Most everyone will agree that the level scaling in Oblivion was broken... oh so very broken. Most people who played Fallout 3, and Oblivion, found the way Fallout 3 leveled the world to be much more preferable. Skyrim's leveling is thus modeled more closely to FO3.
The first concession is that the world won't be keyed to the same level as the player. As you mentioned, any closed cell will have a level lock placed on it when the character first enters the area. Whatever level those enemies are at that time, that's the level they are going to stay.
Open cells, the world, will level some, but they will lag behind the player, further and further as the player gets higher leveled. We're talking the average encounter here, not story specific or named baddies. Bethesda has specifically mentioned the lone bandit that tries to extort the 100 gp from you, at level 20, wearing his glass armor and being damn hard to beat. They claim that if the PC is a high level and he approaches a lone bandit, that bandit being locked at a low level, might just try to run away instead of initiate anything.
The higher in elevation you get, the more difficult the enemies will be. At lower character levels, it is supposed to be rather difficult exploring high up. Also, there are the existence of enemies that are just going to be stronger/tougher than the PC, especially at low levels... Giants and Mammoths being an example. This isn't locked locations, but it does present encounters that will be impossible at low levels, or nearly so, or make it necessary to change tactics, and there will be areas that will be more difficult to explore/travel through at low levels.
Dragons. There are 6 types of dragons, and also named and special dragons. Each type have different characteristics and powers. The dragons will scale, especially in random encounters... and they will chase you when they see you and try to hunt you down.
I have read several times that NPCs and baddies do have an actual level cap, unique to each type, but nearly all of them well short of the effective level cap of the PC. I hear the game is set as a level 50 game, though you can get your PC to level nearly to 80 depending on how you go about playing.
The first concession is that the world won't be keyed to the same level as the player. As you mentioned, any closed cell will have a level lock placed on it when the character first enters the area. Whatever level those enemies are at that time, that's the level they are going to stay.
Open cells, the world, will level some, but they will lag behind the player, further and further as the player gets higher leveled. We're talking the average encounter here, not story specific or named baddies. Bethesda has specifically mentioned the lone bandit that tries to extort the 100 gp from you, at level 20, wearing his glass armor and being damn hard to beat. They claim that if the PC is a high level and he approaches a lone bandit, that bandit being locked at a low level, might just try to run away instead of initiate anything.
The higher in elevation you get, the more difficult the enemies will be. At lower character levels, it is supposed to be rather difficult exploring high up. Also, there are the existence of enemies that are just going to be stronger/tougher than the PC, especially at low levels... Giants and Mammoths being an example. This isn't locked locations, but it does present encounters that will be impossible at low levels, or nearly so, or make it necessary to change tactics, and there will be areas that will be more difficult to explore/travel through at low levels.
Dragons. There are 6 types of dragons, and also named and special dragons. Each type have different characteristics and powers. The dragons will scale, especially in random encounters... and they will chase you when they see you and try to hunt you down.
I have read several times that NPCs and baddies do have an actual level cap, unique to each type, but nearly all of them well short of the effective level cap of the PC. I hear the game is set as a level 50 game, though you can get your PC to level nearly to 80 depending on how you go about playing.
Not sure if this has been told here or not but Skyrim is going to be a port for the PC
26/10/2011 03:26:57 PM
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At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
26/10/2011 08:35:54 PM
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Re: Level scaling
26/10/2011 08:47:14 PM
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Or they could just design a game that includes dangers you can't overcome.
26/10/2011 09:22:09 PM
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As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
26/10/2011 09:37:48 PM
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I don't entirely disagree.
26/10/2011 09:43:19 PM
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My issue is mostly with equipment and enemy types scaling, not so much actual level.
26/10/2011 09:55:29 PM
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I'm more interested in item scaling than enemy level scaling
26/10/2011 09:53:55 PM
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I'm not sure.
26/10/2011 10:07:54 PM
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Did Fallout 3 and New Vegas have Level scaling?
27/10/2011 08:40:54 AM
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NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.
27/10/2011 02:27:40 PM
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That's the first thing I tried to do after the goodsprings quests.
27/10/2011 02:31:32 PM
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From what I've read... re: Level scaling in Skyrim
27/10/2011 05:45:55 PM
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