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Okay, expected changes Isaac Send a noteboard - 15/01/2011 05:29:31 AM
As mentioned form the get-go, I loathe mid-rules changes but first time mechanics and all, some a clearly necessary for the goal of balanced play and the simplest rules possible while permitting complex play.

I'll miss the outcry but it does screw based on timezone and it's real purpose was always just to give people an idea how people are bidding, most players don't have a bidding strategy yet so its not really helping.

So, Auctions are now all silent, and all full duration. Auction numbers are now simply Round#Letter, 3A, 3B, etc. Phases are Early and Late, and will probably go as Sunday Evening start, early end Wednesday Evening - which is one of my busier nights typically so reports would still go out that night just a bit later. Gossip will simply trail the start of each 2 phases, round deadlines will be a murky 'saturday night', though the round deadline for this round will be Sunday 9 PM still. Rounds really need to end on weekends, they take time to deal with, not that much but it's a rare sunday I can't find a free hour or two, whereas weekdays can be pretty busy.

Other changes - since the spreadsheet makes life so easy for some things I will institute a couple of the changes I'd been leery of. None of this happens till round 3 and formal rules changes will occur then, these are just 'highly probable'

Combat - The troop limit will be raised to a non-C dependent value, probably 30 legions, and upkeep will be instituted, probably at 100 MS per legion, including elites and upgrades but not militia. Militia will be capped at 3-5 per location, not sure about limit yet.

Irrelevant to current players but I will also change starting legions from CC to be either C+3 or C+starting Locations.

Will tinker with the Weapons factory, tokens, and way militia are bought, I may simply make them available for purchase at say 1000 MS the auction some of at MB 300 each round. I might simply change the Def Upgrade to allow a player to make a unit of militia somewhere too

Currently everything that goes unbought or is liquidated goes into a NPC pool, I've decided not to bother with grudge rules, they'll simply be divided up to reasonably non-hostile NPC factions under my control who will act intelligently, reasonably, and sanely, probably use one or more of the unused factions. Which means if you liquidate something and attack it, you will provoke them and they will respond better than ye olde dumb computer would.

I will probably adapt the intrigue actions like gather Intel and assassinate to stack similar to how multiple attacks on the same location work. In a seizure for instance, a second force striking the same location in a round has the defender's BS at a -2, something that may come up soon obviously. Be noted, in the same spirit, that under current rules you can only move a number of legions per round equal to your Combat score, that this specifically means "Send", it has nothing to do with how many troops you can actually attack with. It merely controls how many troops you can order to move from point A to point B, there is no limit to how many units you can have fight in a round. If John Sends 3 legion to Smirno and Bob sends 3 Legions to Smirno, they will both attack Smirno, one after the other, If Bob sends 3 legions and transfers them to John that round, nothing in the rules that I recall prevents John from attacking with 6 Legions on Smirno. Nothing prevents John from keeping those legions either.

Embassy Bonus - I haven't decided the exact algorithm yet, but this will be an additional income source to help offset troop upkeep and will be slanted towards diplomacy score and do away with the Diplomacy bonus on planets and electors, which I've decided is too abstract and prone to generating circular references. Current Formula that is the leading candidate is DDDCI*Locations*10 MS... which works out, with average score being 2 (not player average, what a 2 indicates in terms of skill) as being exactly 100 MS per location, the cost of upkeep on a single legion with presumed 1 legion per location being the 'average' peacetime garrison. The main runner up is a legion upkeep cost of 200 MS with DDCI*Loc*25, or 'average' DDCI of 8 and 200 per location. Not the obvious bonus to diplomacy, and this income would be a separate one. Suggestions still welcome, the flavor is increased contributions and bribes and extortion from others from your 'perceived power', being a skilled diplomat is very helpful, as is having a lot of stuff. Option 3, slighlty more complex (which is only a concern regarding players since I use a spreadsheet meaning I only have to write the formula once) is DIxVotes + DCxLocations, but both would have different cash modifiers, votes being more plentiful than locations, so it would probably be something like DI x Votes x 5 MS + DC x Locations x 15 MS. Note that all of these favor diplomacy and all would replace the weak and murky Diplo bonus to votes. It will invariably be calibrated so that a 2/2/2 faction would be able to almost exactly pay for troop upkeep with it, if they were doing the 1 legion per location thing.

The last thing I will definitely be tinkering with House Raids, likely changing it so they do damage to Wealth and local Legions (currently the case) and suck out a percentage of everyone non-location based incomes... which would be stock income, this embassy income described above, and the player's Homeworld income.

Thoughts?
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein

King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
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Dune: Round 2 - 11/01/2011 03:33:07 AM 1427 Views
Crisis - 11/01/2011 03:33:39 AM 910 Views
Forecast - 11/01/2011 03:34:03 AM 857 Views
Auction Log and Results - 11/01/2011 03:34:21 AM 1082 Views
Player Vote Tracker - 11/01/2011 03:34:38 AM 915 Views
Votes! Grand Ball and Chancellor's Challenge have been passed - 11/01/2011 05:06:36 PM 981 Views
Pirate Vote Tracker - 13/01/2011 07:41:42 PM 798 Views
Court Gossip Log - 11/01/2011 03:35:11 AM 1049 Views
Incidentally... - 12/01/2011 05:50:01 AM 1042 Views
CHOAM Auction Round 2 Phase 1 - 11/01/2011 03:35:53 AM 1051 Views
E2B - Agricultural Fief - 1 Militia (Min Bid 2000 MS, Inc 50 MS) - 11/01/2011 04:17:53 AM 1012 Views
2000 MS - Edited because of mistype, read 200 MS originally. *NM* - 11/01/2011 11:33:08 PM 680 Views
2050 MS *NM* - 13/01/2011 01:58:12 AM 432 Views
2100 MS *NM* - 13/01/2011 11:38:52 AM 520 Views
EDIT: 2100 MS - Invalid bid, my stupidity - 13/01/2011 11:43:24 AM 872 Views
Wait, what is 9 PM EST time in GMT +2? this one closed before my second bid, right? *NM* - 13/01/2011 11:40:26 AM 456 Views
I checked it. thats 4 AM my time. - 13/01/2011 11:42:50 AM 828 Views
Ouch - 13/01/2011 12:17:33 PM 841 Views
Too bad we don't have a chat room- that'd be perfect for outcry *NM* - 13/01/2011 04:47:34 PM 1012 Views
Rich Planet - Parmentier, Min Bid 3000 MS, 50 MS increment - 11/01/2011 04:20:34 AM 1055 Views
3000 MS *NM* - 11/01/2011 02:26:00 PM 498 Views
3100 MS *NM* - 11/01/2011 03:13:03 PM 473 Views
3300 MS *NM* - 11/01/2011 04:00:49 PM 539 Views
3350 MS *NM* - 11/01/2011 10:58:22 PM 476 Views
3400 MS *NM* - 11/01/2011 11:30:49 PM 551 Views
3450 MS *NM* - 12/01/2011 12:50:32 AM 549 Views
Pah, minimum bids. 3600 MS *NM* - 12/01/2011 02:28:44 AM 563 Views
They're pretty abitrary for non-LiqVal items *NM* - 12/01/2011 02:56:49 AM 512 Views
I think he was just Pahing the fact that we're bidding the minimum increments *NM* - 12/01/2011 02:34:42 PM 605 Views
Quite probably - this seems a good point to mentioning Horizontal scroll in bidding wars - 12/01/2011 02:59:56 PM 835 Views
But I like horizontal scroll! *NM* - 12/01/2011 03:13:41 PM 504 Views
Exactly. I'm trying to destroy the status quo. - 13/01/2011 06:06:18 AM 873 Views
3650 MS *NM* - 12/01/2011 07:47:15 AM 554 Views
3700 MS *NM* - 12/01/2011 02:33:41 PM 507 Views
3750 MS *NM* - 12/01/2011 04:23:05 PM 510 Views
3850 MS *NM* - 12/01/2011 07:04:46 PM 468 Views
3900 MS *NM* - 13/01/2011 01:57:57 AM 425 Views
Cut that out! 4400 MS! *NM* - 13/01/2011 06:17:52 AM 433 Views
I'm tempted to offer 4450... But not now. - 13/01/2011 11:35:00 AM 919 Views
I will though. 4450 MS. *NM* - 13/01/2011 02:18:03 PM 521 Views
4500 MS *NM* - 13/01/2011 04:04:46 PM 431 Views
HZ scroll - last bid 4500 *NM* - 13/01/2011 06:29:59 PM 542 Views
4550 MS *NM* - 14/01/2011 11:46:43 PM 509 Views
Round 1 Phase 1 has begun - 11/01/2011 04:57:21 AM 887 Views
Let's look at forecasts - 12/01/2011 04:24:46 AM 1217 Views
Court Gossip - 11/01/2011 05:40:30 AM 940 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 02:27:56 PM 513 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 04:09:16 PM 529 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 05:05:51 PM 517 Views
Vote: Hold Grand Ball *NM* - 11/01/2011 11:32:35 PM 519 Views
Hmmm. Debate? - 11/01/2011 05:20:59 PM 860 Views
Yeaah - 11/01/2011 05:47:12 PM 919 Views
Re: Yeaah - 11/01/2011 06:23:44 PM 906 Views
Well, as for the Crisis- is everyone pretty firm in what they're voting for? Dunno if I am - 12/01/2011 05:45:11 AM 850 Views
Well I wouldn't mind listening to some persuasive arguments, if anybody has some to offer. - 12/01/2011 05:51:48 AM 891 Views
This crisis is a no-brainer. - 12/01/2011 03:12:21 PM 845 Views
Good analysis. - 12/01/2011 04:06:20 PM 829 Views
Court Gossip - Chancellor’s Challenge - 12/01/2011 09:20:43 AM 1260 Views
Vote: Accept Chancellor’s Challenge *NM* - 12/01/2011 02:31:59 PM 521 Views
Vote: Accept Challenge *NM* - 12/01/2011 04:06:51 PM 442 Views
Vote: Accept Chancellor's Challenge. (Erm...?) - 12/01/2011 05:46:38 PM 856 Views
I was attacked by the Bandits of Surewood Forest - 12/01/2011 07:08:16 PM 895 Views
I think "pirates" just means "NPC raiders" - 12/01/2011 07:35:04 PM 792 Views
According to Court Gossip, it would be the Brigands of Bendar - 12/01/2011 09:45:36 PM 902 Views
I was attacked by the Brigands of Bendar last night. - 13/01/2011 07:17:27 PM 811 Views
Vote: Accept Chancellor's Challenge. *NM* - 12/01/2011 07:05:23 PM 548 Views
Vote: Accept Challenge *NM* - 12/01/2011 08:08:48 PM 512 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 12/01/2011 09:51:25 PM 481 Views
(Others should do this, too) - 13/01/2011 07:31:09 AM 817 Views
I thought that as Adjutant General you could simply report our conclusions. *NM* - 14/01/2011 06:02:38 AM 490 Views
4 players have to "confirm" the names HINT HINT - 14/01/2011 08:21:23 AM 766 Views
Yeah, I did so below. I was explaining why I didn't do so earlier. *NM* - 14/01/2011 07:15:00 PM 518 Views
"Pirate Name: Pirates of Carib Ion Sea" Yes, 4 of you have to do this for each pirate group *NM* - 14/01/2011 04:05:29 AM 450 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 05:33:45 AM 477 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:34:11 AM 445 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 05:34:38 AM 504 Views
Pirate Name: Brigands of Bendar *NM* - 14/01/2011 01:53:23 PM 511 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 01:53:03 PM 471 Views
Pirate Name: Pirates of Carib Ion Sea *NM* - 14/01/2011 01:52:43 PM 482 Views
Pirate Name: Pirates of Carib Ion Sea - 14/01/2011 06:47:25 PM 831 Views
I think that makes 4 of us for every name. - 15/01/2011 12:02:20 AM 877 Views
Oh, he already has. Nevermind then. - 15/01/2011 12:03:30 AM 1038 Views
CHOAM Auction Round 2 Phase 1 - 13/01/2011 02:13:36 AM 957 Views
All reports out now - 13/01/2011 03:08:33 AM 793 Views
Court Gossip - 13/01/2011 04:18:26 AM 808 Views
About bidding - 13/01/2011 01:03:40 PM 1036 Views
Pirate Name: Brigands of Bendar *NM* - 13/01/2011 07:40:53 PM 537 Views
Pirate Name: Bandits of Surewood Forest *NM* - 14/01/2011 05:48:23 AM 502 Views
Battle Plans - 14/01/2011 02:44:01 PM 858 Views
As for the money... (and a couple other things) - 14/01/2011 06:05:04 PM 889 Views
I agree with this arrangement. *NM* - 14/01/2011 07:14:16 PM 602 Views
Weird. I thought I replied to this. Hm. Anyway, I could attack one of the pirate Strongholds. *NM* - 14/01/2011 08:17:00 PM 493 Views
Cool. I can get another one. *NM* - 14/01/2011 09:42:53 PM 505 Views
I'll get the third. *NM* - 14/01/2011 10:32:02 PM 449 Views
So yeah, we need 3 volunteers with decent Diplomacy/Intrigue stats - 14/01/2011 09:43:58 PM 844 Views
As stated above, I will be one of them - 15/01/2011 12:54:44 AM 898 Views
So is anyone else investigating pirates? - 16/01/2011 02:28:06 AM 916 Views
I guess I could do one. *NM* - 16/01/2011 02:43:05 AM 483 Views
Which group do you want? - 16/01/2011 04:41:04 AM 837 Views
Late Auction Results - 15/01/2011 02:26:03 AM 904 Views
Looming Crises - Round Ends 9 PM EST Sunday - 15/01/2011 02:27:48 AM 993 Views
Some More Notes - 15/01/2011 03:47:59 AM 849 Views
I'd be all for condensing it into one auction phase - 15/01/2011 04:07:56 AM 906 Views
It'd be fairer for players like Bergioyn who aren't present near the deadline though. - 15/01/2011 04:18:19 AM 847 Views
I think a better solution would be to randomize the deadlines - 15/01/2011 04:47:43 AM 861 Views
That's true enough. *NM* - 15/01/2011 04:56:09 AM 450 Views
That's a possibility - 15/01/2011 05:32:55 AM 810 Views
Hm... - 15/01/2011 07:13:06 AM 908 Views
Okay, expected changes - 15/01/2011 05:29:31 AM 943 Views
Probably a short delay on processing - 16/01/2011 10:37:39 PM 811 Views

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