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For sure. I didn't intend to say that you could just... lord-of-shadow Send a noteboard - 26/10/2011 10:37:16 PM
...take Oblivion or Skyrim and remove the scaling and have it work correctly. The decision to support that type of play, or not, would generally need to be made early in the dev process. But I think that thoughtful implementation of such a thing could be used well even in an open-world game.

Also not that it is possible to have a challenge that doesn't gate content. You could have a mission where you need to free someone from the stereotypical camp of monsters. If you encounter that mission at-level, then you can just fight your way in. If not, then you might need to stealthily set fire to things, hire some mercenaries to distract the guards, and sneak in.

Or perhaps there is a random chance of a town getting attacked by raiders. If you're in the town, you can either fight them off, or hide like everyone else.

Obviously there are a million game design questions and problems that arise from this sort of thing, but the concept is perfectly sound, even in an open-world game where you don't want to gate content.
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Not sure if this has been told here or not but Skyrim is going to be a port for the PC - 26/10/2011 03:26:57 PM 880 Views
And my good mood just flew out of the window. *NM* - 26/10/2011 04:03:53 PM 258 Views
I'm not too worried. - 26/10/2011 04:05:17 PM 577 Views
I'm just concerned if it will have that Oblivion feel to it - 26/10/2011 04:09:22 PM 543 Views
Yeah, that's why they keep dumbing it down. - 26/10/2011 04:26:57 PM 566 Views
At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well. - 26/10/2011 08:35:54 PM 716 Views
Re: Level scaling - 26/10/2011 08:47:14 PM 665 Views
Or they could just design a game that includes dangers you can't overcome. - 26/10/2011 09:22:09 PM 577 Views
I don't entirely disagree. - 26/10/2011 09:43:19 PM 605 Views
For sure. I didn't intend to say that you could just... - 26/10/2011 10:37:16 PM 557 Views
I'm more interested in item scaling than enemy level scaling - 26/10/2011 09:53:55 PM 546 Views
I'm not sure. - 26/10/2011 10:07:54 PM 547 Views
What I found wasn't very clear... - 26/10/2011 10:38:02 PM 813 Views
Re: What I found wasn't very clear... - 27/10/2011 02:38:11 PM 648 Views
Did Fallout 3 and New Vegas have Level scaling? - 27/10/2011 08:40:54 AM 504 Views
They had more tightly controlled and modified scaling. - 27/10/2011 05:53:30 PM 660 Views
Excellent, good to know *NM* - 27/10/2011 09:51:13 PM 231 Views
From what I've read... re: Level scaling in Skyrim - 27/10/2011 05:45:55 PM 761 Views
I think I like the sound of that. - 27/10/2011 06:31:31 PM 509 Views

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