My issue is mostly with equipment and enemy types scaling, not so much actual level.
Zalis Send a noteboard - 26/10/2011 09:55:29 PM
If bandits scale, not a big deal. If bandits get replaced with those Daedra Spiders at level 14, it's an issue. That's the stuff that really annoyed me in Oblivion. Plus, it made some of the main quest areas like Kvatch a real pain if you were iffy on certain skills.
Playing Oblivion with Oscuro's Overhaul was the most fun I had with the game. It added TONS of content, tweaks, and also gave me enough challenge by simply hard-locking the difficulty of areas.
Playing Oblivion with Oscuro's Overhaul was the most fun I had with the game. It added TONS of content, tweaks, and also gave me enough challenge by simply hard-locking the difficulty of areas.
The sword might be grateful to the forge fire, but never fond of it.
Not sure if this has been told here or not but Skyrim is going to be a port for the PC
26/10/2011 03:26:57 PM
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At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
26/10/2011 08:35:54 PM
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Re: Level scaling
26/10/2011 08:47:14 PM
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Or they could just design a game that includes dangers you can't overcome.
26/10/2011 09:22:09 PM
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As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
26/10/2011 09:37:48 PM
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I don't entirely disagree.
26/10/2011 09:43:19 PM
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My issue is mostly with equipment and enemy types scaling, not so much actual level.
26/10/2011 09:55:29 PM
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I'm more interested in item scaling than enemy level scaling
26/10/2011 09:53:55 PM
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I'm not sure.
26/10/2011 10:07:54 PM
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Did Fallout 3 and New Vegas have Level scaling?
27/10/2011 08:40:54 AM
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NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.
27/10/2011 02:27:40 PM
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That's the first thing I tried to do after the goodsprings quests.
27/10/2011 02:31:32 PM
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