We know that, for e.g., Sammael could detect the location of a Gateway
Marshall Send a noteboard - 16/11/2009 08:21:57 PM
He may have simply had a ward that detected channeling in a certain viscinity. However, I don't see why a ward couldn't be extended to detect particular types of weaves. Imagine a guy in a control center, watching a screen that monitored a "gateway-detection" ward. A gateway entrance opens somewhere, a point on the monitor blips, and anti-gateway actions are immediately taken. Of course this process could be made more efficient (i.e. individual channelers patrolling the areas could be atuned to the ward).
How to disrupt gateways that are made into a battle zone...
- 16/11/2009 08:48:36 AM
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I might as well present my argument in full
- 16/11/2009 09:52:34 AM
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Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 10:10:55 AM
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Re: Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 12:08:30 PM
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I think there's some evidence in favor of the wards idea you are all missing.
- 16/11/2009 05:29:22 PM
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I disagree
- 16/11/2009 07:15:53 PM
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Except
- 16/11/2009 07:24:56 PM
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there's no indication that the gateway isn't almost on top of a city
- 17/11/2009 03:09:31 AM
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It's definitely possible that there can be a ward to detect a gateway opening.
- 17/11/2009 03:22:33 PM
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We know that, for e.g., Sammael could detect the location of a Gateway
- 16/11/2009 08:21:57 PM
526 Views
i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 06:06:54 AM
547 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 12:53:19 PM
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I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
- 17/11/2009 10:57:06 PM
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I believe that you cannot make a ward completely preventing Traveling.
- 17/11/2009 01:52:24 PM
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