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of course, then you get into question of whether actions like that example are evil LadyLorraine Send a noteboard - 21/09/2011 04:03:03 AM
I'd say that when confronted with "Save baby or death", and you choose to walk away because you value your own life more than the stranger-baby's, that's a pretty "neutral" reaction. I don't think self-preservation is evil.

Now, if you remove the risk from that situation where you're not at risk of dying for saving the baby, you get much more closer to the realm of evil.

I think fuzzy areas like this are part of the reason why you just don't see them...it's hard to determine how these actions would go in a game where things have to have a value. If you didn't save the baby, do you get good, evil, or neutral points? If you DID save the baby, would that be a good action, or an "expected neutral" action? The game developers would end up having to make ethical judgements on certain actions, and they may be hesitant to do so.
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My companions! Lend me thine vast expertise - 20/09/2011 03:56:19 PM 1239 Views
Hm. It depends on what you mean by "rewarded." - 20/09/2011 04:15:18 PM 926 Views
No, not quite - 20/09/2011 04:29:42 PM 858 Views
I don't think I know anything that matches what you want. - 20/09/2011 04:39:22 PM 834 Views
You are a horrible human being. *NM* - 20/09/2011 08:24:05 PM 364 Views
- 28/09/2011 12:58:11 AM 861 Views
I thnk Fallout 3 gave you bonuses for being neutral. - 20/09/2011 04:52:11 PM 822 Views
That was the first that came to my mind, too. *NM* - 21/09/2011 09:46:11 AM 361 Views
P.S. re: "thine" - 20/09/2011 04:57:27 PM 799 Views
Damn, I knew it! - 20/09/2011 05:11:25 PM 835 Views
"Netural" isn't about picking "good and evil" choices. - 20/09/2011 04:59:42 PM 845 Views
It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games) - 20/09/2011 05:02:28 PM 983 Views
Take Knights of the Old Republic, for example - 20/09/2011 05:08:04 PM 904 Views
That's not so much an alignment as just metagaming the system. - 20/09/2011 09:27:49 PM 849 Views
thank you for phrasing that better than me *NM* - 20/09/2011 11:11:54 PM 370 Views
Maybe I didn't explain right - 20/09/2011 11:19:51 PM 776 Views
I'd say that's evil. - 21/09/2011 03:00:32 AM 965 Views
of course, then you get into question of whether actions like that example are evil - 21/09/2011 04:03:03 AM 822 Views
Questions of morality are the great fun of philosophy . - 21/09/2011 05:24:50 AM 800 Views
Re: I'd say that's evil. - 21/09/2011 06:23:11 PM 973 Views
Re: I'd say that's evil. - 21/09/2011 10:21:17 PM 950 Views
That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality. - 21/09/2011 02:19:34 PM 855 Views
I thought I had allowed for what you said. - 21/09/2011 04:33:30 PM 756 Views
It's not a neutral outlook - 21/09/2011 06:27:27 PM 895 Views
See, what you're talking about IS in fact considered EVIL. - 21/09/2011 08:33:30 PM 841 Views
You might want to try The Witcher series. - 21/09/2011 05:16:05 AM 812 Views
I just played the first one... - 21/09/2011 02:14:13 PM 857 Views
Grey decisions are good but... - 21/09/2011 06:19:04 PM 893 Views
they don't reward it because, for the most part, they don't want you taking a middle ground. - 21/09/2011 07:10:48 PM 769 Views
Well that's just stupid. Tired of picking the 2 sides over and over *NM* - 21/09/2011 08:02:11 PM 412 Views
Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM* - 22/09/2011 06:27:05 PM 380 Views
Are you kidding? - 22/09/2011 06:54:19 PM 866 Views
That's chaotic good, not neutral. *NM* - 22/09/2011 10:36:28 PM 392 Views
I have an on-topic comment as well as a general rant on game morality systems. - 21/09/2011 06:43:21 PM 997 Views
if they wanted to make the conversation mechanics more complicated... - 21/09/2011 07:14:21 PM 905 Views
I don't care if it's complicated so long as it's clear. - 22/09/2011 08:27:46 PM 790 Views
I agree with this, actually. *NM* - 22/09/2011 09:17:23 PM 397 Views
I agree with that, too. *NM* - 22/09/2011 10:38:15 PM 379 Views

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