/01/2011 09:42:53 PM 515 Views
I'll get the third. *NM* - 14/01/2011 10:32:02 PM 464 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats - 14/01/2011 09:43:58 PM 876 Views
As stated above, I will be one of them - 15/01/2011 12:54:44 AM 938 Views
So is anyone else investigating pirates? - 16/01/2011 02:28:06 AM 948 Views
I guess I could do one. *NM* - 16/01/2011 02:43:05 AM 500 Views
Which group do you want? - 16/01/2011 04:41:04 AM 870 Views
Late Auction Results - 15/01/2011 02:26:03 AM 938 Views
Looming Crises - Round Ends 9 PM EST Sunday - 15/01/2011 02:27:48 AM 1041 Views
Some More Notes - 15/01/2011 03:47:59 AM 892 Views
I'd be all for condensing it into one auction phase - 15/01/2011 04:07:56 AM 944 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though. - 15/01/2011 04:18:19 AM 878 Views
I think a better solution would be to randomize the deadlines - 15/01/2011 04:47:43 AM 919 Views
That's true enough. *NM* - 15/01/2011 04:56:09 AM 465 Views
That's a possibility - 15/01/2011 05:32:55 AM 846 Views
Hm... - 15/01/2011 07:13:06 AM 946 Views
Okay, expected changes - 15/01/2011 05:29:31 AM 982 Views
Probably a short delay on processing - 16/01/2011 10:37:39 PM 847 Views

Reply to Message