Personally, I think most games should have a set level of difficulty. Once you beat that, it can unlock the... "So, you think that you're pretty good, right? Try this then." I certainly don't mind a "normal" difficulty and then an Insane level. I look forward to trying out the Fall Out New Vegas "Hardcore" where you have to account for regular drinking of water, eating, sleeping. It'll probably get old after a while, but it'll be interesting.
There are a couple game types that I don't mind a difficulty slider. Racing/Simulation games like Gran Tourismo and sports games. For the former, the technical level of skill needed to play, even at normal sometimes, is ridiculous. It is nice to be able to set a level and have fun. For sports games, the higher the level of difficulty the more ridiculous the things the AI competitor is able to do (things that seem to ignore the physics of the game and the rules that apply to the players controlled elements).
I don't play either of those game types much, so it's nice to set an easier difficulty and build up proficiency. In these games it's usually possible to adjust the difficulty on a per game/race/event basis.
There are a couple game types that I don't mind a difficulty slider. Racing/Simulation games like Gran Tourismo and sports games. For the former, the technical level of skill needed to play, even at normal sometimes, is ridiculous. It is nice to be able to set a level and have fun. For sports games, the higher the level of difficulty the more ridiculous the things the AI competitor is able to do (things that seem to ignore the physics of the game and the rules that apply to the players controlled elements).
I don't play either of those game types much, so it's nice to set an easier difficulty and build up proficiency. In these games it's usually possible to adjust the difficulty on a per game/race/event basis.
The little things that don't make the back of the box.
25/08/2010 02:10:31 AM
- 1102 Views
Hilarious that you listed the only two games I own. That is all. *NM*
25/08/2010 02:34:56 AM
- 375 Views
The ability to run quickly at any time.
25/08/2010 03:09:47 AM
- 786 Views
That can certainly be frustrating, especially in a game with a lot of backtracking. *NM*
26/08/2010 03:42:30 AM
- 393 Views
It's my biggest problem with my favorite genre (wRPG).
26/08/2010 05:04:26 AM
- 758 Views
Come on. Morrowind is fast enough.
26/08/2010 07:56:52 PM
- 851 Views
That's because with those boots you keep running off mountains.
26/08/2010 10:22:34 PM
- 750 Views
... what??
27/08/2010 06:50:02 AM
- 911 Views
...I think you radically underestimate the time it takes to do those things.
27/08/2010 08:30:45 AM
- 738 Views
Re: ...I think you radically underestimate the time it takes to do those things.
27/08/2010 02:05:52 PM
- 801 Views
ANy online FPS that has a quick mute.
25/08/2010 03:24:44 AM
- 823 Views
adjustable difficulty
25/08/2010 10:42:22 AM
- 795 Views
I'm actually going to have to disagree with you on the first one.
26/08/2010 12:11:44 AM
- 817 Views
I agree (with some qualfications)
26/08/2010 03:47:41 PM
- 717 Views
Re: I'm actually going to have to disagree with you on the first one.
29/08/2010 04:10:49 AM
- 956 Views
a lot of the gamer-angst about the new WoW expansion is based on this.
29/08/2010 04:44:56 PM
- 802 Views
Saving the game whenever the fuck I want
25/08/2010 09:49:40 PM
- 789 Views
Journals have to be one of my favorite things.
25/08/2010 11:19:58 PM
- 848 Views
The journal for Sword of the Beresaad was the worst. *NM*
26/08/2010 12:14:24 AM
- 422 Views
I generally find myself ignoring Journals in most games. Most. *NM*
26/08/2010 03:47:31 AM
- 387 Views
Ugh set save points bug the crap out of me
26/08/2010 04:11:13 AM
- 763 Views
In FFXII, the save point before Ahriman is about ten minutes away.
26/08/2010 05:06:57 AM
- 768 Views
that was what irritated me most about playing a few of those games. *NM*
26/08/2010 05:04:03 PM
- 389 Views
Guild Wars and their Quest Arrows...
26/08/2010 10:29:07 AM
- 1032 Views

Agreed, that's a big one.
26/08/2010 01:51:34 PM
- 725 Views
I don't like it being unavoidable. Oblivion's compass sucked.
*NM*
26/08/2010 11:36:37 PM
- 333 Views

Drawing on the map/compass is also something I miss in all other coop games w/ maps...
26/08/2010 04:03:53 PM
- 801 Views
Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
01/09/2010 12:56:56 AM
- 743 Views