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Re: I'll play Isaac Send a noteboard - 23/03/2010 05:24:49 AM
I like the sheriff role (I even thought about stealing the idea), but a bulletproof vest might be too much. A double vote isn't a bid deal, especially if everyone knows who has it. I suppose if the bulletproof vest was a one-shot that had to be used the very next Night, it wouldn't be too bad.

I dunno. My two cents.


More of a theoretical idea, I just wanted to put out that "titles" could be other things beside double-vote while checking if people had actually liked the sheriff title or were just humoring me ;) In this particular case, people would vote someone to be bulletproof that night, which really just amounts to having DFs target someone else. I think that would be a one-time deal as opposed to something voted on every night if I did use it. Some others that come to mind would be 'guarded' where a player is elected to basically be immune to all night actions and unable to perform any either, for that night. Adds a certain extra element to the game without breaking balance while simultaneously giving some extra to discuss in slower moments. It looks like we're most likely be playing the scenarios 'WOT: In the Manor of Mad Muad', 'Mistborn: Sixth Cache', 'Dune: Tleiaxu Infiltration' or 'Eclipse' which are designed for 14+ players, and voted titles wouldn't necessarily fit well for each of those. I should probably post teasers for those and see which people like, their mostly setting flavor but they have core characteristics that require certain role combos or player numbers to fit the circumstances. Some of those are flavor designed around a fairly tight game mechanic and can't be much altered, I had to remove 'Shadows of Amber' from the list simply because the mechanism has too many complex roles and a new player couldn't be expected to absorb it, and I don't know who will be what yet or how many new players we'll have since I posted active recruitment threads on the other boards. I'd like 2-4 ideally, though none of the games actually have set numbers of players, I just don't design that way, most have a set minimum and listed options for X number of players to maintain balance.

Mostly though, I'm just testing the waters on titles, 'rock paper scissors', one-shot roles, etc since while on the one hand people have said they liked them, they haven't re-appeared in proceeding games and that worries me that people may have really disliked them and simply wanted to spare my feelings, which would be understandable and appreciated, but game mechanics and balance are areas that are totally safe to discuss with out bugging me.
The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.
- Albert Einstein

King of Cairhien 20-7-2
Chancellor of the Landsraad, Archduke of Is'Mod
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