Or they could just design a game that includes dangers you can't overcome.
		lord-of-shadow Send a noteboard - 26/10/2011 09:22:09 PM
		
	
		
			
				I'm tired of game designers thinking that it's wrong, or bad, or a poor design decision, to allow players to encounter problems they cannot overcome, especially in an open world game. 
Some places are dangerous. Players can deal with it.
The trick is to implement your mechanics in such a way that a player can disengage and escape even from a challenge that they're not ready for. The act of fleeing can be fun and involve interesting use of abilities, etc. It can be done, and has been. albeit not often very well.Look at your average MMO. Most of us have played WoW, and I'm sure we've all had those "Oh shit!" moments where we realized we were going to friggin die and had to turn tail and run. Sometimes it's PVP, in which case frantically throwing out stuff to slow down your enemy and reach safety can be pretty intense.
And that's ok.
	Some places are dangerous. Players can deal with it.
The trick is to implement your mechanics in such a way that a player can disengage and escape even from a challenge that they're not ready for. The act of fleeing can be fun and involve interesting use of abilities, etc. It can be done, and has been. albeit not often very well.Look at your average MMO. Most of us have played WoW, and I'm sure we've all had those "Oh shit!" moments where we realized we were going to friggin die and had to turn tail and run. Sometimes it's PVP, in which case frantically throwing out stuff to slow down your enemy and reach safety can be pretty intense.
And that's ok.
	
	
		This message last edited by lord-of-shadow on 26/10/2011 at 09:24:12 PM
		
	
	
	
	
			Not sure if this has been told here or not but Skyrim is going to be  a port for the PC
	    
	         - 26/10/2011 03:26:57 PM
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			At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
	    
	         - 26/10/2011 08:35:54 PM
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			Re: Level scaling
	    
	         - 26/10/2011 08:47:14 PM
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			Or they could just design a game that includes dangers you can't overcome.
		
	         - 26/10/2011 09:22:09 PM
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			As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
	    
	         - 26/10/2011 09:37:48 PM
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			I don't entirely disagree.
	    
	         - 26/10/2011 09:43:19 PM
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			My issue is mostly with equipment and enemy types scaling, not so much actual level.
	    
	         - 26/10/2011 09:55:29 PM
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			I'm more interested in item scaling than enemy level scaling
	    
	         - 26/10/2011 09:53:55 PM
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			I'm not sure.
	    
	         - 26/10/2011 10:07:54 PM
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			Did Fallout 3 and New Vegas have Level scaling?
	    
	         - 27/10/2011 08:40:54 AM
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			NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.  - 27/10/2011 02:27:40 PM
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	         - 27/10/2011 02:27:40 PM
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	     - 27/10/2011 02:27:40 PM
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	         - 27/10/2011 02:27:40 PM
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			That's the first thing I tried to do after the goodsprings quests.
	    
	         - 27/10/2011 02:31:32 PM
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