Ahh, I see that Sidious has already suggested this. *NM*
Marshall Send a noteboard - 16/11/2009 08:30:55 PM
How to disrupt gateways that are made into a battle zone...
- 16/11/2009 08:48:36 AM
909 Views
I might as well present my argument in full
- 16/11/2009 09:52:34 AM
734 Views
Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 10:10:55 AM
885 Views
Re: Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 12:08:30 PM
620 Views
I think there's some evidence in favor of the wards idea you are all missing.
- 16/11/2009 05:29:22 PM
571 Views
I disagree
- 16/11/2009 07:15:53 PM
552 Views
Except
- 16/11/2009 07:24:56 PM
526 Views
there's no indication that the gateway isn't almost on top of a city
- 17/11/2009 03:09:31 AM
510 Views
It's definitely possible that there can be a ward to detect a gateway opening.
- 17/11/2009 03:22:33 PM
552 Views
We know that, for e.g., Sammael could detect the location of a Gateway
- 16/11/2009 08:21:57 PM
526 Views
Ahh, I see that Sidious has already suggested this. *NM*
- 16/11/2009 08:30:55 PM
231 Views
i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 06:06:54 AM
547 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 12:53:19 PM
525 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
- 17/11/2009 10:57:06 PM
584 Views
I believe that you cannot make a ward completely preventing Traveling.
- 17/11/2009 01:52:24 PM
511 Views
