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Take Knights of the Old Republic, for example Dark Knight Send a noteboard - 20/09/2011 05:08:04 PM
The best probable system is still going to have to track the two elements (black/white) and then tabulate a sort of net balance. Maybe the game could assign certain power strengths within certain ranges.

I know the PS3 exclusive inFamous had a somewhat dynamic Morality scale, and your powers developed, looked, and acted very different based on how you used them. The further you slide different directions the more powerful different powers became. However, the best balance of powers, the most capable hero, pretty much results from making regular choices from both sides of that spectrum.

Those games also offer interesting choices, some even akin to that healing while stealing energy thing.

A game to watch for, as it is not yet out, is DISHONORED. The game promises a very robust morality system, plus a dynamic arc that plays out very differently based on the moment by moment decisions a player makes. Game Informer did a big spot on it a while back, that featured a 2 part talk on Morality in the game, and a niffty little text "choose your own adventure" sample of that game, that you should really check out. I'll link the GameInformer hub.


In KOTOR, they had a morality scale on the character page. It starts in the middle and goes up or down based on your choices. Why not develop a mix of abilities for people that stay within the middle block? I.e. cancel out good choices by making evil ones to stay in the middle.
Formerly Mat Bloody Cauthon on Wotmania, blessed be its name
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My companions! Lend me thine vast expertise - 20/09/2011 03:56:19 PM 924 Views
Hm. It depends on what you mean by "rewarded." - 20/09/2011 04:15:18 PM 619 Views
No, not quite - 20/09/2011 04:29:42 PM 565 Views
I don't think I know anything that matches what you want. - 20/09/2011 04:39:22 PM 531 Views
You are a horrible human being. *NM* - 20/09/2011 08:24:05 PM 238 Views
- 28/09/2011 12:58:11 AM 544 Views
I thnk Fallout 3 gave you bonuses for being neutral. - 20/09/2011 04:52:11 PM 515 Views
That was the first that came to my mind, too. *NM* - 21/09/2011 09:46:11 AM 225 Views
P.S. re: "thine" - 20/09/2011 04:57:27 PM 477 Views
Damn, I knew it! - 20/09/2011 05:11:25 PM 527 Views
"Netural" isn't about picking "good and evil" choices. - 20/09/2011 04:59:42 PM 528 Views
It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games) - 20/09/2011 05:02:28 PM 642 Views
Take Knights of the Old Republic, for example - 20/09/2011 05:08:04 PM 576 Views
That's not so much an alignment as just metagaming the system. - 20/09/2011 09:27:49 PM 519 Views
thank you for phrasing that better than me *NM* - 20/09/2011 11:11:54 PM 244 Views
Maybe I didn't explain right - 20/09/2011 11:19:51 PM 479 Views
I'd say that's evil. - 21/09/2011 03:00:32 AM 641 Views
of course, then you get into question of whether actions like that example are evil - 21/09/2011 04:03:03 AM 530 Views
Questions of morality are the great fun of philosophy . - 21/09/2011 05:24:50 AM 483 Views
Re: I'd say that's evil. - 21/09/2011 06:23:11 PM 625 Views
Re: I'd say that's evil. - 21/09/2011 10:21:17 PM 636 Views
That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality. - 21/09/2011 02:19:34 PM 513 Views
I thought I had allowed for what you said. - 21/09/2011 04:33:30 PM 453 Views
It's not a neutral outlook - 21/09/2011 06:27:27 PM 568 Views
See, what you're talking about IS in fact considered EVIL. - 21/09/2011 08:33:30 PM 513 Views
You might want to try The Witcher series. - 21/09/2011 05:16:05 AM 499 Views
I just played the first one... - 21/09/2011 02:14:13 PM 556 Views
Grey decisions are good but... - 21/09/2011 06:19:04 PM 594 Views
they don't reward it because, for the most part, they don't want you taking a middle ground. - 21/09/2011 07:10:48 PM 473 Views
Well that's just stupid. Tired of picking the 2 sides over and over *NM* - 21/09/2011 08:02:11 PM 266 Views
Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM* - 22/09/2011 06:27:05 PM 252 Views
Are you kidding? - 22/09/2011 06:54:19 PM 540 Views
That's chaotic good, not neutral. *NM* - 22/09/2011 10:36:28 PM 261 Views
I have an on-topic comment as well as a general rant on game morality systems. - 21/09/2011 06:43:21 PM 685 Views
if they wanted to make the conversation mechanics more complicated... - 21/09/2011 07:14:21 PM 587 Views
I don't care if it's complicated so long as it's clear. - 22/09/2011 08:27:46 PM 487 Views
I agree with this, actually. *NM* - 22/09/2011 09:17:23 PM 261 Views
I agree with that, too. *NM* - 22/09/2011 10:38:15 PM 249 Views

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