Active Users:452 Time:18/09/2025 01:56:14 AM
All I'm saying, is that Travelling would STILL be a very usefull survival tool during the Breaking.. Shannow Send a noteboard - 20/08/2010 03:44:59 PM
To Travel, you need to know your point of departure in any case, not your destination.

Does it really change something? You open the Gateway and the location is not the same. You still end up somewhere that is not where you wanted to go. Ocean instead of a city, mountain instead of a forest. In the end, Traveling became unusable because of the changes in the landscape.

Your point about other planets is also, in my opinion flawed. Whose to say they used Traveling to go there and not some other means lost to us now. Even so, even if the planet is moving in space, the physical location on it's surface is the same and maybe that's all the Channeler needs to Travel.

And also because RJ needed that the main protagonists be more "special" and find out those weaves and use them almost exclusively to their inner circle, at least in the beginning.

I also share your thoughts on the easiness everybody has to copy weave and I like your analogy on the symphony. I guess that this late in the plot, the story doesn't center as much on the complexity of weaves and learning to use the Power, but more on the conclusion. See how cleansing the Source was done and how fast (in pages) it happened. When compared to the time spent showing us the girls in Tar Valon learning OP related stuff, it was done really fast. RJ even had to explain it to some readers on his blog. He focused more on the symbolism of the Cleansing than the way it was done.


The area you're in is suddenly encircled by lava - you need to Travel to a safer location to get away.

A chasm suddenly opens up between you and your horse - you need to Travel to get to it, or if it dies, to the nearest source of food and water.

The mountainpeak you're on is suddenly surrounded by an earthquake-induced tsunami, leaving you stranded on an island. As before, you need to Travel to get to dry land.

Gateways would be crucial in the dangerous environment that is the Breaking.

The gateway doesn't have to open to a preferred location the first time either. If you need to get AWAY from somewhere fast, you will keep making gateways until you find a decent enough spot to go to.

Industrial processes like making angreal and ter'angreal may disappear, but Travelling? I don't see it happening.
Reply to message
How were all these amazing weaves 'lost' ? - 20/08/2010 04:33:43 AM 1796 Views
Ishamael may have had a hand in that... - 20/08/2010 04:45:39 AM 1136 Views
Agreed. - 20/08/2010 10:01:37 AM 1029 Views
Lost Weaves - 20/08/2010 01:43:25 PM 1122 Views
Re: Lost Weaves *NM* - 20/08/2010 01:45:30 PM 547 Views
Not logical - 20/08/2010 01:50:32 PM 1099 Views
Re: Not logical - 20/08/2010 03:22:04 PM 932 Views
All I'm saying, is that Travelling would STILL be a very usefull survival tool during the Breaking.. - 20/08/2010 03:44:59 PM 1055 Views
All good points also. - 20/08/2010 03:48:49 PM 1401 Views
Re: Not logical - 20/08/2010 03:45:55 PM 901 Views
Re: Not logical - 21/08/2010 04:20:41 AM 829 Views
you may have hit onto something with your last statement - 21/08/2010 05:06:59 PM 917 Views
Re: you may have hit onto something with your last statement - 23/08/2010 05:09:06 PM 829 Views
I don't think that creating cuendillar and 'angreals was common knowledge. - 20/08/2010 05:06:20 PM 926 Views
The need to learn a location to travel - 20/08/2010 05:58:48 PM 875 Views
They could use Rand's trick from TGS. - 21/08/2010 01:06:33 AM 835 Views
My only theory... - 20/08/2010 06:02:14 PM 898 Views
The Strongest Died seems like a pretty valid theory to me... - 20/08/2010 06:14:29 PM 1035 Views
Maybe Aes Sedai treated weaves like Intellectual Property - 20/08/2010 09:49:12 PM 853 Views
Trademark? Patent? Or Copyright? =P *NM* - 20/08/2010 10:19:36 PM 387 Views
It doesn't have to be logical... - 20/08/2010 11:50:17 PM 1003 Views
Idea? - 21/08/2010 12:47:52 AM 783 Views
But they weren't too weak - 21/08/2010 02:48:43 AM 867 Views
That's because most of the major people in WoT are powerful channelers. - 21/08/2010 04:13:04 AM 985 Views
How can you "write a weave down"? - 21/08/2010 04:54:28 PM 950 Views
How did Moiraine learn balefire then? *NM* - 21/08/2010 05:04:27 PM 1072 Views
figured it out on her own, don't forget that Nyn used it too against the Fades in TDR. *NM* - 21/08/2010 05:12:15 PM 422 Views
That's a stretch - Moiraine never demonstrated any creative talent with the OP... - 21/08/2010 06:15:01 PM 867 Views
OK, I'll buy Vandene teaching it, but not learning it from a written description *NM* - 21/08/2010 06:35:46 PM 431 Views
I myself can't buy Vandene teaching that weave to any Sister - 24/08/2010 04:06:26 PM 908 Views
Me neither... - 24/08/2010 05:50:24 PM 926 Views
Mispost.. *NM* - 25/08/2010 02:51:02 PM 487 Views
I disagree - Moiraine's wilder tricks show that she is quite creative with the OP - 24/08/2010 03:31:06 PM 872 Views
Re: I disagree - Moiraine's wilder tricks show that she is quite creative with the OP - 24/08/2010 05:32:11 PM 1213 Views
But... - 24/08/2010 06:40:39 PM 859 Views
When did she use that? *NM* - 25/08/2010 09:34:31 AM 404 Views
We know of her trick with stones and light from 'New Spring' IIRC - 25/08/2010 02:40:26 PM 1023 Views
Elayne did use Moiraine's coin trick. - 25/08/2010 06:09:27 PM 978 Views
Likely from Vandene - 21/08/2010 05:58:31 PM 1222 Views
Something no one else is mentioning... that I saw... - 21/08/2010 07:15:49 PM 942 Views
one thing i've noticed - 23/08/2010 06:37:48 PM 876 Views
Simple: none were necessary for survival in Stone Age barbarism. - 23/08/2010 09:12:40 PM 859 Views

Reply to Message