Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
Legolas Send a noteboard - 01/09/2010 12:56:56 AM
For instance, in the original Age of Wonders (turn-based strategy game), the short descriptions given for every unit with an often great piece of artwork along with it. Many of them were not particularly original, but still they were fun to read, and the loss of those in the sequel AoW II (along with changes in graphics, obviously) made that game lose a lot of the charm of its predecessor - even if the game mechanics and gameplay possibilities were a good bit better.
In Age of Empires II (yes, can you tell that most of my games are way old?), the expansion added a farming queue of up to fifteen farms, keeping you from having to spend half of your time rebuilding exhausted farms instead of focusing on the unit production and fighting. I'm really not quite sure how people managed to play big battles before that.
In Torchlight, there are a few features which are notably - and intentionally - lacking from Diablo II, making it a lot less frustrating than Diablo II. The way dying is handled and town portals that stay open when you close the game come to mind, but the big one is transferring items between characters. The amount of times I've found gear in Diablo II that would be awesome for another character but all but useless for the one who actually found it... Of course I get that the game would be significantly easier with that feature, but really, it takes so much time already to get a character into the higher levels where the game is really fun, and it's not as if you find unique or other good gear so often. Frustrating if you then find something you would've preferred to find with another character.
Though Diablo II does have a very cleverly thought out system in terms of replayability, difficulty level and how you save - you can save and quit at any time, but only at certain places can you save and continue playing from the same spot.
In Age of Empires II (yes, can you tell that most of my games are way old?), the expansion added a farming queue of up to fifteen farms, keeping you from having to spend half of your time rebuilding exhausted farms instead of focusing on the unit production and fighting. I'm really not quite sure how people managed to play big battles before that.
In Torchlight, there are a few features which are notably - and intentionally - lacking from Diablo II, making it a lot less frustrating than Diablo II. The way dying is handled and town portals that stay open when you close the game come to mind, but the big one is transferring items between characters. The amount of times I've found gear in Diablo II that would be awesome for another character but all but useless for the one who actually found it... Of course I get that the game would be significantly easier with that feature, but really, it takes so much time already to get a character into the higher levels where the game is really fun, and it's not as if you find unique or other good gear so often. Frustrating if you then find something you would've preferred to find with another character.
Though Diablo II does have a very cleverly thought out system in terms of replayability, difficulty level and how you save - you can save and quit at any time, but only at certain places can you save and continue playing from the same spot.
The little things that don't make the back of the box.
- 25/08/2010 02:10:31 AM
1187 Views
Hilarious that you listed the only two games I own. That is all. *NM*
- 25/08/2010 02:34:56 AM
414 Views
The ability to run quickly at any time.
- 25/08/2010 03:09:47 AM
860 Views
That can certainly be frustrating, especially in a game with a lot of backtracking. *NM*
- 26/08/2010 03:42:30 AM
424 Views
It's my biggest problem with my favorite genre (wRPG).
- 26/08/2010 05:04:26 AM
829 Views
Come on. Morrowind is fast enough.
- 26/08/2010 07:56:52 PM
945 Views
That's because with those boots you keep running off mountains.
- 26/08/2010 10:22:34 PM
822 Views
... what??
- 27/08/2010 06:50:02 AM
988 Views
...I think you radically underestimate the time it takes to do those things.
- 27/08/2010 08:30:45 AM
845 Views
Re: ...I think you radically underestimate the time it takes to do those things.
- 27/08/2010 02:05:52 PM
876 Views
ANy online FPS that has a quick mute.
- 25/08/2010 03:24:44 AM
895 Views
adjustable difficulty
- 25/08/2010 10:42:22 AM
855 Views
I'm actually going to have to disagree with you on the first one.
- 26/08/2010 12:11:44 AM
898 Views
Re: I'm actually going to have to disagree with you on the first one.
- 29/08/2010 04:10:49 AM
1053 Views
a lot of the gamer-angst about the new WoW expansion is based on this.
- 29/08/2010 04:44:56 PM
897 Views
Saving the game whenever the fuck I want
- 25/08/2010 09:49:40 PM
887 Views
Journals have to be one of my favorite things.
- 25/08/2010 11:19:58 PM
913 Views
The journal for Sword of the Beresaad was the worst. *NM*
- 26/08/2010 12:14:24 AM
457 Views
I generally find myself ignoring Journals in most games. Most. *NM*
- 26/08/2010 03:47:31 AM
420 Views
Ugh set save points bug the crap out of me
- 26/08/2010 04:11:13 AM
854 Views
In FFXII, the save point before Ahriman is about ten minutes away.
- 26/08/2010 05:06:57 AM
844 Views
that was what irritated me most about playing a few of those games. *NM*
- 26/08/2010 05:04:03 PM
426 Views
Guild Wars and their Quest Arrows...
- 26/08/2010 10:29:07 AM
1114 Views
- 26/08/2010 10:29:07 AM
1114 Views
Agreed, that's a big one.
- 26/08/2010 01:51:34 PM
818 Views
I don't like it being unavoidable. Oblivion's compass sucked.
*NM*
- 26/08/2010 11:36:37 PM
369 Views
*NM*
- 26/08/2010 11:36:37 PM
369 Views
Drawing on the map/compass is also something I miss in all other coop games w/ maps...
- 26/08/2010 04:03:53 PM
872 Views
Little things like that can make a big difference - in atmosphere, too, not just game mechanics.
- 01/09/2010 12:56:56 AM
857 Views
