Active Users:304 Time:03/05/2024 12:08:53 AM
From what I've read... re: Level scaling in Skyrim Jacob Send a noteboard - 27/10/2011 05:45:55 PM
Most everyone will agree that the level scaling in Oblivion was broken... oh so very broken. Most people who played Fallout 3, and Oblivion, found the way Fallout 3 leveled the world to be much more preferable. Skyrim's leveling is thus modeled more closely to FO3.

The first concession is that the world won't be keyed to the same level as the player. As you mentioned, any closed cell will have a level lock placed on it when the character first enters the area. Whatever level those enemies are at that time, that's the level they are going to stay.

Open cells, the world, will level some, but they will lag behind the player, further and further as the player gets higher leveled. We're talking the average encounter here, not story specific or named baddies. Bethesda has specifically mentioned the lone bandit that tries to extort the 100 gp from you, at level 20, wearing his glass armor and being damn hard to beat. They claim that if the PC is a high level and he approaches a lone bandit, that bandit being locked at a low level, might just try to run away instead of initiate anything.

The higher in elevation you get, the more difficult the enemies will be. At lower character levels, it is supposed to be rather difficult exploring high up. Also, there are the existence of enemies that are just going to be stronger/tougher than the PC, especially at low levels... Giants and Mammoths being an example. This isn't locked locations, but it does present encounters that will be impossible at low levels, or nearly so, or make it necessary to change tactics, and there will be areas that will be more difficult to explore/travel through at low levels.

Dragons. There are 6 types of dragons, and also named and special dragons. Each type have different characteristics and powers. The dragons will scale, especially in random encounters... and they will chase you when they see you and try to hunt you down.

I have read several times that NPCs and baddies do have an actual level cap, unique to each type, but nearly all of them well short of the effective level cap of the PC. I hear the game is set as a level 50 game, though you can get your PC to level nearly to 80 depending on how you go about playing.
Reply to message
Not sure if this has been told here or not but Skyrim is going to be a port for the PC - 26/10/2011 03:26:57 PM 665 Views
And my good mood just flew out of the window. *NM* - 26/10/2011 04:03:53 PM 171 Views
I'm not too worried. - 26/10/2011 04:05:17 PM 371 Views
I'm just concerned if it will have that Oblivion feel to it - 26/10/2011 04:09:22 PM 340 Views
Yeah, that's why they keep dumbing it down. - 26/10/2011 04:26:57 PM 372 Views
At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well. - 26/10/2011 08:35:54 PM 512 Views
Re: Level scaling - 26/10/2011 08:47:14 PM 450 Views
Or they could just design a game that includes dangers you can't overcome. - 26/10/2011 09:22:09 PM 384 Views
I don't entirely disagree. - 26/10/2011 09:43:19 PM 416 Views
For sure. I didn't intend to say that you could just... - 26/10/2011 10:37:16 PM 373 Views
I'm more interested in item scaling than enemy level scaling - 26/10/2011 09:53:55 PM 365 Views
I'm not sure. - 26/10/2011 10:07:54 PM 346 Views
What I found wasn't very clear... - 26/10/2011 10:38:02 PM 571 Views
Re: What I found wasn't very clear... - 27/10/2011 02:38:11 PM 417 Views
Did Fallout 3 and New Vegas have Level scaling? - 27/10/2011 08:40:54 AM 327 Views
They had more tightly controlled and modified scaling. - 27/10/2011 05:53:30 PM 384 Views
Excellent, good to know *NM* - 27/10/2011 09:51:13 PM 155 Views
From what I've read... re: Level scaling in Skyrim - 27/10/2011 05:45:55 PM 470 Views
I think I like the sound of that. - 27/10/2011 06:31:31 PM 337 Views

Reply to Message