Why not a ward that detects gateways, and alerts defending channelers so they can get there and disrupt the attacking gateway? The ward may offer some protection, making it slightly more difficult to weave a gateway, delaying enough for the defenders to get there in time, or it may not.
I don't think there's enough for us to know at this point. And perhaps you're all wrong and specific ter'angreal were crucial defending against attacking gateways. Who knows?
I don't think there's enough for us to know at this point. And perhaps you're all wrong and specific ter'angreal were crucial defending against attacking gateways. Who knows?
"And it breaks my heart to look around, and see the unimpressed; who can't believe the emperor is dressed"~Fastball
2-7-1
2-7-1
How to disrupt gateways that are made into a battle zone...
- 16/11/2009 08:48:36 AM
1040 Views
I might as well present my argument in full
- 16/11/2009 09:52:34 AM
868 Views
Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 10:10:55 AM
1014 Views
Re: Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 12:08:30 PM
747 Views
I think there's some evidence in favor of the wards idea you are all missing.
- 16/11/2009 05:29:22 PM
722 Views
I disagree
- 16/11/2009 07:15:53 PM
707 Views
Except
- 16/11/2009 07:24:56 PM
691 Views
there's no indication that the gateway isn't almost on top of a city
- 17/11/2009 03:09:31 AM
648 Views
It's definitely possible that there can be a ward to detect a gateway opening.
- 17/11/2009 03:22:33 PM
691 Views
How bout a compromise?
- 16/11/2009 06:37:40 PM
738 Views
We know that, for e.g., Sammael could detect the location of a Gateway
- 16/11/2009 08:21:57 PM
669 Views
i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 06:06:54 AM
674 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 12:53:19 PM
668 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
- 17/11/2009 10:57:06 PM
700 Views
I believe that you cannot make a ward completely preventing Traveling.
- 17/11/2009 01:52:24 PM
640 Views
