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Ahh, I see that Sidious has already suggested this. *NM* Marshall Send a noteboard - 16/11/2009 08:30:55 PM
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How to disrupt gateways that are made into a battle zone... - 16/11/2009 08:48:36 AM 939 Views
there could be other defensive methods as well - 16/11/2009 09:06:56 AM 645 Views
Excellent suggestions... - 16/11/2009 09:08:59 AM 672 Views
That depends on whether moving gateways are possible. - 19/11/2009 02:01:40 AM 576 Views
I might as well present my argument in full - 16/11/2009 09:52:34 AM 762 Views
Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 10:10:55 AM 907 Views
Re: Both options can be valid, but here's why you MUST have the ward... - 16/11/2009 12:08:30 PM 649 Views
Another idea - 16/11/2009 02:59:39 PM 680 Views
You're talking about manipulating the Pattern? - 17/11/2009 01:54:32 PM 554 Views
The problem with that... - 16/11/2009 05:11:16 PM 574 Views
Peter Hamilton's "Pandora Star" - 16/11/2009 03:36:39 PM 732 Views
I think there's some evidence in favor of the wards idea you are all missing. - 16/11/2009 05:29:22 PM 605 Views
I disagree - 16/11/2009 07:15:53 PM 584 Views
Except - 16/11/2009 07:24:56 PM 561 Views
It's definitely possible that there can be a ward to detect a gateway opening. - 17/11/2009 03:22:33 PM 582 Views
How bout a compromise? - 16/11/2009 06:37:40 PM 637 Views
We know that, for e.g., Sammael could detect the location of a Gateway - 16/11/2009 08:21:57 PM 554 Views
Ahh, I see that Sidious has already suggested this. *NM* - 16/11/2009 08:30:55 PM 241 Views
I believe that you cannot make a ward completely preventing Traveling. - 17/11/2009 01:52:24 PM 530 Views

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