You're talking about manipulating the Pattern?
Kronin al'Sulc Send a noteboard - 17/11/2009 01:54:32 PM
I think that is just far too large-scale to be able to do. Plus, couldn't that have an effect much like balefire? Too much vibration could very well tear apart the Pattern.
At last, I have an apostrophe!
*MySmiley*
Foil fencers Dance the Spears. Or, at least, the foils.
Too stubborn to remove that extraneous *MySmiley*
~The Decapitator~
*MySmiley*
Foil fencers Dance the Spears. Or, at least, the foils.
Too stubborn to remove that extraneous *MySmiley*
~The Decapitator~
How to disrupt gateways that are made into a battle zone...
- 16/11/2009 08:48:36 AM
908 Views
I might as well present my argument in full
- 16/11/2009 09:52:34 AM
733 Views
Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 10:10:55 AM
884 Views
Re: Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 12:08:30 PM
619 Views
You're talking about manipulating the Pattern?
- 17/11/2009 01:54:32 PM
521 Views
I think there's some evidence in favor of the wards idea you are all missing.
- 16/11/2009 05:29:22 PM
571 Views
I disagree
- 16/11/2009 07:15:53 PM
551 Views
Except
- 16/11/2009 07:24:56 PM
526 Views
there's no indication that the gateway isn't almost on top of a city
- 17/11/2009 03:09:31 AM
509 Views
It's definitely possible that there can be a ward to detect a gateway opening.
- 17/11/2009 03:22:33 PM
552 Views
We know that, for e.g., Sammael could detect the location of a Gateway
- 16/11/2009 08:21:57 PM
525 Views
i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 06:06:54 AM
546 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 12:53:19 PM
524 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
- 17/11/2009 10:57:06 PM
584 Views
I believe that you cannot make a ward completely preventing Traveling.
- 17/11/2009 01:52:24 PM
510 Views
