Active Users:391 Time:27/04/2024 11:27:48 AM
Assets: The Building Blocks of your Empire Fanatic-Templar Send a noteboard - 10/01/2013 03:23:01 AM
Your wealth and power largely comes from enterprises and operations owned by your Family. Assets come in a variety of forms, but they are all specific locations that your rivals can attempt to take for themselves, so it is generally preferable to have some form of protection for them.

Common asset:

These are locations that provide money to you but nothing else. Income varies between 600 and 1 000 M credits per round. These can be a number of things, but on the Fringe Worlds and Outer Colonies, they tend to be Mineral Mining Facilities or Vespene Refineries while on Core Worlds they are usually Entertainment Providers and Financial Institutions. However, all sorts of lucrative industries arise throughout the Sector.

Rare asset:

There are four commodities that an Old Family can really seize a monopoly on. These are Ardeon Mining Facilities, Jorium Mining Facilities, Khaydarin Crystal Formations and Terrazine Refineries. These are exceedingly rare and valuable resources, each produced by only five locations. By controlling their distribution, truly ludicrous profits can be made. Despite their names, Ardeon Mining Facilities, Jorium Mining Facilities and Terrazine Refineries do not count as Mining Facilities or Refineries for the purposes of victory conditions, technologies, etc.

List: Income provided by rare assets, by number controlled.
1 location: 600 M credits
2 locations: 750 M credits
3 locations: 1 000 M credits
4 locations: 1 250 M credits
5 locations: 1 500 M credits


Military factories:


These locations provide similar income to common assets, but also allow you to recruit siege tank regiments and vulture wings. The number of such units you can produce on any round is limited by your number of military factories.

Weapon factories:

These locations provide similar income to a common asset, but come with the added benefit of reducing the recruitment cost of marine battalions by 100 M credits for each weapon factory owned.

Research facilities:

These locations produce income similar to that of a common asset, but also research new technologies for your benefit. Each research facility has a 15% chance of producing a new technology every round.

Unique assets:

Some locations may come into your control that provide unusual income or bonuses. These will be described as they become available.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 15/01/2013 at 02:10:49 AM
Reply to message
CRISIS! - StarCraft: Rules and Registration - 10/01/2013 03:16:02 AM 2799 Views
Lore *NM* - 10/01/2013 03:16:16 AM 368 Views
What do you Need to Know about StarCraft? - 10/01/2013 03:17:01 AM 684 Views
Introduction to the Terran Political and Military Agents in the Koprulu Sector - 10/01/2013 03:20:14 AM 556 Views
Rules *NM* - 10/01/2013 03:16:26 AM 333 Views
Attributes: Defining your Area of Influence - 10/01/2013 03:20:47 AM 652 Views
Assets: The Building Blocks of your Empire - 10/01/2013 03:23:01 AM 668 Views
Agents: Nobody Succeeds Alone - 10/01/2013 03:25:02 AM 684 Views
Planets: The Thirteen Worlds of the Confederacy - 10/01/2013 03:27:42 AM 674 Views
Technology: The World of Tomorrow, Today - 10/01/2013 03:30:43 AM 677 Views
Actions – Expanding your Influence - 10/01/2013 03:46:20 AM 728 Views
Combat: Respecting the Source Material - 10/01/2013 03:48:19 AM 752 Views
The Round – Keeping up to Date - 10/01/2013 03:49:45 AM 653 Views
The Old Families – Creating your Faction in the Game - 10/01/2013 03:53:04 AM 621 Views
Victory points: Ending the game - 10/01/2013 03:55:40 AM 662 Views
Patch Notes: Updates to the rules. - 10/01/2013 03:58:11 AM 710 Views
Registration: Sign up here! *NM* - 10/01/2013 03:58:27 AM 394 Views
I'm in, I will read all those rules later on *NM* - 10/01/2013 10:40:35 AM 307 Views
I'm in. Also, a question: Is it possible to raise your Attributes in anyway once the game is going? *NM* - 10/01/2013 12:00:28 PM 280 Views
There are unique locations that effectively raise your attribute, yes. - 10/01/2013 04:22:30 PM 629 Views
Ok. *NM* - 10/01/2013 05:39:15 PM 290 Views
In *NM* - 10/01/2013 04:38:35 PM 300 Views
Why not? *NM* - 10/01/2013 10:43:22 PM 395 Views
Me too. *NM* - 11/01/2013 02:11:15 AM 290 Views
I'm in! *NM* - 11/01/2013 03:39:46 AM 283 Views
Why are there so many ruuuuullles *NM* - 11/01/2013 05:43:03 AM 576 Views
All right, let's get this started. - 12/01/2013 05:49:39 AM 644 Views
Do the names have to be from existing lore or can we choose new names? *NM* - 12/01/2013 09:16:20 AM 299 Views
You can choose new names if you wish. - 12/01/2013 06:20:18 PM 632 Views
So, summer's here and I have the free time... - 11/06/2013 04:55:50 AM 670 Views

Reply to Message